Warsim 0.8.1.4 (Golems Reworked and more, 89 features)
Warsim: The Realm of Aslona » Devlog
THE GREAT COASTAL WINDS (4 features)
I made and recorded a new little song that's sung in the Bayside Docks of Shaian, the coastal city. I also added some new dialogues for the Habourmaster there.
* Added new song 'The Great Coastal Winds' to the game
* Added new option in the bayside district of Shaian to listen to the singing coastman
* Added 5 new options to the habourmaster of Shaian (you may ask him about stuff within the bayside district that previously you couldn't, including the new singing coastman)
* Added 'The Great Coastal Winds.txt' lyrics text to Warsim 'Extras\Ascii Art Text Files' directory
SCORPION PIT IMPROVEMENTS (2 features)
Now you can attack the place, you don't just have to buy it!
* Fixed destroying the scorpion fighting pit instantly shows you the text for if you revisited the ruins after destruction screen
* Added the ability to attack the scorpion fighting pit (credit Defender)
THRONE ROOM IMPROVEMENTS (13 features)
Defender found quite a few throne room related bugs and issues, I've also added a few new encounters!
* Added Captain collecting troops to bring to you throne room encounter
* Added village trained warriors against demons throne room encounter
* Rewrote text for farmer needs security for his lands throne room encounter (credit Defender)
* Fixed warrior and his warband throne room encounter text bug (credit Defender)
* Fixed text bug in dream to join your army throne room encounter (credit Defender)
* Fixed throne room blacksmith encounter graphics not blocked by ascii filter (Credit Defender)
* Fixed herbalist hair cut incident throne room text bug (credit Defender)
* Fixed visions of fighting throne room encounter text bug (credit Defender)
* Fixed knight killed two krut goblins throne room encounter text bug (credit Defender)
* Fixed Blackmarket complainer throne room encounter text bug (credit Defender)
* Fixed Seek a quest worth of me text bug (Credit Defender)
* Fixed man joining penniless monks throne room encounter text bug (credit Defender)
* Fixed man wishes to greet you throne room text bug (Credit Defender)
MERCENARY COST REWORK (2 features)
Some quite important changes to mercenaries, now they are more affordable per year after their initial cost.
* Reworked mercenaries so that they cost half their hire cost per year instead of the full hire cost per year (credit Defender)
* Updated mercenary hire screen to show hire and annual costs
GOBLIN SPEAKER (4 features)
The goblin speaker training in Goblinwood has now been improved much more, once the new sound effect was recorded I laughed for a straight minute so it's worth checking out if you have the chance.
* Removed notification for no gold when trying to pay for goblin speaker training
* Added new screen for goblin training when paid for
* Added new sound effect for goblin speaking training (one of the funniest sfx I've done imo)
* Added new gold indicator in goblin training screen
GOLEMS REWORKED (4 features... Or 36.3 billion)
After looking through all the face generation systems in game and ranking them by total faces they can output, Golems were at the bottom of the list with a measly 7 million possible faces. I've wanted to rework them for a while so I created some samples and completely remade the system from the ground up. Now the new Golems have 36.3 billion possible faces!
Here's the list of in-game face generators and their respective total number of faces that can be generated - https://i.imgur.com/1AL9Aay.png
* Remade Golem faces and scrapped the old system and it's 7 million golems
* Added 36.3 billion new Golem faces
* Updated Golem face generator to use the new system
* Added Old Golems data to Warsims extras folder (Extras\Warsim Faces) with instructions on how to reinstall old golem faces if you wish to
Some new golems - https://i.imgur.com/0ofZdeN.png
And some new proc gen golem races - https://i.imgur.com/P1BpHKf.png
BILLIONS OF FACES FOR ALL (4 features... or 26 billion)
After the above race face tracking, I planned to improve the generators for the remaining 4 races below a billion. Now there are no face generators in Warsim that produce less than 1 billion faces!
* Added 22.5 billion new lizardmen faces (was 100 million now 22.6 billion)
* Added 1.6 billion new blogroki faces (was 74 million now 1.67 billion)
* Added 1.4 billion new mushroom men faces (was 237 million now 1.6 billion)
* Added 1.2 billion new skeerok faces (was 126 million now 1.3 billion)
Here's that same race list with the new improvements - https://i.imgur.com/O9jTzpb.png
THRONE ROOM ADDITIONS (6 features)
A few tweaks and new throne room encounters to keep things as fresh as possible!
* Added 1/3 chance of +1 public opinion for throwing stolen item gifter throne room encounter into jail (credit Defender)
* Reworked text in 4 positive feedback encounters in the throne room
* Added new throne room encounter 'few in this realm'
* Added new throne room encounter 'your leadership has been noticed'
* Added new throne room encounter 'Man wants to join your army as his brother did'
* Added new throne room encounter 'Man following the whispering winds instruction'
DEATH SOUND SYSTEM IMPROVEMENTS (4 features)
The way the death sound system in the settings was laid out was confusing, I've tried to improve it and make it clearer. I still don't recommend using it but I don't like deleting features that could be optional so it's still there. For those who don't know it's a system that gives a death sound effect to each dead unit in battle, unfortunately this doesn't work well and immensely slows battles down and delivers choppy half-cut sounds.
* Added a new sub menu in settings for the deathsound system feature
* Added explanation of the death sound system and it's issues
* Made death sound systems slower speed x2 even slower
* Added better notification of what status the death sound system is currently at
KINGDOM ORIGIN ISSUES (3 features)
Defender pointed out a few issues with origin stories, now all fixed!
