Warsim 0.8.2 (Militia Masters and Throne Room Expansion, 107 features)
Hey everyone,
So this update was going to be a general update, then it was looking more like it was going to be a throne room update, then a little while after the militia master plans popped up and got added, so now it's a mix of the three. Lots of new content and gameplay changes here!
**MILITIA MASTERS EXTENDED (40 features)**
Previously the militia, your main source of peasant hired recruits and sometimes a valuable defense assistant had little in the way of randomisation. The militia unit price would vary game to game and change over time and the leader of the militia always had a unique face and name but beyond that there was very little in the way of unique change. Now there are 20 different traits that the militia leaders can have, these vastly impact the militias functionality and variation.
* Added new system of random traits for militia masters
* Added ability to see militia masters trait from the diplomacy screen under militia
* Added Militia Leader trait 'Recruiter - +10% more militia peasants recruited'
* Added Militia Leader trait 'Recruiter+ - +25% more militia peasants recruited'
* Added Militia Leader trait 'Recruiter++- +50% more militia peasants recruited'
* Added Militia Leader trait 'Strength - +5 Battlescore to milita units'
* Added Militia Leader trait 'Strength+ - +10 Battlescore to militia units'
* Added Militia Leader trait 'Strength++ - +20 Battlescore to militia units'
* Added Militia Leader trait 'Cheap - 5 gold per unit, 10% less recruits'
* Added Militia Leader trait 'Cheap+ - 3 gold per unit, 25% less recruits'
* Added Militia Leader trait 'Cheap++ - 1 gold per unit, half recruits'
* Added Militia Leader trait 'Free - free units, half recruits'
* Added Militia Leader trait 'Bulked - +5 gold to unit cost, +10 Battlescore'
* Added Militia Leader trait 'Bulked+ - +10 gold to unit cost, +20 Battlescore'
* Added Militia Leader trait 'Bulked++ - +15 gold to unit cost, +30 Battlescore'
* Added Militia Leader trait 'Workers - Cannot hire militia units, they earn 1 gold each per year for you'
* Added Militia Leader trait 'Soldierly - Hired militia units are soldiers not peasants'
* Added Militia Leader trait 'Public - Militia spread the word, +1 public op per turn'
* Added Militia Leader trait 'Low Barrier- 2x as many recruits, -10 Battlescore'
* Added Militia Leader trait 'Grubber - +1 to militia cost per year (max of 45 gold)'
* Added Militia Leader trait 'Grubber+ - +2 to militia cost per year (max of 45 gold)'
* Added Militia Leader trait 'Terrible - only 1-2 recruits per year'
* Added system to prevent new leader copying old leaders trait accidentally
* Added 1/15 chance end of turn event with new leader
* Added random end of turn event 'Militia leader found dead'
* Added random end of turn event 'Militia leader missing'
* Added random end of turn event 'Militia leader retired'
* Added random end of turn event 'Militia leader died of natural causes'
* Added random end of turn event 'Militia leader stepped down amid scandal'
* Added random end of turn event 'Militia leader lost leadership armwrestle battle'
* Added random end of turn event 'Militia leader stepped down out of boredom'
* Added random end of turn event 'Militia leader died and passed rule to his son'
* Added random end of turn event 'Militia leader fallen from a high place'
* Added new dynamic screen for new leader and their perk/trait effect explained
* Added new screen for not having the gold to buy militia peasants
* Fixed text bug in militia upgrade list
* Fixed text bug in militia introduction screen
* Added new screen for disbanding militia from diplomacy screen
* Added new screen for orderign militia to defend
* Added new screen for ordering militia to attack
**THRONE ROOM EXPANSION (24 features)**
I recently wrote myself a little guidance tool for adding new throne room encounters as the system is very big at the moment and with Warsim there are so many different systems to remember in those 500'000 lines of game code that I sometimes forget. With my new guidance I set out to add a bundle of new throne room encounters to refresh things a little bit!
* Added new throne room encounter 'man wants to join army cause his cousin did'
* Added new throne room encounter 'man wants to join army to avenge recently dead father'
* Added new throne room encounter 'man wants to join army as seer in his dream told him to'
* Added new throne room encounter 'man wants to join army as its a family tradition'
* Added new throne room encounter 'man wants to join army to impress a girl from his village'
* Added new throne room encounter 'crazy person accuses you of being a demon overlord'
* Added new throne room encounter 'crazy person accuses you of stealing his soul'
* Added new throne room encounter 'crazy person accuses you of being the great one'
* Added new throne room encounter 'crazy person claims everyone is a figment of his imagination'
* Added new throne room encounter 'crazy person dares you to kill them'
* Added new throne room encounter 'crazy person shouts questions about life and death'
* Added 7 random additional actions that could happen in crazy person encounters (1/10 chance)
* Added new goblin encounters that trigger if goblin slavery is over (and are 70% more likely to happen if you also have goblin celebration active) (credit Mr. Bun)
* Added new throne room encounter 'Friend of goblin praise'
* Added new throne room encounter 'Thank you for kindness praise'
* Added new throne room encounter 'Friend to all goblins praise'
* Added new throne room encounter 'Great one praise'
* Added new throne room encounter 'Goblinkin goblin gift'
* Added new throne room encounter 'On behalf of goblin kind goblin gift'
* Added new throne room encounter 'Done us a kindness goblin gift'
* Added new throne room encounter 'I speak for goblins goblin gift'
* Added goblin gift encounters have 1/15 of being a fake item trick
* Added goblin gift encounters have 1/10 chance of being uncapped any item
* Added goblin gift encounters have 9/10 chance of being item of 10 gold or less in value
**GOBLIN THANKFUL REACTIONS (11 features)**
Previously goblins had no reaction to being thanked, I've now added this new section with 10 random reactions.
