Warsim 0.8.0.8 (New Race Pack and way more, 101 Features)
Hey everyone,
So once again a few days of catching up on bugreports and testing the game has led to another 100+ new features and changes!
NEW RACE PACK (1 feature)
Thank you so much to Defender from Audiogames.net for actually creating this race pack as a mod for the game, it's perfect and will be part of Warsim. Choosing a race pack means that the races are still random but pool from a more specific set of races.
* Added new 'Greek Mythology' race pack (Dryads, Satyrs, Centaurs, Minotaurs, Harpies, Tritons, Men, Elders, Oracles, Godlings, Demigods, Half-Giants, Cyclopes, Giants) (Credit Defender)
FOREIGN MERCS IMPROVED (4 features)
After fixing a bug found by Luel I noticed that foreign mercs could have been showing their faces instead of just a sword graphic coloured the same as their skin, a new system has been added now that will show you the faces of the foreign creatures you are hiring. Also added some missing info about gold and troop changes.
* Added graphic of creature faces when hiring foriegn mercs from foreign merc hall or Darkdale
* Added missing gold loss and troop gain indicators when buying foreign mercs
* Added missing march sound effect to buying foriegn mercs
* Fixed bug being unable to hire troops from Darkdale if hired from foreign merc hall first (credit Luel)
BANDIT DEN IMPROVEMENTS (5 features)
I've added a bit more that happens when you destroy a bandit den in the Blackmarket, now if you destroy them you could find some good loot! or a pile of old news scrolls.
* Added new screen for destroying bandit den (with sfx)
* Added new system for finding loot in bandit den (1 chest, 2 chests, 3 chests, or a trove of lots) (with sfx)
* Fixed text bugs blackmarket bandit dens
* Added missing gold indicator for bribing bandit den for truce
* Reworked ask about the den section
LEAGUE OF EVIL AND GOOD IMPROVED (9 features)
So as some of you may know there's a 1 in 40 chance each year that if there are 2 or more factions that are aligned good or evil they will form a faction called the League of good, or the league of Darkness. It's a cool rare event but the notification of it happening is just a line in the turn report, well now it's been reworked to be a big main event with lots of new screens and new information shown to the player.
* Added new pop up end of turn window when league of evil is formed (with sfx)
* Added additional screens showing new members of the league of evil (with sfx)
* Added additional screen showing the citadel of darkness (with sfx)
* Added new pop up end of turn window when league of good is formed (with sfx)
* Added additional screens showing new members of the league of good (with sfx)
* Added additional screen showing the citadel of good (with sfx)
* Reworked league of goods citadel text
* Fixed 4 text bugs in good and evil league towers
* Added indicators showing new towers built and relation change for league members
BRAWLER CHAMPION TWEAKS (3 features)
Just a few things that I noticed could be improved with Brawler champions after playing around in the slum's Pit for a while.
* Added gold paid indicator when hiring a brawl winner as a champion
* Added sound effect for brawl winner refusing to be your champion
* Fixed sound restart issue if sounds disabled in Brawls
BLACKMARKET DEFENCE EVENTS IMPROVED (17 features)
So sometimes when you launch an attack on the Blackmarket it triggers one of many special events, I tested these and noticed some improvements that could be made!
* Added new sound effect to Necro army Blackmarket event
* Added new sound effect to Goblin army Blackmarket event
* Fixed text bugs in Necro army Blackmarket event
* Added new sound effect to Bandit army Blackmarket event
* Fixed text bug in game for the markets control event
* Added new sound effect to Local army Blackmarket event
* Fixed text and grammar bugs in local army Blackmarket event
* Added new sound effect to Horde army Blackmarket event
* Fixed text and grammar bugs in Horde army Blackmarket event
* Added new screen and sfx for accepting gold to not attack Blackmarket event
* Fixed accepting gold to not attack Blackmarket wasn't giving you gold nor taking it from Blackmarket
* Added indicator of Blackmarket gold loss when accepting gold
* Fixed layout of screen for taking gold to not attack market but still choosing to attack market
* Added indicator of gold spent and troops gained in Blackmarket defence merc hire event
* Added new sound effect to merc army Blackmarket event
* Added new screen and sfx for defeating undead Blackmarket defenders
* Added new screens for rps game with blackmarket leader
NEW LOOT (26 features)
As has been the rule for a while, new locations where loot can be found means new loot added!
