Warsim 0.8.2.3 (Hidden Gnome Village, 35 features)


Warsim 0.8.2.3 (Hidden Gnome Village, 35 features)

Hey everyone,

So after last updates new massive expansion of the gnome insult battles, I was sad that they appear only as an option in upgraded throne room entertainment acts. The only solution... a gnome village. But where could such a village go?

THE GNOME VILLAGE OF THE SOUTHERN LANDS (25 features)

Hidden away somewhere in the south you'll find a gnome village guarded by something terrible, but inside you'll find a sweet and kind community of happy little gnomes. Fit with a gnome battle pit, a new board game, 40 unique random dialogues and more!

* Reworked an area in the south to hold the new gnome village
* Added ability to send peasant/knight/soldier to explore the area (the better the unit the better chance of survival)
* Added Battle system with the guarding monster (with sfx and dynamic text for the outcome of the fight, 12 possible screens)
* Added gnome introduction scene (with sfx)
* Added gnomes give random loot item upon introduction
* Added large central hut to the gnome village
* Added ability to speak to the gnome village grand vizier 'Bongles the Great' (12 unique dialogues)
* Added Gribble's Tavern to the gnome village
* Added new drink 'Gnome Ale' (tiny compared to normal ale and unlikely to get you drunk)
* Added ability to speak to Gribble the Bartender (9 unique dialogues)
* Added ability to speak to random gnome tavern patron (20 unique dialogues) (with sfx)
* Added special song Gribble can sing
* Added new gnome tavern game called 'Biggleroll'
* Added ability to watch gnomes play Biggleroll
* Added ability to ask the name of the Biggleroll host
* Added special event if host's name is Biggle (super rare)
* Added local brewery to the gnome village
* Added Slug pen to the gnome village
* Added ability to speak to Slug pen watchgnome (7 unique dialogues)
* Added water hole to the gnome village
* Added ability to speak to a random local gnome (20 unique dialogues) (with sfx)
* Added gnome battle pits to the village
* Added random number of insult battles per year (between 2-20)
* Added ability to destroy gnome village (with sfx)
* Added ability to visit ruined gnome village

BUGFIXES (8 features)

A couple of bugfixes here, once again largely thanks to player reports so thank you all! :)

* Fixed thickblood tavern owner dialogue menu kick out bug (credit u/TheUniqueFidji)
* Fixed asking flobert to drink the drink he's brought you loops forever (credit Ursur)
* Fixed goblin slap stall never charging you to slap the goblin if you are king of Darkdale
* Fixed shutting goblin stall down doesn't restart correct crowd sound
* Fixed Blackmarket station guards option after conquering it not working (credit u/TheUniqueFidji)
* Fixed asaruk bartender dialogue bug
* Fixed dice game 12 text bug
* Fixed mercantile leader alliance event incorrectly displaying trade agreement instead (credit u/CopyOkapi)

EVERYTHING ELSE (2 features)

Some nice new things here, now the cult meetings in Darkdale have new sounds, and if you own the arena now by checking the upgrades screen you can find out the total crowd capacity!

* Added new audio for Glory to Ha'hah crowd in Darkdale cult meeting
* Added total arena capacity tracker in the arena upgrades screen (credit Homuya [GER])

SCREENSHOTS









WHAT'S NEXT

I'm planning on tackling the end of turn report very soon but for now I'll be taking most of this week off to finish moving into my new place and getting settled in.

Hope everyone's doing good!

Cheers

Huw

Files

Warsim Full Game.zip 0823 239 MB
Oct 05, 2020

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