* Fixed gambler king intro not giving correct gold if you skip the intro (credit Defender)
* Reworked gambler king game origin text (credit Defender)
* Fixed text bug in sword from stone origin story (credit Defender)
YE SHALL SLAP NO MORE (2 features)
Now as ruler of Darkdale you can outlaw goblin slapping as you should have been able to all along.
* Added the ability to shut down goblin slap stall as leader of darkdale (credit Defender)
* Added goblin joiner from slap stall
YOUR ORDER OF KNIGHTS IMPROVED (7 features)
It was brought to my attention that there were some missing screens and lacking feedback in custom knightly orders, I've tried to remedy this!
* Added new screen for not having enough gold to convert knights into your order
* Added new screen for not having enough knights to convert into your order
* Reduced cost of converting a knight to your order from 250 gold to 100 gold
* Added new screen for choosing how many knights to convert to your order instead of pure text
* Added new text describing cost of conversion of knights in the quantity choice screen
* Added new screen once you've converted knights to your order (credit Defender)
* Added new screen for joining a single lone knight to the order
MINOR BANDIT IMPROVEMENTS (3 features)
There were some issues with minor bandits and custom settings, again thanks to Defender for pointing me in this direction!
* Made it so that setting bandits/minor bandits to non-existant in custom game sets bandit level to 0 unless you choose to change it in the settings
* Fixed setting no bandits or bandit horde in custom settings doesn't block minor bandit groups and shows you random dead groups
* Fixed unable to exit bandit menu when bandits are exctinct
NEW LOOT TROVE (5 features)
A few new items to keep things fresh, the first four are in honour of our new Golems, the last one is a reference to my old and long dead game project the Wastes (which is free on itch.io for the curious)!
* Added 'Stone shaped like a human nose' random loot item (worth 12 gold)
* Added 'Small golden golem statue' random loot item (worth 290 gold)
* Added 'Small finely made jewelled golem statue' random loot item (worth 140 gold)
* Added 'Crudely made little golem statue ' random loot item (worth 10 gold)
* Added 'Black vial marked with an X' random loot item (worth 100 gold)
MORE SOUNDS (4 features)
More improvements to current ones and new sound effects!
* Fixed march sound played even when no one will join you when recruiting in Darkdale
* Added sound effect for failing to recruit in Darkdale
* Added sound effect for hiring grand champion guards (credit Defender)
* Added sound effect for hiring goblin slaver guards (credit Defender)
BUGFIXES (19 features)
Another massive batch of bugs fixed thanks to Defender, great work mate!
* Fixed Glacical races not having blue skin
* Fixed Darkdale king visit incorrect text saying you are unable to speak to the king when you are (credit Defender)
* Fixed option to declare a demonic kingdom once done showing that demon horde is too weak instead of showing that the law is active (credit Defender)
* Fixed killing the gibbering monk graphic not blocked by ascii filter for asciiless version of Warsim (credit Defender)
* Fixed intro to training text in barracks missing first part of sentence for all training screens
* Fixed issue with slave revolt diplomacy intro text from head scout (credit Defender)
* Fixed issue with deserters diplomacy intro text from head scout (credit Defender)
* Fixed issue with internal outlaw pest group diplomacy intro text from head scout (credit Defender)
* Fixed incorrect reference to farmer instead of throne room visitors name in soldier stole coin throne room encounter (credit Defender)
* Fixed failed peace attempt message typo (credit Defender)
* Fixed text bug in generals intro at game start (credit Defender)
* Fixed 'and well make peace' text bug in weregild peace talks (credit Defender)
* Fixed Blackmarket to darkdale tavern goer dialogue text bug (credit Defender)
* Fixed text bug in bandit gang intro text (Credit Defender)
* Fixed text bug with strange Blackmarket leader dialogue intro (credit Defender)
* Fixed Work work text bug in thickblood upgrade screen (credit Defender)
* Fixed Eerie cavern text bug (credit Defender)
* Fixed 2 text bugs in ruined southern village (credit Defender)
* Fixed 9 text bugs in burning peasant in pit text (credit Defender)
EVERYTHING ELSE (3 features)
Some other little things that couldn't fit anywhere else!
* Added indication of current fort captains battlescore next to the demote option in any owned forts (credit Defender)
* Added ability to train Goblin Berserkers to Soldiers for 5 gold in Grand Barracks (Credit Defender)
* Added 6 new kingdom names (Umpland, Loiden, Brygard, Ostland, Coastwatch, Hillstop)
SCREENSHOTS
* New Death sound screen - https://i.imgur.com/yFCuhdC.png
* New option in Darkdale - https://i.imgur.com/ke3d2wl.png
* Shutting the goblin slap stall - https://i.imgur.com/zm98pb5.png
* A new friend when shutting the goblin slap stall - https://i.imgur.com/xOfasNN.png
* Adding knights to a knightly order I made - https://i.imgur.com/BKIQoip.png
* New fort screen - https://i.imgur.com/ofNEliu.png
* New scorp pit capture screen - https://i.imgur.com/zNDIgLZ.png
* Training berserkers - https://i.imgur.com/JewhvtO.png
* New merc screen - https://i.imgur.com/ES8K5Vo.png
WHAT'S NEXT
Well so much for the tutorial update, I'm still working through my backlog of stuff but plan to sort the tutorial sooner rather than later.
Cheers
Huw
Files
Warsim Full Game.zip 0814 218 MB
Jul 29, 2020
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Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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