Warsim 0.8.0.1 (Holy Order, Artifact Market, Content update, 51 features)
Been working on this update the past week, focused on fixing bugs and expanding on some areas that I felt needed improvement or expansion!
**ADVENTURER'S QUARTER EXPANDED (7 features)**
The adventurer's quarter of the artifact market only had two locations inside it and was very much unfinished. I've added 3 new locations within the district to liven it up a bit. Now you've got a musician, a champion for hire, and a discount artifact shop selling mysterious crates for 'cheap'
* Added champion post to the artifact market adventurer's guild (hire a 180+ battlescore champion for 10x cost)
* Added Bladesinger to Artifact market (special song for 5 gold)
* Added screen with sfx for Bladesinger rejecting you if you don't have the gold
* Added new shop 'Gohran's Discount Artifacts' to the adventurer's district
* Added ability to speak to Gohran (7 dialogues)
* Added random number of artifact boxes each year between 5-20 available in Gohrans for 250 gold
* Added dynamic response to the value of the mystery artifact from Gohran
**CULT CONSEQUENCE (4 features)**
This was suggested by someone but I didn't note their username at the time so sorry to you! The person suggested that discovering the evil cult in Darkdale didn't offer any way to deal with them which is pretty bad for player choice, well now you can report the cult to everyones favourite guard commander, commander Nerrad!
* Added ability to report the cult of Ha'Hah in Darkdale to Commander Nerrad
* Added if town is ruled by cult Nerrad will shrug your report off
* Added if you rule Darkdale Nerrad will react more speedily to your report
* Added ability for Nerrad to destroy the cult of Ha'Hah following you report
**SLAVE TRAINING (2 features)**
Do you have a massive slave horde but none of them can fight? Need to quickly turn your slave farmers into an army? Look no further, for just 12000 gold you can train slaves into slave soldiers!
* Added new upgrade 'Slave Training Pen' (12k) found in military upgrades (Allows slaves to be trained into slave soldiers for 3 gold each) (credit Dark)
* Added slave training to the convert and disarm menu (if you have the upgrade)
**THE BLUE HOUSE OF THE ARTIFACT MARKET (6 features)**
Noticed a note for a location called 'Blue house' in the artifact market so decided to add it in and made up a small storyline for the location and a new sound effect I made.
* Added new location to the mage district called 'Blue House'
* Added ability to go inside and encounter with character
* Added ability to take ownership of blue house
* Added ability to enlist improvement service for blue house
* Added ability to rent blue house out for modest yearly income
* Added ability to destroy blue house
**HOLY ORDER OF THE ROSES EXPANDED (14 features)**
Was playtesting and saw the Holy order in game and wasn't too impressed so I've added a lot more you can do with it now and improved the old stuff.
* Added ability to destroy the holy order citadel
* Added ability to close the holy order citadel down and take it's 20 last knights
* Added ability to reclaim closed holy order by installing 20 knights inside it
* Added new screen for taking over holy order citadel initially
* Added new screen for destroyed holy order citadel
* Added new screen for abandoned holy order citadel
* Added ability to ask about forts history and view statue in owned citadel
* Added ability to view statue in owned but abandoned citadel
* Added ability to ask for more specific information about Holy order's garrison
* Fixed text for holy roses owned citadel
* Fixed holy order intro text bugs
* Rewrote holy order of the roses about section
* Added text showing how many troops holy citadel provides if you own it
* Added new songwood exploration screen tags for the various states of the citadel
**BUGFIXES (17 features)**
Lots of bugfixes mostly suggested by you guys! thanks as always for the reports.
* Fixed knights of Darkdale not giving you 50 knights (credit mithc)
* Fixed several text bugs in the long story player intro
* Fixed Negon's hovels listed twice in Darkdale (credit u/thebestroll)
* Fixed drum loop music not ending if music disabled (credit Mata)
* Fixed Blackrow text bugs for certain intro texts (credit Niklas)
* Fixed monument of kings viewing not working for ascii free version of game (credit Niklas)
* Fixed Prisoner trade with Baiaa still happens after they are destroyed (credit u/binkow)
* Fixed robbing monster trader doesn't give you a new monster
* Fixed incorrectly shown options for larger pit when fighting arena champion with monster
* Fixed monster vs champion crash if arena doesn't have champion
* Fixed text bugs in artifact market intros
* Fixed text bug in 4th stump of gro'lok's
* Fixed tribal goblins instead of bandits used to check how many you can afford to train in barracks
* Fixed training bandits not enough bandits text bug
* Fixed theme music not starting after leaving darkdale
* Fixed Zeef's mystery boxes text shows you can afford it with more than 5 gold instead of more than 100
* Fixed Zeef's mystery boxes not taking any gold from you when you buy a mystery box
**EVERYTHING ELSE (1 feature)**
* Renamed Gro'lok's stump location to Gro'lok's stumps (as there are now 4 instead of 1)
**SCREENSHOTS**
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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