Warsim 0.8.1.9 (A bundle of all sorts, 72 features)
Hey everyone,
Continuing on from the last few updates I've been cutting away at my immeidate to-do list, we've got new vassal options, new tournament control, balanced with bluetrii fruit, and a fair lot of other stuff too. I'm also currently looking into sharing Warsim via the Imgur community and doing more research for marketing and promotion so that when we finally reach a release for Warsim out of early access I'll have a better grasp of what to do!
LET THERE BE PEACE (5 features)
Prior to this, vassals could be commanded to make war against a certain faction, or ordered to make peace with everyone. Now you can also ask them to make peace with a specific faction instead of all of them. Their reaction to this request may vary however.
* Added new option to force a vassal to make peace with a specific faction
* Reworked text for telling a vassal to make war with someone
* Added intro to requesting peace explaining the ins and outs
* Added 15 possible random reactions to telling a vassal to make peace depending on leader personality
* Added ability to choose not to order a vassal to declare war on anyone and exit out of attack menu (previously no escape option)
TOURNAMENT IMPROVEMENTS (6 features)
When you ran a grand tournament in the arena all of your personal champions are automatically entered and at most one will survive, you may not want this so now you will be allowed to choose if you enter them or not.
* Fixed grand champion recognition not working in grand tournaments
* Added ability for you to choose if you will enter your champions into grand tournaments instead of automatically entering them
* Added ability to enter all champions into grand tournament instead of choosing for all individually
* Added ability to refuse all champions entering into grand tournament without having to manually decline all
* Fixed text bug with grand tournament intro
* Fixed spacing line bug with grand tournament intro
NEW KINGDOM TYPE (1 feature)
I was watching a documentary on Alexander the great and saw mention of the somewhat independent rulers within the persian empire, now these little kingdom types are added to our ever growing list of possible titles, see the rest here https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles
* Added new kingdom type 'Satrapy' with ruler 'Satrap' and lord 'Warlord' available for Civ level 4 or above
BLUETRII BALANCES (11 features)
We had several Bluetrii fruit related unbalances recently so I've tried my best to rebalance them in game and remove some clever exploits. While I was looking through the Bluetrii farm I made some changes and improvements too.
* Added new finite level of Bluetrii available from unowned fruit farm (credit Caccio72)
* Added random new fruit grown in farm per year between 0-15 barrels (credit Caccio72)
* Set default starting Bluetrii barrels available in magic farm at 100
* Rebalanced Bluetrii fruit Blackmarket stall prices now sold at 20 gold instead of 30 and bought at 4 gold instead of 10 to fix bluetrii sale exploit (credit u/the_fearmancer)
* Fixed text bug for owned bluetrii farm intro
* Added buying bluetrii farm turns over most of the stocked fruit to you instead of you starting with nothing
* Fixed issues with buying bluetrii fruit from fruit farm
* Fixed text bug with asking how many bluetrii you have on your owned farm
* Added new sound effect for buying bluetrii fruit from the farm
* Added new screen for asking how many bluetrii fruits you have if you have none
* Added new screen for buying bluetrii farm
GOODBYE SNOWFOLK (3 features)
Destroying the snowfolk village sucked and didn't have a screen just a little line of text telling you they were dead, that's been fixed now and you'll also find some random loot!
* Added new screen for destroying snowfolk village
* Added new loot chest for destroying snowfolk village
* Fixed destroying snowfolk village skipped to visiting ruins screen
POLISHING THE DRYLANDS (6 features)
I went through and combed the Drylands region fo the south for any issues or possible improvements, not too much to be done here but I did find a few things.
* Added new sound effect for discovering coastal wall
* Fixed text bug with no nomad mercs available option in nomad camp
* Fixed issues with discovering demon gate text split
* Fixed demon gate title line text bug
* Fixed 3 text bugs for already discovered coastal wall
* Fixed 5 text bugs in coastal wall text
THE LONG SERPENT IMPROVED (12 features)
In the Blackmarkets docks random ships appear each year, one of those is the long serpent, a vessel filled with demon fighting warriors who love a good drink. Previously when you met the crew of this ship they gave a dialogue inviting you to join them for a drink, but this was just text... now you can actually drink with them when invited. I've also improved as much as I can to the ship and its inhabitants.