* Added new throne room room reaction section for thanking goblins
* Added goblin grins and hops away reaction
* Added goblin smiles and bows reaction
* Added goblin puts its fingers in its mouth, throws up, and then drinks the vomit and grins reaction (with sfx)
* Added goblin lets out a happy yelp reaction (with sfx)
* Added goblin grins and cackles reaction (With sfx)
* Added goblin wiggles left to right in joy reaction
* Added goblin bows and leaves reaction
* Added goblin grins, bows, and then dashes away reaction (With sfx)
* Added goblin smiles and then runs away screaming reaction (with sfx)
* Added goblin stares at you for a moment then walks away reaction
**CRAPPY GOBLIN LOOT (21 features)**
As per the new goblin encounters new lower tier loot was needed so a ton of new borderline worthless goblin tat is available!
* Added 'Jar of interesting looking leaves' random loot item (worth 3 gold)
* Added 'Doll made of leaves and a mysterious smelly glue' random loot item (worth 3 gold)
* Added 'Crude castle statue made up of dried goblin earwax' random loot item (worth 4 gold)
* Added 'Crudely made stone fork' random loot item (worth 1 gold)
* Added 'Crudely made stone spoon' random loot item (worth 1 gold)
* Added 'Jar of Goblin vomit' random loot item (worth 3 gold)
* Added 'Vial of Goblin vomit' random loot item (worth 1 gold)
* Added 'Vial of Horse vomit' random loot item (worth 2 gold)
* Added 'Vial of Troll vomit' random loot item (worth 4 gold)
* Added 'Vial of Cow vomit' random loot item (worth 2 gold)
* Added 'Vial of Gnome vomit' random loot item (worth 4 gold)
* Added 'Vial of Elf vomit' random loot item (worth 6 gold)
* Added 'Vial of Dwarf vomit' random loot item (worth 5 gold)
* Added 'Rotting apple with a battle scene carved into it' random loot item (worth 1 gold)
* Added 'Rotting apple with a naked male goblin carved into it' random loot item (worth 2 gold)
* Added 'Crude ring made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted hardened goblin dung ring' random loot item (worth 1 gold)
* Added 'Crude bracelet made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Crude crown made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)
**KULLAK MINOR ADDITIONS (2 features)**
Just a few smaller extra options in Kullak
* Added ability to try to speak to a local bandit in Fort Kullak
* Added ability to try to speak to Gor the Bastard of Fort Kullak
**MERC TWEAKS (3 features)**
A few issues with mercenaries are now resolved!
* Fixed text bug with merc group battle prep text
* Fixed able to send merc companies on invasions and raids of factions that can only be skirmished like demons/pest bandits
* Fixed entering a number other than the options in merc attack choices screen skips the battle and shows victory text for the mercs (credit u/theGamingDictator)
**BUGFIXES (2 features)**
Not too many bugs cleared this update but there are many on my list to clear!
* Fixed ancient southern ruins text bug
* Fixed text bug in make peace vassal option (credit LexTheMighty)
**EVERYTHING ELSE (4 features)**
A handful of little things here, some new names and some logical fixes defender brought up.
* Added new dwarf name 'Torgo' (credit Torgo)
* Buffed Swamp Bridge Troll to be twice as hard to kill (Credit Defender)
* Made Uktak Swamp Goblins will not join you if you have goblin slavery allowed in your lands (Credit Defender)
* Added 2 new vampire names (Odovacar, Odovocar)
**SCREENSHOTS**
**WHAT'S NEXT**
My list of things to clear through has grown a lot recently so I'm going to continue cutting through them, may be looking into Leagues and new league related features soon too!
Hope you're all doing good!
Cheers
Huw
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
More posts
- Where to find Warsim Devlogs!1 day ago
- Warsim 9th Anniversary!Mar 22, 2024
- New update live 1.1.3Feb 08, 2024
- Warsim 1.0.8 (THE LANDS BEYOND EXPANDED - Moar to explore)Oct 16, 2023
- Delving the Lands Beyond - Exploring Warsim's new random exploration systemSep 06, 2023
- Warsim 1.0.7 (THE LANDS BEYOND - Infinite Exploration Update)Sep 03, 2023
- 'The Lands Beyond' Update - Progress Update #2Aug 11, 2023
- 'The Lands Beyond' - Random Exploration Update Coming Soon!Aug 01, 2023
- Warsim 1.0.5 (Necromancy, Year Change events, Seshgoblinz and more)May 27, 2023
- Been working on some Necromancy features recently, here's a sneak peak at resurr...May 16, 2023
Leave a comment
Log in with itch.io to leave a comment.