Warsim 0.7.8.3 (8.8 Million New Races, Blackmarket Peace, Kingdom Types Expanded, Heaps Of Bugfixes)
Hello everyone, while work ramps up more on the combat stuff I've still been bobbing in and out of fixing and adding things here and there, and as usual this has cumulated into enough for a nice little update. Still now that combat is in the testing phase these side updates may drop in frequency as combat development amplifies even more.
**BEAST RACE DEVELOPMENTS**
* Added 'ANIMALform Mages' beast race type (+8'891'494 new possible races)
* Now 94'887'852 possible races, Was 85,996,358
* Updated Animal folk description (credit u/TrueIronKing)
* Updated Animalmen description (credit u/TrueIronKing)
* Updated Demi-Animal race description (credit u/TrueIronKing)
**BLACKMARKET PEACE**
Some of you may not know that with a chaos orb artifact it's possible to calm the blackmarket down and put essentially a peace seal on it, meaning you can't attack it, brawls don't happen in taverns etc, it was pointed out that the screens related to this little side effect were so poorly done it wasn't even clear why they were happening, I have since upgraded all of them from single short lines to having their own screens and being far clearer.
* Added new screen and sound effect for removing chaos orb from sewer wall
* Added new screen and sound effect for putting chaos orb in sewer wall
* Added new screen for wall watcher prophecy screen
* Added new screen for pitside tavern brawl blocked by market peace
* Added new screen for slums pit blocked by market peace
* Added new screen for dragons kneecap tavern blocked by market peace
* Added new screen for blackrow tavern blocked by market peace
* Added improved screen for being unable to attack the blackmarket explaining it's due to chaos orb in sewer wall (credit u/Ziven001)
* Updated graphic of the wall with the orb in it
**SOUND EFFECTS**
Not much in the way of sound development but a random sound effect that is used lots in the game is further diversified.
* Added 3 new Mmm sound effects used in various places in game (from Cafofo's sound pack)
**PREFIXES**
A bunch of new prefixes, my favorite is 'The Pilferer' just because it sounds funny to me. There he is Halmyr the Pilferer!
* Added new name suffix 'Shadowcloak' (+21 battlescore)
* Added new name suffix 'The Audacious' (+9 battlescore)
* Added new name suffix 'The Whelk' (-10 battlescore)
* Added new name suffix 'The Envoy' (+5 battlescore)
* Added new name suffix 'The Dream-Feaster' (+39 battlescore)
* Added new name suffix 'The Agonised' (-5 battlescore)
* Added new name suffix 'The Opal' (+11 battlescore)
* Added new name suffix 'The Opaline' (+10 battlescore)
* Added new name suffix 'of the Farbogs' (+9 battlescore)
* Added new name suffix 'Nightwing' (+19 battlescore)
* Added new name suffix 'The Pilferer' (+1 battlescore)
* Added new name suffix 'The Crawler' (+2 battlescore)
**KINGDOM TYPES**
Thanks almost entirely to u/RabidRab there's another big expansion of the kingdom types in the world further mixing up what kind of kingdoms you can find. The list includes some unusual ones such as the scottish based 'Mormaerdom' and the welsh based 'Teyrnas'
* Added new kingdom type 'Jarldom' (King: High-Jarl)(Lord: Thane)(Civ req: 3)
* Added new kingfom type 'Kingdom' (King: High-King)(Lord: Jarl)(Civ req: 3)
* Added new kingdom type 'Divine-Kingdom' (King: God-King)(Lord: Low-King)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Celestial Empire' (King: Celestial Emperor)(Lord: High-Prince)(Civ: 6)(Credit u/RabidRab)
* Added new kingdom type 'Captaincy' (King: Captain)(Lord: Lieutenant)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Heavenly Kingdom' (King: Son of Heaven)(Lord: High-Lord)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Theocracy' (King: Priest-King)(Lord: Priest-Lord)(Civ: 3)(Credit u/RabidRab)
* Changed Theocracy with patriarch into Patriarchate with Lords as lords(Credit u/RabidRab)
* Added new kingdom type 'High-Kingdom' (King: High-King)(Lord: Petty King)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Khaganate' (King: Khagan)(Lord: Khan)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Prince-Bishopric' (King: Prince-Bishop)(Lord: Lord-Bishop)(Civ: 4)(Credit u/RabidRab)
* Changed fiefdom ruler from King to Low-King (Credit u/RabidRab)
* Changed Consortium ruler to chairman with Partner as lord (Credit u/RabidRab)
* Added new kingdom type 'Mormaerdom' (King: Moarmer)(Lord: Toiseach)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Teyrnas' (King: Brenin)(Lord: Arglwydd)(Civ: 3)
* Changed divine kingdom with pope ruler to Papacy (Credit u/RabidRab)
**KINGDOM UPGRADE IMPROVEMENTS**
A little bit of work was done making kingdom upgrades clearer in what they do, as well as adding the same coloured menu and detailed upgrade screens for upgrading the brawl pit. And a slight immersion tweak in that having recruitment signs somewhat reduces people visiting you in the throne room asking to join you.
