Warsim 0.8.2.2 (Crying Gnome Update, 138 features)
Hey everyone,
So this update is massive and includes the content from the Gnome Insult competition as well as a ton of features from various categories! I'm really excited to finally get this one out.
A PUDDLE OF GNOME TEARS (49 features)
After recently watching a few gnome insult battles in game I started getting insult duplicates very quickly and an otherwise funny area of the game became repetetive, I set out to drastically increase the number of insults as well as expand the insult battle system with new dynamic sounds and possible outcomes. There are now 300 total insults from around 30 or 40 prior to this update thanks almost entirely to the Warsim community taking part in the gnome insult competition! We have some absolutely amazing entries and while it felt almost impossible to pick we had TheUniqueFidji, Ordowix, and Voliol as the winners! Congrats again guys.
* Added 60 new gnome insults
* Made gnome insult list moddable (Warsim folder/Data/Gnomeinsults.txt)
* Added new screens and song gnomes sing if they make peace during an insult battle
* Increased odds of gnome battle friendship outcome from 1/150 to 1/120
* Fixed 'unphased' gnome battle text bug (Bill Garthright)
* Added rare ability that gnome responds to an insult with 'No u' and wins the match (credit u/dzejrid)
* Added 1 in 10 chance that gnome laugh sound plays single funny laugh sound instead
* Added 5 new gnome cry sound effects played at random at the end of gnome battles
* Added 27 new gnome names (Icky, Zoopy, Winkle, Vop, Tillbert, Tonk, Tinky, Twitchy, Smiggles, Ribble, Peewee, Obie, Nipnip, Nilbert, Mert, Merble, Gribgrib, Gribble, Fibble, Fubble, Feefo, Flimpy, Flimp, Dinkdink, Dingles, Cribble, Booboo)
* Added 32 new gnome insults by u/TheUniqueFidji
* Added 27 new gnome insults by Ordowix
* Added 18 new gnome insults by u/voliol
* Added 17 new gnome insults by ThePlainPlayer
* Added 10 new gnome insults by ClavinTheGreat
* Added 9 new gnome insults by Hun Knight
* Added 9 new gnome insults by Lan Can't Aim
* Added 8 new gnome insults by u/Randomiser099
* Added 7 new gnome insults by T.R Monster
* Added 7 new gnome insults by Dezdanna
* Added 6 new gnome insults by u/dzejrid
* Added 5 new gnome insults by u/Karp_K
* Added 5 new gnome insults by Willsama974
* Added 5 new gnome insults by Money183
* Added 4 new gnome insults by u/Supermichael777
* Added 4 new gnome insults by u/IndonesianGuy
* Added 4 new gnome insults by Mr.Fly
* Added 3 new gnome insults by u/BonkitySax
* Added 2 new gnome insults by Tundra C
* Added 2 new gnome insults by Pride
* Added 2 new gnome insults by Durbitwaz
* Added 2 new gnome insults by Shalupon
* Added 2 new gnome insults by u/ExpiredMemes
* Added 2 new gnome insults by u/comradegrigor
* Added 2 new gnome insults by u/lemathematico
* Added 2 new gnome insults by u/Jalmondbro
* Added 2 new gnome insults by Eos Condor
* Added a new gnome insult by u/EugenGoldstein
* Added a new gnome insult by Fuyuhiko
* Added a new gnome insult by Mr.Snuffles
* Added a new gnome insult by Chardi
* Added a new gnome insult by JustN0P0int
* Added a new gnome insult by November
* Added a new gnome insult by Otter
* Added a new gnome insult by Spoops
* Added a new gnome insult by Warzone
* Added a new gnome insult by Chrono One
* Added a new gnome insult by Hippoyay
* Added a new gnome insult by rabbit
* Added a new gnome insult by Pollin
A blooper while I was trying to record gnome crying sound effects -
SATYR HORNS (2 features... or 72.2 billion)
Aethyrsix sent me a new concept for his old Satyr design that was put into the game, we reworked it a bit to use ascii that would work in the game and in the process I added enough new parts that 72 billion additional Satyr faces can now be made!
* Reworked Satyr faces to have better horns (credit u/aethyrsix)
* Added tons of new Satyr face parts (was 16.8 billion faces, now 89 billion)
THE MIGHTY HOUSE OF BORK (1 feature)
Saw a funny character in CK2 called Borkvald, the name tickled me so I added 10 variant style names.
