Warsim 0.8.0.7 (Warsim Polished, 126 Features)
Hey everyone,
This update is pretty much entirely the result of bugfixing and playtesting, I found a lot of these things needing improvement in a single playthrough.
STAFF TWEAKS (6 features)
Noticed staff training was just a single text notification at the bottom of the screen, now it's got it's own screen and is a little tidier.
* Added new screens for cancelling training for court staff
* Added new screens for starting training for court staff
* Added new screens for being unable to afford court staff training
* Added new screens for cancelling/starting/not affording to train monster trainer
* Added new screens for cancelling/starting/not affording to train game master
* Fixed 24 text anf grammar bugs with staff training text
BANKING IMPROVEMENTS (5 features)
It occured to me while playtesting how bland the bank withdraw and deposit screens are, so now I've made a much more dynamic system of screens.
* Added new screens with 23 different dynamic graphics depending on withdrawal size for bank withdrawals
* Added new screens with 23 different dynamic graphics depending on deposit size for bank deposits
* Added new screen for depositing or withdrawing 1 gold
* Added new screen if you have no gold to withdraw or deposit
* Added new screens if you try to withdrawl or deposit more than you have
DARKDALE TWEAKS (2 features)
A couple of things needing improvement in Darkdale!
* Added indicators of gold loss and troops gained in Darkdale merc post
* Added current gold bar visible when looking at buying darkdale properties
ASSURAK IMPROVED (6 features)
Found several bugs and things needing improving when attacking Camp Assurak!
* Fixed Assurak camp ruin rewards not having indicators showing what was gained
* Fixed small gold desposit Assurak reward giving you peasants instead of gold coins
* Fixed handful of gold Assurak reward not giving you any gold
* Fixed gold deposit Assurak reward not giving you any gold
* Added chance of finding bones instead of troops in Assurak
* Added new seperate screen for gold loot in Assurak
WILDWOOD SAVAGE IMPROVEMENTS (3 features)
Playtested and found that screens for destroying these places was pretty lackluster, now they've been fixed up!
* Added new screen to destroying old ruined outpost village in Wildwood (with sfx)
* Added new screen for destroying savage village in wildwood (with sfx)
* Added new loot chest discovered when destroying savage village in wildwood (with sfx)
LOSING IN A VILLAGE (4 features)
After last updates improvements on champion challenges I thought I'd further improve the event of losing against a village, it has previously been a single screen but now there's a bit more too it. Also to add insult to injury losing to a village champion will always dock you -1 public opinion!
* Added losing village champion challenge gives -1 public opinion
* Added new indicator post champion challenge loss explaining your champion is killed
* Added new cheering screen and sound effect if you lose against a village
* Added new memorial screen and sound effect for your defeated champion
MONFORT MINE IMPROVED (3 features)
Came across occupied monfort mine in a playthrough and realised capturing and freeing it was just a line of text and didn't even have a screen, now there's 4 new screens and a reward too!
* Added new screen for capturing monfort mine
* Added new screen for defeating foreign group occupying monfort mine
* Added miners reward you with random loot item for freeing them from occupiers
DOOMSTONE IMPROVED (3 features)
Viewing the doomstone was just a small bit of text telling you if any kingdom are doomed, now it's much better and more dynamic!
* Added new screen for viewing the doomstone with dynamic graphic based on if any dooms are listed
* Fixed 10 grammar bugs in doomstone viewing text
* Added sound effect for viewing doomstone if any dooms are listed
NORTHERN ANIMAL FIGHT PIT (10 features)
Another playtest sweep, found quite a few things needing improvement here.
* Fixed you pass by a the animal fight pit bug
* Reworked animal fight pit owned and unowned intros
* Fixed animal fight pit gold bar and added a new gold bar
* Reworked ruined animal fight pit text
* Fixed 17 text bugs in Animal pit fights
* Added indicator of gold spent watching animal pit fight
* Added coin sound effect to paying to watch animal fight
* Fixed text bug when destroying animal pit
* Added new screen and sfx for upgrading animal pit (shows what effect the upgrade has)
* Added new screen for capturing the animal pit
ARASUK SETTLEMENT IMPROVED (25 features)
A playtest took me to Arasuk where I found quite a few lacking areas, tried to improve and fix all I could!
* Added new option to ask to challenge Arasuk champion
* Added new option to ask Arasuk elder about the demon totems (2 responses depending on demons defeated or not)
* Added new option to ask Arasuk elder about the shrine of Xzefrak (2 responses depending on demons defeated or not)
* Added new option to ask Arasuk elder about the Seer's Hut (2 responses depending on demons defeated or not)
* Added new option to ask Arasuk elder about the Wall of Old Propehcy (2 responses depending on demons defeated or not)
* Added new option to ask Arasuk elder about the Local book shop
* Added new option to ask Arasuk elder about the Sandman Tavern
* Added new option to ask Arasuk elder about recruiting from Arasuk
* Fixed Arasuk bookshop text bug
* Added march sound effect to recruiting troops from Arasuk
* Fixed typo in Arasuk elder intro
* Fixed text issue with recruitment in Arasuk
* Added new alt dialogue when asking about Arasuk with elder post demon gate destruction
* Reworked asking about Arasuk question with village elder
* Added the sandman tavern owner doesn't answer questions and wears a cloak if demon gate is destroyed
* Fixed text bug with Arasuk elder options
* Fixed text and spacing bug for rules of sudden death in Arasuk sandman tavern
* Fixed 2 text bugs in Arasuk hostile action screen
* Fixed missing gold loot indicator for looting Arasuk
* Added 50/50 chance of looting random item from Arasuk
* Fixed text bug in Arasuk loot screen
* Fixed looting Arasuk giving double destruction screen
* Reworked destroyed Arasuk screen
* Added missing book page turn sound effects to Arasuk library
* Reworked layout of Arasuk library book screens
DRYLANDS NOMADS IMPROVED (7 features)
Noticed a few issues here, now the nomad camp is improved and actually offers a reward for destroying it too.
