Warsim 0.7.8.2 (Ceremonies improved, 3.3 Million new races, Kingdom type overhaul)
Hello everyone, as promised here's our new update! Actually quite a big one that has taken all my time this week, hope you guys enjoy it!
NEW RACES
Continuing on from the previous update I've added a bunch of new prefixes, some of them have pretty crazy effects too! Now we've gone from 82 million races to 85 million possible in game! (85,996,358 to be precise)
* Added new race prefix 'Boulder' (+4 battlescore)
* Added new race prefix 'Monstrous' (half pop)(triple battlescore)(always evil)(4 sets of eyes and teeth)(always savage)
* Added new race prefix 'Nightmare' (third pop)(4x battlescore)(always evil)(4 sets of eyes and teeth)(always savage)(Dark red skin)
* Added new race prefix 'Bridge' (-2 Battlescore)
* Added new race prefix 'Alpha' (x2 Battlescore)(+10 Pop lvl)(Slightly bigger heads) (credit AlternateEnding)
* Added new race prefix 'Pillaging' (+5 Battlescore)(Evil)(Can rob gold like bandits) (credit AlternateEnding)
* Added new race prefix 'Advanced' (x2 Battlescore)(x2 Pop lvl)(+2 Civ lvl) (credit u/AdministrativeTreat7)
* Added new race prefix 'Camouflage' (Invisible)(Half pop)(+20 battlescore)(credit AlternateEnding)
* Changed Blind prefix to give -7 battlescore instead of -3 battlescore (credit Defender)
* Made Eldritch race use the new monstrous and nightmare face warp with purple skin (credit AlternateEnding)
RIDDLE ME THIS
New riddles... for reasons
* Added level 3 riddle (six legs two heads...)
* Added level 2 riddle (look at my face, I am someone...)
* Added level 1 riddle (round as an apple, deep as a cup...)
* Added level 4 riddle (passed from father to son...)
* Added level 2 riddle (Silently it stalks me, running as I...)
* Added level 1 riddle (Neck but no head, arms but no hands...)
* Added level 2 riddle (Like dogs shouting at the moon...)
* Added level 3 riddle (Put it in a pit, locked behind steel...)
* Added level 2 riddle (Only honest men will keep this...)
* Added level 4 riddle (No flesh outside no blood no bones...)
* Added level 1 riddle (Never resting never still...)
KINGDOM TYPES
Thanks to the people over at /r/gamedesign we got a big heap of new kingdom types in game that are documented on the wiki here - https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles
These will now appear as for many of the kingdoms that will occupy your new worlds!
* Added new kingdom type 'Bokonate' (King: Granfalloon)(Lord: Lord)(Civ: 3)(Credit u/u/Varkarrus)
* Added new kingdom type 'Tribe' (King: High Muckamuck)(Lord: Warlord)(Civ: 0)(Credit u/u/Varkarrus)
* Added new kingdom type 'Kingdom' (King: Rex)(Lord: Dominus)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Tribe' (King: Alpha)(Lord: Warlord)(Civ: 0)
* Added new kingdom type 'Caliphate' (King: Caliph)(Lord: Warlord)(Civ: 3)(Credit u/TsundrBus)
* Added new kingdom type 'Empire' (King: Kaiser)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Shahdom' (King: Shah)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus & u/DupeyTA)
* Added new kingdom type 'Tribal council' (King: High-Chief')(Lord: Council Elder)(civ: 1)
* Added new kingdom type 'Tribe' (King: Chieftain)(Lord: Warlord)(Civ: 0)
* Added new kingdom type 'Khanate' (King: Khan)(Lord: Warlord)(Civ: 3)(Credit u/TsundrBus)
* Added new kingdom type 'Kingdom' (King: Majesty)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Divine-Kingdom' (King: Pope)(Lord: Cardinal)(Civ: 4)(Credit u/Hexegesis)
* Added new kingdom type 'Theocracy' (King: Patriarch)(Lord: Pious-Lord)(Civ: 3)(Credit u/Hexegesis)
* Added new kingdom type 'Community' (King: Guru)(Lord: Follower)(Civ: 3)
* Added new kingdom type 'Kingdom' (King: Steward)(Lord: Lord)(Civ: 3)
* Added new kingdom type 'Theocracy' (King: God-King)(Lord: Low-King)(Civ: 3)(credit u/Hexegesis)
* Added new kingdom type 'State' (King: Governor-General)(Lord: Commander)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Grand Khanate' (King: Great Khan)(Lord: Warlord)(Civ: 3)(Credit u/negative_energy)
* Added new kingdom type 'Dynasty' (King: Pharaoh)(Lord: Vizier)(Civ: 3)(Credit u/negative_energy)
* Added new kingdom type 'Land' (King: Great-Protector)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Emirate' (King: Emir)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Regency' (King: Regent)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Tribe' (King: Tu'i)(Lord: Warchief)(Civ: 0)(Credit u/negative_energy)
* Added new kingdom type 'Tribe' (King: Amenukal)(Lord: Warlord)(Civ: 0)(Credit u/negative_energy)