* Added 10 new human names 'Borkvard, Borkwald, Borkvarn, Borknald, Borknar, Borkvar, Borkner, Borkvald, Borkbald, Borkfred'
TOMATO STREAM (17 features)
A huge twitch streamer checked out Warsim for a couple of hours recently, the stream was awesome and during it I noticed some things that could do with change and improvement as well as some opportunities for new features and a small cameo!
* Added new character 'Tomato' to the Dirt Den Tavern
* Added 7 dialogues with Tomato
* Added ability to buy fire scones from Tomato
* Added special screen and sfx for entering 80085 in the secret ancient door in the Blackmarket (credit Tomato Stream)
* Fixed little throne room description typo as 'Fire scones' instead of 'Fire Sconces' (credit Tomato Stream)
* Fixed text bugs in all demon mirror dialogues (credit Tomato Stream)
* Rewrote some demon mirror dialogues (credit Tomato Stream)
* Added voiced lines for all demon mirror dialogues (credit Tomato Stream)
* Added extra screen for visiting demon mirror multiple times in one year (credit Tomato Stream)
* Reworked shadow assassin game start intro text to be clearer (credit Tomato Stream)
* Fixed 34 arena owner dialogue text and grammar bugs (credit Tomato Stream)
* Added indicators of the gambling tax being added or removed when demanding it from the Arena owner (credit Tomato Stream)
* Fixed 6 jester refusal to join text bugs (credit Tomato Stream)
* Added new indicator of jester skill when hiring them from the throne room (not a generic number but a description of their skill) (credit Tomato Stream)
* Reworked pargo the sewer bartenders where do you get your ale dialogue (credit Tomato Stream)
* Added new what kind of name is pargo dialogue (credit Tomato Stream)
* Added indicator showing current gold balance to young man claims to be your cousin and requests 1k gold loan encounter (credit Tomato Stream)
SLAVE REVOLT ENHANCED (16 features)
Slave revolts felt a little bit flat before, now they are more functional and can be interacted with more in the diplomacy screen. You'll also be unable to do any diplomacy with the slave revolt while you still have slaves in your employ.
* Added rare event where slave revolt can ruin one of your territories (req 500+ slave revolt troops)
* Added rare minor event where slave revolt proclaim a warning to all slave keepers
* Added ability to free slaves and slave soldiers in slave revolt diplomacy screen (with sfx)
* Added alternate screen if freeing a small number of slaves
* Prevented any diplomatic action with slave revolt while you have slaves
* Reduced bribe slave revolt to disband cost to 10 gold per troop instead of 30 gold
* Reduced hire slave revolt troops cost from 50 gold per troop to 30 gold
* Reworked slave revolt diplomacy screen troop count
* Added about the slave revolt text to the slave revolt diplomacy screen
* Added new screen for slave revolt hire fail (humiliation and public opinion drop) (with sfx)
* Added new screen for slave revolt hire fail (slave revolt disbands) (with sfx)
* Added new screen for slave revolt hire success (with sfx)
* Added new screen for slave revolt disband fail (-1 public op) (with sfx)
* Added new screen for slave revolt disband success (with sfx)
* Fixed slave revolt spawn from encounter reaction text bug
* Fixed slave revolt header bar length bug
MORE DRUNKS (4 features)
It was mentioned that drunk celebratory throne room visitors are a bit too repetetive, I've added a few for now but will expand more later hopefully!
* Added new throne room celebration drunk encounter 'Drunk man bows and falls'
* Added new throne room celebration drunk encounter 'This isn't the tavern?'
* Added new throne room celebration drunk encounter 'Gaze upon the founder'
* Removed duplicate drunk encounter
GOBLIN THRONE ROOM VISITORS (8 features)
I felt the goblin encounter pack added to the throne room recently still needed more fleshing out, found a bug too!
* Fixed goblin kindness encounter showing random gift item value when no gift given
* Added new goblin throne room encounter 'Goblin big love for you'
* Added new goblin throne room encounter 'Big goblin friend'
* Added new goblin throne room encounter 'Rub Head, Big Luck'
* Added new goblin throne room encounter 'Big gift for big goblin friend'
* Added new goblin throne room encounter 'Gift from my village'
* Added new goblin throne room encounter 'Goblin diplomat'
* Added goblin throne room disapointment reaction 'Pathetic' (with sfx)
A CHANCE OF STUPID (5 features)
After the last release Liang Qi mentioned that it would be much better if instead of highly civil races having 0 chance of stupid leaders, there was still a chance even if rare! A very good point, the idea of things still being random enough that things aren't always clear cut is a very good thing to have! Great suggestion.