* Added 4 loot item reward trove when defeating nomad camp in any state
* Fixed grammar issues with demonic Koova dialogue
* Fixed 6 text bugs in demonic drylands nomad camp
* Fixed 16 text bugs in normal drylands nomad camp
* Fixed grammar and text issues with normal koova dialogues
* Added new indicators of troop loss and new location gain when trading troops with Koova
* Added new screen for defeating nomad camp
MORE LOOT... AGAIN (25 features)
As with the last update, with new areas offering more random loot I thought I'd add more loot to ensure it doesn't get too repetetive. This update we've got new areas like the freed mine, the nomad camp, Arasuk, and the savage village offering loot!
* Added 'unicorn horn fashioned into a cup' random loot artifact (worth 155 gold)
* Added 'painting of a crying gnome' random loot artifact (worth 95 gold)
* Added 'painting of a goblin on another's shoulder' random loot artifact (worth 90 gold)
* Added 'painting of two knights dueling' random loot artifact (worth 85 gold)
* Added 'painting of a troll on a bridge' random loot artifact (worth 70 gold)
* Added 'sword made of hardened mud' random loot artifact (worth 5 gold)
* Added 'model skull made from troll dung' random loot artifact (worth 2 gold)
* Added 'jewelled obsidian dagger' random loot artifact (worth 246 gold)
* Added 'golden hilted obsidian dagger' random loot artifact (worth 320 gold)
* Added 'ancient demonic idol' random loot artifact (worth 166 gold)
* Added 'demonic drum' random loot artifact (worth 130 gold)
* Added 'old wooden smoking pipe' random loot artifact (worth 3 gold)
* Added 'wizards old smoking pipe' random loot artifact (worth 50 gold)
* Added 'obsidian smoking pipe' random loot artifact (worth 100 gold)
* Added 'jewelled smoking pipe' random loot artifact (worth 150 gold)
* Added 'jewelled obsidian smoking pipe' random loot artifact (worth 200 gold)
* Added 'gold smoking pipe' random loot artifact (worth 250 gold)
* Added 'jewelled gold smoking pipe' random loot artifact (worth 350 gold)
* Added 'dictionary of rude gnome names' random loot artifact (worth 60 gold)
* Added 'jar of witch warts' random loot artifact (worth 15 gold)
* Added 'jar of orc lips' random loot artifact (worth 20 gold)
* Added 'jar of severed cthuul tentacles' random loot artifact (worth 50 gold)
* Added 'jar of centaur hooves' random loot artifact (worth 45 gold)
* Added 'jar of imp tongues' random loot artifact (worth 30 gold)
* Added 'rusty old shield' random loot artifact (worth 5 gold)
EXPLORATION EVENTS POLISHED (10 features)
Noticed a sound bug with an exploration event, ended up fixing some other issues and adding new sound effects where there weren't any!
* Fixed peasants and soldiers for hire explore event not resetting sounds
* Added sound effect to Wagon man explore encounter
* Fixed wagon man explore encounter being available even if you don't have a trade post
* Added new screen for wagon man encounter if you haven't got the trade post (with sfx)
* Added new screen for trying to sell knight to foreign king when you have none
* Fixed text bug when selling knight to foreign king
* Added marching sound effect to foreign king explore encounter
* Added sound effect for receiving gold from selling knight to foreign king
* Fixed typo in chaos orb exploration encounter
* Added new sound effect to finding chaos orb while exploring
BUGFIXES (16 features)
* Fixed random chance of dead darkdale leader replacement turning darkdale into a vassal of you
* Fixed failure to recruit smallhaven people still gives sound effect
* Fixed village sound played incorrectly after defeating smallhaven champion
* Fixed gold from bet indicator popping up randomly at end of turn
* Fixed gold from bet indicator popping up after some village champion fights
* Fixed 3 text bugs in burned village ruins in the south
* Fixed 18 text grammar and spacing bugs in first southern totem
* Fixed 18 text grammar and spacing bugs in second southern totem
* Fixed 18 text grammar and spacing bugs in third southern totem
* Fixed 18 text grammar and spacing bugs in fourth southern totem
* Fixed error with Arasuk village elders face graphic
* Fixed 13 text bugs in Oasis region of the south
* Fixed spacing bug when buying monfort mine in throne room encounter
* Fixed 12 text bugs with big red canyon text
* Fixed 10 text bugs in Drylands locations
* Fixed text spacing bug with independent doom event
EVERYTHING ELSE (1 feature)
* Added 50 new kingdom names
WHAT'S NEXT
At this point I've mentioned I'm going to be starting on merc stuff twice now in these what's next sections, but genuinely, planning on look into it from monday!
Cheers
Huw
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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