* Added new kingdom type 'Principality' (King: Prince-Bishop)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Altered Theocracy with High-Priest in charge to have Priests instead of Lords(credit u/Hexegesis)
* Kingdom with elder and warlord renamed to 'Elderdom' instead of 'Kingdom'
* Altered Shogunate lords from 'Samurai-Lords' to 'Daimyo' (credit u/Hexegesis)
* Altered republics leaders to 'High-Consul' and lords to 'Consul' (credit u/TheGamingDictator)
I NAME THEE
Human names are the most commonly used names in the game, even 1000 can get a little stale after a while, tried to mix it up a little bit with 350 names, and it was a hell of a trawl to get these in!
* Added 350 human names (was 1086 now 1436)
CELEBRATIONS IMPROVED
The celebration ceremonies you host in the throne room were executed poorly, now they have been update, tons of bugs have been fixed and the entertainment side has been expanded with each act getting a facelift as well as new additional acts appearing in your ceremonies.
* Fixed reference to Aslona instead of your kingdom name for friendly leaders during celebration
* Fixed 6 grammar and spacing bugs from dialogues for friendly leaders during celebrations
* Added 2 new dialogues for friendly leaders during celebrations
* Fixed 8 grammar and spacing bugs from gifts given by friendly leaders during celebration
* Added new indicator of gold/lands/troops given from friendly leaders showing what's gained and lost
* Fixed 5 grammar and spacing bugs from dialogues for hostile leaders during celebrations
* Added 2 new dialogues for hostile leaders during celebrations
* Fixed 6 grammar and spacing bugs from gifts given by hostile leaders during celebration
* Added new indicator of gold/lands/troops given from hostile leaders showing what's gained and lost
* Fixed 6 grammar and spacing bugs from dialogues for mercantile leaders during celebrations
* Fixed reference to Aslona instead of your kingdom name for mercantile leaders during celebration
* Modified 5 mercantile leader celebration dialogues to be more mercantile orientated
* Added 2 new dialogues for mercantile leaders during celebrations
* Fixed 9 grammar and spacing bugs from gifts given by mercantile leaders during celebration
* Added new indicator of gold/lands/troops given from mercantile leaders showing what's gained and lost
* Added unique no gift screen for mercantile leaders
* Fixed 5 grammar and spacing bugs from dialogues for stupid leaders during celebrations
* Added a new dialogue for stupid leaders during celebrations
* Added unique no gift screen for stupid leaders
* Fixed 4 grammar and spacing bugs from gifts given by stupid leaders during celebration
* Added new indicator of gold/lands/troops given from stupid leaders showing what's gained and lost
* Fixed reference to Aslona instead of your kingdom name for normal leaders during celebration
* Fixed 7 grammar and spacing bugs from dialogues for normal leaders during celebrations
* Added 2 new dialogues for normal leaders during celebrations
* Fixed 6 grammar and spacing bugs from gifts given by normal leaders during celebration
* Added new indicator of gold/lands/troops given from normal leaders showing what's gained and lost
* Fixed 7 grammar and spacing bugs from dialogues for Strange leaders during celebrations
* Added 2 new dialogues for Strange leaders during celebrations
* Fixed 13 grammar and spacing bugs from gifts given by Strange leaders during celebration
* Added new indicator of gold/lands/troops given from Strange leaders showing what's gained and lost
* Fixed all staff/grand champ in celebrations having line above their head instead of spaces
* Fixed independent leaders missing line below their faces during celebration ceremony
* Fixed Elder atik in ceremony missing above head spacing
* Fixed Blackmarket leader in ceremony missing above head spacing
* Fixed Eswin in ceremony missing above head spacing
* Fixed Blackmarket Pit champ in ceremony missing above head spacing
* Fixed Ogloob in ceremony missing above head spacing
* Fixed Niklas in ceremony missing above head spacing
* Fixed Brawl Pit champ in ceremony missing above head spacing
* Fixed 8 linespacing issues in generic celebration dialogues
* Fixed 53 grammar issues in generic celebration dialogues
* Fixed 42 linesspacing and grammar bugs in celebration rewards
* Fixed grand champions of independents have lines above their heads
* Fixed random line appearing when speaking to random visitors in events