* Added 'wedding ring' random loot artifact (worth 25 gold)
* Added 'gold wedding ring' random loot artifact (worth 150 gold)
* Added 'ancient jar of preserved honey' random loot artifact (worth 60 gold)
* Added 'finely crafted box of rare foreign spices' random loot artifact (worth 400 gold)
* Added 'rabbit foot necklace' random loot artifact (worth 35 gold)
* Added 'signet ring of an unknown noble house' random loot artifact (worth 110 gold)
* Added 'brass orb etched with strange runes' random loot artifact (worth 90 gold)
* Added 'obsidian and demon horn walking stick' random loot artifact (worth 370 gold)
* Added 'glowing translucent circlet' random loot artifact (worth 170 gold)
* Added 'pewter cube engraved with alchemical symbols' random loot artifact (worth 40 gold)
* Added 'pewter cube engraved in an unknown script' random loot artifact (worth 40 gold)
* Added 'pewter cube engraved with strange runes' random loot artifact (worth 40 gold)
* Added 'jar of rare foreign spices' random loot artifact (worth 380 gold)
* Added 'obsidian cup' random loot artifact (worth 80 gold)
* Added 'chipped obsidian cup' random loot artifact (worth 60 gold)
* Added 'finely decorated obsidian cup' random loot artifact (worth 99 gold)
* Added 'gold lined obsidian cup' random loot artifact (worth 145 gold)
* Added 'gold lined jewelled obsidian cup' random loot artifact (worth 180 gold)
* Added 'goblin's eye on a sharp stick' random loot artifact (worth 1 gold)
* Added 'small chunk of wood with a face carved into it' random loot artifact (worth 1 gold)
* Added 'small box of black pearls' random loot artifact (worth 190 gold)
* Added 'unicorn horn shield' random loot artifact (worth 210 gold)
* Added 'scroll with a crude sketch of a tree on it' random loot artifact (worth 6 gold)
* Added 'scroll with a crude sketch of a house on it' random loot artifact (worth 5 gold)
* Added 'scroll with a crude sketch of a sword on it' random loot artifact (worth 6 gold)
* Added 'amber amulet with a pre-historic fly encased inside it' random loot artifact (worth 110 gold)
SLUM DONATION IMPROVED (3 features)
Now if you go to the slums and donate to them you'll get a screen showing what has happened as a result of your donations.
* Added new screen showing slums upgrading if you donate enough to the slums
* Added new indicators showing changes made to the slums by donation max
* Added new dynamic screen (8 total screens) with sfx showing new slum watchtower build if donation maxed
RICH BE THY HISTORY NERD (6 features)
A very good idea by Luel, getting the highest possible score on history guild exams should come with a reward, now you'll get a random reward if you ace the test and a new screen! It's pretty tough though, I made the damn game and I struggle to get full marks.
* Added reward for passing first year of history guild with 20/20 score (credit Luel)
* Added reward for passing second year of history guild with 20/20 score (credit Luel)
* Added reward for passing third year of history guild with 20/20 score (credit Luel)
* Added reward for passing final year of history guild with 10/10 score (credit Luel)
* Added new screen for enrolling with history guild (with sfx)
* Added new screen for not being able to afford enrolling in history guild
SEND THE VASSALS (7 features)
I've improved the single line response from ordering vassals to attack other factions, now there's a dynamic response depending on their personality.
* Added new indicator of relation change for vassals and the enemy you have sent them after
* Added 3 responses from strange leaders
* Added 3 responses from normal leaders
* Added 3 responses from stupid leaders
* Added 3 responses from merchant leaders
* Added 3 responses from hostile leaders
* Added 3 responses from friendly leaders
BUGFIXES (13 features)
* Fixed grand champions assassination event happening even if arena is destroyed
* Fixed incorrect reference to players gender in three blades inn dialogues (credit Luel)
* Fixed issue with extremely low skilled fort generals causing game crash (credit Damon)
* Fixed 4 text issues in smallhaven options
* Fixed depositing 1 gold gives you 3 gold bug
* Fixed doomed races not having correct death text in diplomacy after doom event
* Fixed Oasis region text bug (credit u/The_Real_Mr_House)
* Fixed bandit dialogue text bug
* Fixed gro'lok book text bug
* Fixed bug where peace offer chance with third independent kingdom is bugged and remains blocked after one turn (credit u/YetiRoadBurger)
* Fixed text colour issue in playing rock paper scissors with your gamemaster
* Fixed layout and text bugs in rps with gamemaster
* Fixed Darkdale king being killed event happening even if Darkdale is destroyed
EVERYTHING ELSE (7 features)
* Added new patron name to Gro'loks stump in the west
* Added 24 new kingdom names
* Added 41 new human names
* Added gold indicator bar to Gohran's Discount artifacts
* Added current gold bar to slum gold collection screen
* Added current gold indicator to group of troops for hire throne room event
* Added new screens for rps results with gamemaster
WHAT'S NEXT
It's been a busy one again, still yet to get to my merc features but we'll get there... eventually. I've been doing way more playtesting in the last few weeks so have been finding lots of stuff that has been in need of improvement!
Hope everyone is doing well and staying safe
Cheers
Huw
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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