* Added arena guard post upgrade explains what it does now (credit u/TheGamingDictator)
* Added militia upgrade weapons showing how much strength they give when purchased (credit u/TheGamingDictator)
* Added militia upgrade weapons showing how much strength they give in the buy menu (credit u/TheGamingDictator)
* Added tax office upgrades show how much tax is increased before buying (credit u/TheGamingDictator)
* Added info of how much you make from mining tools before you buy them (credit u/TheGamingDictator)
* Made Brawl pit upgrade screen use standard red green and grey upgrade colour system
* Added new screen for not having the gold to upgrade the brawl pit
* Added new screen for upgrading the brawl pit decor and size with sfx
* Made having recruitment signs give slightly lower chance of throne room joiner visitors per upgrade (credit Liosalpha)
**BUGFIXES**
A great deal of this update is bugfixes, some of them small and some large and annoying, thank you everyone who reported these as you improve the game for us all!
* Fixed grammar issues in the 'your court arrives' celebration text (credit u/TheGamingDictator)
* Fixed 'to for the' text bug in celebration intro (credit u/TheGamingDictator)
* Fixed 10 Arena intro grammar bugs (credit u/TheGamingDictator)
* Fixed grammar bug with 'here warriors come' (credit u/TheGamingDictator)
* Fixed hunter game scared away encounter typo (credit u/TheGamingDictator)
* Fixed 29 grammar issues with generic complaint throne room encounters (credit u/TheGamingDictator)
* Fixed reference to king regardless of your chosen title in throne room knight quest event (credit u/TheGamingDictator)
* Fixed grammar issue with paid recruitment encounters in throne room (credit u/TheGamingDictator)
* Fixed 15 grammar bugs with Arasuk (credit u/TheGamingDictator)
* Fixed grand champion reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed previous council member reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed old noble reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed missing line for sand talker in throne room
* Fixed misplaced sound effect not running in sand talker encounter outro
* Fixed sand talker game crash bug (credit Nicolasstag)
* Fixed ozymandias statue text bug (credit liosalpha)
* Fixed kingdoms destroying themselves text reports aslona instead of custom name
* Fixed kingdoms being assimilated text reports aslona instead of custom name
* Fixed brawl champion join as champion of kingdom mentions aslona instead of custom name
* Fixed by the glory of aslona arena text to use custom name
* Fixed merc group leader joins as champion reports Aslona instead of custom name
* Fixed promote champion text refering to aslona instead of custom name
* Fixed rebels diplomacy screen calling them the rebels of aslona instead of the rebels of custom name
* Fixed rebels backstory text still showing aslona instead of custom name
* Fixed throne room foreign joiner/refugee event giving only first kingdom unit (credit Meieratlarger)
* Fixed coastal king song text bug (credit Liosalpha)
* Fixed question 20 of the eastern history exam spelling bug
* Fixed error in scroll graphic for earning 9 points or less out of 10 in the southern exam in history guild
* Fixed all mentions of Aslona in history guild (credit u/TheGamingDictator)
* Fixed paying gold to watch fights in your owned arena (credit u/TheGamingDictator)
* Fixed missing +peasants indicators when recruiting from rihhm
* Fixed 21 grammar and text bugs in rihhm recruitment screen
* Fixed missing +peasants indicators when recruiting from smallhaven
* Fixed 21 grammar and text bugs in smallhaven recruitment screen
* Fixed 6 grammar issues in intro text for Arasuk
* Fixed 7 grammar and text bugs in Arasuk recruitment screen
* Fixed missing +peasants indicators when recruiting from Arasuk
* Fixed 7 grammar and text bugs in Shaian recruitment screen
* Fixed missing +peasants indicators when recruiting from Shaian
* Fixed spacing issue in slaver post in Blackmarket slums
* Fixed missing doomstone cult screen (credit u/Ziven001)
**EVERYTHING ELSE**
Lots of loose and uncatagorised stuff here today, mostly improvements and tweaks!
* Updated race packs to use latest races
* Added new screen for when recruiting from smallhaven (credit u/TheGamingDictator)
* Added new screen for when recruiting from Arasuk (credit u/TheGamingDictator)
* Added new screen for when recruiting from Shaian
* Added slaves you have currently indicator in Blackmarket slave post (credit u/TheGamingDictator)
* Added slaves you have currently indicator in Slaver fort slave buying screen (credit u/TheGamingDictator)
* Added slave soldiers you have currently indicator in Slaver fort slave soldier buying screen (credit u/TheGamingDictator)
* Improved layout and text in ancient door to make it clearer (credit u/Ziven001)
* Added second screen to troop report showing fort garrisons, militia men, knightly order men, Blackmarket garrison (credit Liosalpha)
* Updated general's troop report to match the one in kingdom reports with battlescore effects
**SCREENSHOTS**
**THANK YOU**
Thank you for reading this, and I'd also like to thank everyone for the recent burst of steam reviews, thanks to them we have moved up on the [steam250 hidden gems list](https://steam250.com/hidden_gems) and are currently (as I write this) ranked as the 131st best Hidden gem on steam which is amazing!
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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