* Set max cap for random guests in event at 25
* Fixed intro to acts screen text and layout
* Added random horn sound effect when celebration event starts
* Fixed double space for custom celebration ceremony in throne room and replaced with custom text
* Fixed throne room goblin dancer having yellow skin
* Added new end screen for goblin dancer post dance
* Fixed pause screen with press space bar option shown for goblin dancer
* Added new sound effect for goblin dancer
* Fixed covers faces with hands text bug for throne room changeling
* Added new special post changeling dance screen for throne room celebration
* Added changeling introduction screens for throne room celebration
* Added 3 different dynamic intro texts for changeling in throne room celebration
* Added new introductory face change scene for changeling in throne room celebration
* Added new 2-layered intro screen for sandtalker throne room entertainment and celebration
* Merged throne room celebration events and custom requested celebration events into one code
* Added 3 different dynamic intro texts for sand talker in throne room celebration
* Added new outro screen for sandtalker throne room entertainment
* Added 3 different dynamic outro texts for sand talker in throne room celebration
* Fixed colour issue for acrobat in throne room
* Added intro sceen for throne room acrobat entertainer
* Added 3 different dynamic intro texts for acrobat in throne room
* Added outro screen for acrobat in throne room
* Added sound effect to acrobat in throne room
* Fixed sound restart bug for sand talker in throne room
* Fixed abomination ascii filter skipping face
* Added new introductory screen with sfx for farting abomination in throne room
* Added 3 different dynamic intro texts for farting abomination
* Added 3 new dialogues for farting abomination during his performance
* Fixed farting abomination dialogue colour being yellow
* Added new outro screen for farting abomination
* Added new intro screen for the wild skalds throne room entertainers
* Added 3 different dynamic intro texts for the wild skalds
* Added new outro for the wild skalds
* Modified the text shown while the wild skalds sing to include their lyrics
* Added sound effects to throne room juggler
* Removed extra line from juggling graphic
* Added intro screen for throne room juggler
* Added 3 different dynamic intro texts for the juggler
* Fixed juggler skin being yellow
* Added outro screen for throne room juggler
* Added new intro screen for comedian throne room
* Added 3 different dynamic intro jokes for comedian throne room
* Added 3 dynamic responses with sfx to comedians jokes throne room
* Added outro for comedian throne room
* Added intro screen for brawlers
* Added 3 dynamic intro texts for brawlers in throne room
* Added new intro screen for wulf thorenson throne room
* Added 3 dynamic intro texts for wulf thorenson
* Added outro screen for wulf thorenson
* Fixed 13 grammar and text bugs for throne room celebration event introductions
* Added 3 new intro screens for blackmarket shanty in throne room
* Added 3 dynamic intro texts for blackmarket shanty in throne room
* Removed buggy animation for shanty in the throne room and replaced with static image
* Added new outro screen for blackmarket shanty in throne room
* Added new intro screen for long serpent chant throne room
* Added new main screen for long serpent singing
* Added new outro screen for long serpent singing
* Fixed farting abomination not appearing in throne room celebration ceremonies
* Added vampire bard into screen in throne room
* Added 3 new dynamic intro texts for vampire bard in throne room
* Added new outro screen for vampire bard in throne room
* Added new intro for poet throne room
* Added 3 new dynamic intro texts for throne room poet
* Added outro screen for throne room poet
* Fixed missing line in entertainment magician
* Reworked magic fish performance spacing
* Added magic casting sound effect to throne room and colour
* Fixed arrow performance spacing and colour
* Add 6 specific screens for different performance post animation
* Add outro screen for magic performance
* Added intro for scorpion fighter screen
* Added 3 dynamic intro texts for scorpion fighting screen
* Added reworked dynamic scorpion fighting code to throne room
* Added outro for scorpion fighting throne room
* Added new goblin drummer entertainment event to celebrations
OMERS SOUND EFFECT IMPROVEMENTS
Omer from audiogames did us a solid and edited a bunch of the games sound effects to be vastly improved!
