Warsim 0.7.9.9 (Choose Your Origin Update, 40 Features)
CHOOSE YOUR ORIGIN SYSTEM (12 features)
So for the longest time unless you played a custom game your origin was completely random. Random is fun, but sometimes you don't want to be shoehorned into being a demonic servant, or a bandit overlord right out of the gate. Now the system has been expanded and you can still choose randomness in the way of the new FATE option, but otherwise you're welcome to choose an origin that suits you and your desired playthrough a little better. I've also added a few differences in some of the options so even choosing the same origin twice might give you variation.
* Added new screen when starting a new game where you can choose your game origin
* Added ability to choose fate (get a random origin)
* Added new origin 'pulled sword from stone' (+5 public opinion)
* Added new origin 'Village elder last in line gets the throne after the rest died in disaster' (Arena is destroyed, -public op)
* Added rare chance that the disaster kills off old croll and gives you a random new diplomat
* Added rare chance that the disaster kills off ghoryn pikener and gives you a random new general
* Added new origin 'Slave army conquest' (-public opinion, start with slaver fort, start with slave army, mass desertion of normal army)
* Added rare chance that the slaver fort is destroyed during the conquest and you don't start with it
* Added new origin 'Winner of a tournament of strength' (+opinion, start with two strong champions)
* Added new origin 'It's a long story' (+public opinion, +new item in throne room, +some gold)
* Added rare chance the the 'long story' has an extra part where you gain a strong champion called 'Omer the Friend'
* Removed origin select screen from custom games
MERMEN MADNESS (4.3 Billion features)
Was messing around with the mermen faces and added a new eye type with a lot of variants, combined with all other possible parts of mermen faces there are now twice as many possible which has added over 4 billion new faces that can be generated... you know for all the folk who got bored of the first 4 billion of them.
* Added new eye type to Mermen/Triton faces
* Created a total of 4346939520 (4.3 Billion) new Mermen/Triton faces (8.6 billion total faces now)
MAGIC FARM IMPROVEMENTS (6 features)
Thanks to a suggestion by u/TimSEsq the magic farm has been reworked to make more sense!
* Reworked Magic farm to give barrels worth of Bluetrii instead of singles (credit u/TimSEsq)
* Reduced barrels to 25 fruit per barrel
* Fixed Magic farm gramamr bug
* Added new screen for looking at buying fruit
* Added new screen for successfully buying fruit
* Added new screen for failing to buy fruit
BUGFIXES (13 features)
Pretty much all of these bugs were reported by you guys so thanks!
* Fixed the land is your text bug (credit u/DrakoGFX)
* Fixed issue with showing -25 gold charge for entering owned scorpion pit (credit u/Mr_Choke)
* Fixed Scorpion betting max being increased when you enter owned pit (credit u/Mr_Choke)
* Fixed adventuers quarter tavern mages quarter dialogue (credit u/Mr_Choke)
* Fixed paying for mystery slaver cuts of theme music bug (credit u/theGamingDictator)
* Fixed incorrect text saying cost of fight in owned arena will need to be paid by you too (credit u/OddAndQuirkyUserName)
* Fixed Darkdale champion market not refreshing with any new champions (credit Walker)
* Fixed you you text bug in refugee kingdom screen (credit u/DrakoGFX)
* Fixed missing space bug in refugee kingdom menu (credit u/DrakoGFX)
* Fixed taxes and subsidies title error (credit VineFynn)
* Fixed grammar bugs in rebellion text
* Fixed 6 text bugs in Skull sign building in Artifact market (credit Mata)
* Fixed metallic text bug in skull sign building in Artifact market (credit Mata)
EVERYTHING ELSE (7 features)
A few uncatagorisable features added including my favourite, the ability to capture those Oooh snakes you find while exploring the south!
* Added yearly tribute indicator to mystery slaver
* Added the ability to capture wild Oooh snakes found in the south for your monster pit if you have available slot (credit Xenoyaut)
* Added dead kingdom music to Ancient plague game over screen
* Added new graphic to ancient plague game over screen
* Reworked text and formatting for ancient plague game over screen
* Added new patron to Gro'Loks stump (thank you so much!)
* Added rent text showing up in scorp pit when you own scorpion pit (credit Dark)
SCREENSHOTS
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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