Warsim 0.7.7.7 (Big Bundle Of Little Updates)
While I've been working on the combat update plans I've been chipping away at the games to-do list and over the last few weeks that's accumulated into enough for an update, it's made up of lots of smaller updates and ideas, most of them player suggestions! Enjoy :)
GOBLIN SLAVER IMPROVEMENTS
Thanks to Ursur from Discord for this idea, we've added personal guards for the goblin slaver so you can actually keep the ones you like around for a lot longer, and well as a few other tweaks to the slaver in general
* Added Goblin Slaver Personal Guard (150gold, 2x less likely to lose goblin slaver)(credit Ursur)
* Added Goblin Slaver Guard group (500gold, 10x less likely to lose goblin slaver)(credit Ursur)
* Added Goblin Slaver Army of Guards (5000gold, never lose goblin slaver)(credit Ursur)
* Slightly reworked screen for talking to goblin slaver
* Added alt screen for ordering goblin slavers death if you have a guard assigned to him
* Added alt screen for ordering goblin slavers death if you have mutliple guards assigned to him
DYNAMIC BANNERS
This is just one thing but it's cool enough for it's own spot. Now if you aren't playing as Aslona you will have a random banner between one of 50 different things instead of the classic 'A', what will you get?
* Added your kingdom will get a random banner if it's name is not 'Aslona'
DIRT DEN TAVERN
I was clearing through old notes when I saw mention of a mutant tavern by Dtyn8 on reddit, I thought it was a funny idea so now we've got a new tavern down there replacing the Dirt Den.
* Added new tavern 'Dirt Den' to the Blackmarket Sewers (credit u/Dtyn8)
* Added Pargo Blargoson
* Added ability to speak to local mutant
* Removed original dirt den from the sewers
* Added ability to drink Upperfolk Ale (4 gold) and Green Junk (1 gold)
DISARMING YOUR MEN
Another solo item category but another feature I thought was too cool to be in the bottom section, now you will notice a new option when in the troop recruitment screen, you can disarm yoru soldiers and have them become peasants if they begin to cost too much or you need a quick workforce, a great idea from u/TheGamingDictator
* Added ability to convert soldiers to peasants (credit u/TheGamingDictator)
BANDIT HORDE BRIBERY
Bandit Horde bribery has been reworked, now you get a sequence of screens once you bribe the horde to disband explaining what's going on. There are also several other tweaks to it making the whole thing a lot better.
* Added 2 sound effects to paying bribe to bandits
* Added 4 new screens to bribing bandits to disband
* Reworked paying bandits to disband text
* Reduced cost of bribing bandit horde to cease decreased 10 fold (from totalmen * land * 1000) to (totalmen * land * 100)
* Added new crossed out version of bribe to disband and for truce options for bandit horde if you can't afford them
MINOR BANDIT FOLLOW UP
Just a few little follow ups to the minor bandit update!
* Added truce indicator on main minor bandit screen
* Fixed spacing of defeated indicator on main minor bandit screen
GAMING DICTATORS TWEAKS AND BUGS
Another bunch of ideas and bugs from the Gaming Dictators reports!
* Reworked screen for buying slaves and slave soldiers from Slavers Fort (show how many you can afford and your gold)
* Reworked skug the slaver in slums to show how many slaves you can afford
* Added last kingdom name when choosing a random name then writing your own in game start screen
* Added gold indicator on each of the kingdom upgrades tabs
* Fixed two demon diplomacy screens with badly formatted text and wrong colour used
* Fixed changing the year of game messed up time games
* Fixed deposited all into the bank saying from instead
* Fixed deposit and withdraw Black Bank screens not including single coin screen and sound effect
* Fixed deposit and withdraw Black Bank not including screens for no gold selected showing 0 instead
FACTION DESTRUCTION EXPANDED
The screens for the final battles of the hardcoded factions really sucked, I've tried to improve them a little and also added a new sound effect under defenders suggestions to all faction descruction victory screens!
* Added new sound for destroying a faction (credit Defender)
* Fixed grammar and text bugs in destroyed faction texts
* Added new screen for final bandit battle (with graphic)
* Added 2 new screens and sfx for final Krut screen (with graphics)
* Added new screen and sfx for final Erak screen (with graphic)
BLUETRII CHANGES
Thanks to Gaming dictator for suggesting this, I ended up working a little more on the magic fruit farm and tweaked a few things.
* Reworked how much bluetrii do I have screen in magic farm (added graphic)
* Added the ability to sell bluetrii directly at bluetrii farm (credit u/TheGamingDictator)
* Fixed layout of bluetrii screen options
MYSTIC HUT TWEAKS
The mystic hut was a little too OP, now it's weaker and less findable!
* Reduced mystic hut reward by 10x (credit AlternateEnding)
* Added mystic hut only visible once every 10 years (OoOoOoH, spooky)
* Added strange green mound location in the north
NEW NAMES
Draig means Dragon in welsh!
* Added the name Draig to men and draconian names
* Added the name Ddraig to men names
* Added the name Ator to men names (reference to the conan rip off b movie 'Ator the fighting eagle'
* Added 9 other names 'Korg, Korgy, Naroth, Zalkar, Zarwyn, Zarren, Maldar, Alg, Vyn'
* Added new name suffix 'The Fighting Eagle' (+40 battlescore) 'same as above reference'
TURN CHECK SYSTEM
Thanks to eharper256 for this idea, when ending your turn you get a dynamic pop up if you still have not finished exploring or dealing with throne room, toggleable of course!
* Added notification if exploration and throne room still undealt with
* Added notification if exploration is undealt with
* Added notification if throne room is undealt with (and you have no steward)
* Added dynamic notifier (diplomat or random courtier if no diplomat)
* Added 9 random descriptions of notifications
* Added ability to disable these warnings if you wish
BUGFIXES
* Fixed head south option being shown when not yet unlocked (credit u/Kerbannog)
* Fixed slum slavers reported in the Blackmarket herald after being destroyed (credit u/Kerbannog)
* Fixed slum slavers still selling slaves to slave fort after being destroyed (credit u/Kerbannog)
* Fixed ugliest face throne room encounter announcers face changing everytime you speak to him (credit u/TheGamingDictator)
* Fixed tar-paved road is 25k but only takes 20k gold (credit u/TheGamingDictator)
* Fixed smoothstone road is 20k but takes 25k gold (credit u/TheGamingDictator)
EVERYTHING ELSE
* Added betting on grand champion fights pays double instead 1.5x reward (credit Defender)
* Added new indicators of grand champion stat increase timer when giving a house to them (credit defender)
* Added Alternate history guild screen for non Aslona kingdoms (Credit Banh Meme)
* Added new option on main menu for people having issues with text size (credit u/GrimmTheReaper76)
* Rewrote text of the options menu text help screen
* Added random quest generator to extras random generators
**SCREENSHOTS**
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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