* Added improved version of 'goblin hit head' sound effect (credit Omer)
* Added improved version of 'watchtower down' sound effect (credit Omer)
* Added improved version of 'Goblin death' sound effect (credit Omer)
BUGFIXES
A big load of bugfixes this time thanks to suggestions and lots of personal testing.
* Fixed speaking to random guildmember in main musicians guild didn't work
* Fixed the 6 grr sound effects not working at all
* Fixed wild skalds in celebration event saying they are in the tavern
* Fixed demon warder text and line bug in throne room
* Fixed do as you will screen options for demon warder not working
* Fixed demon warder refers to you as king and not your custom title or queen title
* Fixed yellow text for northern hall with no orb
* Fixed having more than one chaos orb blocks you from being able to put the orb taken from the northern hall back
* Fixed winning gold from sudden death in throne room missing a line in win screen
* Fixed holy order dialogues with champions text being yellow
* Fixed knight hire text line split bug in throne room
* Fixed selecting provide troops to merc when no troops available gives wrong screen (credit u/TheGamingDictator)
* Fixed defeated in an grand tournament text bug
* Fixed textwrap bugs for assist in battle screens from forts and nomads
* Fixed barracks options not blanked out when you have no troops to train
* Fixed battle of the two pits stats screens text colour being all yellow
* Fixed seer of minds smoke colour issue
* Fixed seer of minds smoke screen layout issue
* Fixed lost wandering knight explore encounter having no +knight indicator (credit u/TheGamingDictator)
* Fixed text beneath upgrades taking their colour (credit u/TheGamingDictator)
* Fixed bandit truce messenger typos (credit u/TheGamingDictator)
* Fixed bandit truce messenger grammar bugs (credit u/TheGamingDictator)
EVERYTHING ELSE
* Added 3 new lovecult dialogues to the game
* Made colour test cheat add a space between number and name
* Removed unneeded pause for galbak the grunter
* Added new unit type 'Scrollkeeper'
* Added new seer of minds intro screen once paying for a reading
* Rewrote insane difficulty intro text (credit u/TheGamingDictator)
SCREENSHOTS
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
More posts
- Where to find Warsim Devlogs!38 days ago
- Warsim 9th Anniversary!Mar 22, 2024
- New update live 1.1.3Feb 08, 2024
- Warsim 1.0.8 (THE LANDS BEYOND EXPANDED - Moar to explore)Oct 16, 2023
- Delving the Lands Beyond - Exploring Warsim's new random exploration systemSep 06, 2023
- Warsim 1.0.7 (THE LANDS BEYOND - Infinite Exploration Update)Sep 03, 2023
- 'The Lands Beyond' Update - Progress Update #2Aug 11, 2023
- 'The Lands Beyond' - Random Exploration Update Coming Soon!Aug 01, 2023
- Warsim 1.0.5 (Necromancy, Year Change events, Seshgoblinz and more)May 27, 2023
- Been working on some Necromancy features recently, here's a sneak peak at resurr...May 16, 2023
Leave a comment
Log in with itch.io to leave a comment.