* Added ability to drink with the long serpent crew when invited to (up to 3 drinks)
* Added special scene if you get too drunk and pass out on the long serpent
* Added if you pass out you get invited to drink again to cure the hangover
* Added 7 random toasts Ragnar the stag gives before each round of ale
* Added new dialogue to Ragnar the stag 'What do you do?'
* Added new dialogue to Ragnar the stag 'How often do you come to the Blackmarket?'
* Added new dialogue to Ragnar the stag 'Can I hire you and your men?'
* Added special dialogue if you finish drinking with Ragnar the Stag
* Added drunk level tracker to Long serpent screen so you can tell how drunk you are
* Fixed text break errors with Ragnar the stags dialogues
* Fixed 8 text bugs with Ragnar the stags dialogues
* Fixed text bug in Ragnar the stags intro text
NEW NAMES (3 features)
Added a bunch of new names for various races, the Godling names are taken from the Epic of Gilgamesh, one of the worlds oldest recorded epics.
* Added 9 New human names 'Spaculus, Spalacuul, Spalatir, Speculus, Spelacuul, Specules, Scylurus, Scyles, Scyl'
* Added 2 New vampire names 'Spalacula, Spulacula'
* Added 4 New godling names 'Humbaba, Ur, Enkidu, Shamash'
BUGFIXES (17 features)
Mostly inconsquential bugs here but still, glad to see them resolved!
* Fixed text bug with goblinwood intro screen
* Fixed goblinwood jamboree intro screen text bug
* Fixed goblinwood discovery text bug
* Fixed Tolkien race pack typo (credit Marty651)
* Fixed text bug in Guildrow intro text
* Fixed destroying huntsmans rest double screen bug
* Fixed destroying snowfolk village double screen bug
* Fixed text bug in merc groups intro text
* Fixed text split bug with merc groups intro text
* Fixed destroying wilderman village double screen bug
* Fixed several unable to do diplomacy text split bugs
* Fixed 10 text bugs in Monfort mine hostage intro texts
* Fixed 3 text bugs in Camp Assurak ruins intro text
* Fixed old ruined demonic tower text bug
* Fixed text bug in Oasis southern ruins
* Fixed Demonic landmark text bug
* Fixed strange statue in Oasis text bug
EVERYTHING ELSE (8 features)
A couple of bigger new features, now the lucky gnome isn't so predictable, the brawlers pit can be destroyed when unowned, and a few other things!
* Added ability to destroy the Brawlers Pit (credit Defender)
* Made the lucky gnome Blackmarket Scam encounter rarer (1/14 chance of appearing any given year) this is to avoid it being an easy known exploit to make money every game
* Added new 'Who is your favourite cat' dialogue to Catyr in the Darkdale Cat Tavern
* Reworked looted Blackmarket treasury text to be clearer about where the current Blackmarket income is going (credit Micro Jordan)
* Reworked layout of monfort mine hostage intro texts
* Made old demonic totem ruin graphic more ruined
* Rewrote southern ruins in Oasis text
* Rewrote strange oasis statue text
SCREENSHOTS
* Invited for a drink? well why not - https://i.imgur.com/s1lnP2s.png
* One of Ragnar's many toasts - https://i.imgur.com/ibB6TDC.png
* Free ale is good ale - https://i.imgur.com/MCerKVR.png
* After a few drinks with my friends - https://i.imgur.com/UCpHSVJ.png
* Happy now defender? Now the Brawl Pit can be attacked and destroyed even if you don't own it - https://i.imgur.com/GSXIWJo.png
* New finite fruit on the unowned farm - https://i.imgur.com/l68izgS.png
* Buying the fruit farm, previously no screen at all for this event - https://i.imgur.com/8LVb21T.png
* The new vassal commands screen - https://i.imgur.com/yv2MXfr.png
* Who shall they make peace with? - https://i.imgur.com/MESiKkp.png
* A Satrapy of Goblins - https://i.imgur.com/DZXdA2d.png
* The new pop up where your champion would previously automatically be entered - https://i.imgur.com/Gcg3Wjc.png
WHAT'S NEXT
More of the same to come, I have plenty more things left to clear from my immediate list including a themed update or two soon.
Hope you're all doing good!
Cheers
Huw
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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