* Added 1000/1 chance of Max Civ level (Pan-Dimensional) Kingdom ruler being stupid (credit Liang Qi)
* Added 500/1 chance of 9 Civ level (Godlike) Kingdom ruler being stupid (credit Liang Qi)
* Added 100/1 chance of 8 Civ level (Greatly Enlightened) Kingdom ruler being stupid (credit Liang Qi)
* Added 50/1 chance of 7 Civ level (Pinnacle of Civilisation) Kingdom ruler being stupid (credit Liang Qi)
* Added 25/1 chance of 6 Civ level (Highly Civilised) Kingdom ruler being stupid (credit Liang Qi)
KNIGHTLY ORDERS IMPROVED (8 features)
Zaph pointed out the knightly order information wasn't as clear as it could be. I've tried to improve that and several other aspects of it!
* Fixed text bug on creation of a new custom knightly order leader (credit Zaph)
* Reworked layout of order commander dialogue (credit Zaph)
* Rewrote knightly order fight demons command text (credit Zaph)
* Rewrote knightly order defend the lands command text (credit Zaph)
* Rewrote knightly order keep order command text (credit Zaph)
* Rewrote knightly order fight bandits command text (credit Zaph)
* Rewrote knightly order fight rebels command text (credit Zaph)
* Added an indicator that shows the current active command for your custom knightly order (of the 7 possible stances) (credit Zaph)
EAST DOCK COMPANY IMPROVED (4 features)
Thanks to a bug report by Clown from Steam I ended up reworking and finding several issues with the Blackmarket Dockrows 'East Dock Company' now improved!
* Fixed bugged difficulty for East Dock CO trade ventures where it gets less difficult the more expensive the items are (credit Clown)
* Added current gold indicator to East Dock CO trade venture screen (credit Clown)
* Removed no gold text lines from unable to pay for east dock company ventures (credit Clown)
* Added new screen with sfx for paying for an east dock company venture (with sfx) (credit Clown)
BUGFIXES (11 features)
A chunk of bugs fixed this update!
* Fixed silent man throne room encounter yellow face reaction bug
* Fixed 4 text bugs in slave escape charge the accuser reaction
* Fixed 2 text bugs in slave escape pay for execution text
* Fixed freed slave event text bug
* Fixed enslaved courtier text bug
* Fixed incorrect '-' symbol used instead of '+' when showing gained troops from hiring deserters
* Fixed escaped slave blackmarket event line bug
* Fixed captured slave blackmarket event line bug
* Fixed text bug in goblin tale story
* Fixed spacing bug in Ice Watch tavern bartender option
* Fixed spacing bug in Dirt den tavern bartender option
EVERYTHING ELSE (13 features)
Lots of features here, pretty much all player suggested so thanks a bunch guys!
* Added 5 new goblin names 'Goblim, Gomblin, Gomlim, Gobline, Gombline' (credit Cat)
* Added getting 1 gold wergild for peace and then asking to reduce it can rarely result in the fee being reduced to free (credit Cat)
* Added assimilating merc group now shows that they were assimilated instead of destroyed (credit u/BagofChemicals)
* Added secret debug code (enter 69 on gift tree screen to reset the gift tree to be touchable again)
* Added 1/3 chance gift tree rewards you an item instead of gold (credit u/Ordowix)
* Added ability to skip stones at the Farthest Stretch in the south (credit Ordowix)
* Added expense report indicators for staff training expense (Credit Clown)
* Added a new 'what is the militia' option in Militia diplomacy to better explain their function (Credit Zaph)
* Reworked 'what do you do' question for steward to be more clear (credit Zaph)
* Added code to prevent champions having 0 battlescore in the arena (credit u/Spfnym)
* Added child throne room arrest reaction 'I'm in danger' (with sfx)
* Removed the death sound system being saved each new game (slowly want to get rid of it in general but now it can only be enabled per play session)
* Added new difficulty scaled reward for Chelobs well (Easy 1mil)(Norm 200k)(Hard 50k)(Solid 20k)(Insane 10k) (credit u/Spfnym)
WHAT'S NEXT
So I'm hoping to move on to the end of turn update soon, but before that I may quickly try and develop a small gnome village to expand the number of places players can encounter gnome insult battles, we'll see how it goes!
Hope everyone's doing alright! :)
Cheers
Huw
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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