Warsim 0.8.3.1 (Bugmountain 2 Electric Boogaloo, 129 features)


Hey Everyone,

A fair load of new content and again a ton of fixes thanks to player suggestions, Still mostly TJTheSoundBoard (A bug reporting machine) on discord. I've also been working on the combat update properly finally.

NEW NAME SUFFIXES (27 features)

Warsim got some awesome new reviews recently and some of the usernames of the reviewers caught my eye, Watercloak and Gloryfire seemed like awesome suffixes heroes could have, like Dargo Firecloak, or Gorbo Corpsefire. I got a bit carried away with variants but hey, new content!

* Added new name suffix 'Watercloak' (+24 battlescore) (credit Watercloak)
* Added new name suffix 'Firecloak' (+24 battlescore) (credit Watercloak)
* Added new name suffix 'Icecloak' (+24 battlescore) (credit Watercloak)
* Added new name suffix 'Rockcloak' (+20 battlescore) (credit Watercloak)
* Added new name suffix 'Stormcloak' (+23 battlescore) (credit Watercloak)
* Added new name suffix 'Windcloak' (+15 battlescore) (credit Watercloak)
* Added new name suffix 'Steelcloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Silvercloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Ironcloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Goldcloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Redcloak' (+17 battlescore) (credit Watercloak)
* Added new name suffix 'Greencloak' (+14 battlescore) (credit Watercloak)
* Added new name suffix 'Bluecloak' (+16 battlescore) (credit Watercloak)
* Added new name suffix 'Blackcloak' (+20 battlescore) (credit Watercloak)
* Added new name suffix 'Whitecloak' (+14 battlescore) (credit Watercloak)
* Added new name suffix 'Greycloak' (+15 battlescore) (credit Watercloak)
* Added new name suffix 'Purplecloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Dreamcloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Raincloak' (+15 battlescore) (credit Watercloak)
* Added new name suffix 'Suncloak' (+20 battlescore) (credit Watercloak)
* Added new name suffix 'Mooncloak' (+19 battlescore) (credit Watercloak)
* Added new name suffix 'Sandcloak' (+11 battlescore) (credit Watercloak)
* Added new name suffix 'Rivercloak' (+10 battlescore) (credit Watercloak)
* Added new name suffix 'Gloryfire' (+28 battlescore) (credit Gloryfire21)
* Added new name suffix 'Dreamfire' (+24 battlescore) (credit Gloryfire21)
* Added new name suffix 'Greatfire' (+30 battlescore) (credit Gloryfire21)
* Added new name suffix 'Corpsefire' (+29 battlescore) (credit Gloryfire21)

NEW CHEATS (3 features)

A few good recently suggested cheat ideas, now in the game!

* Added new cheat (469) add 10k new peasants to the militia (credit TJTheSoundBoard)
* Added new cheat (1000) set public opinion to anything (credit TJTheSoundBoard)
* Updated in-game cheat list (111) to include all recently added cheats

PRISON ESCAPE IMPROVED (5 features)

There were a few issues with how the prison overflowing events were written and a bug with escapees not actually escaping, now all sorted!

* Reworked prison overflowing so guards free prisoners end of turn event to show bandit level change and number of troops freed
* Reworked prison overflowing so executions end of turn event to show number of executed bandits
* Fixed prison escape end of turn event not removing escaped prisoners from total prison population
* Reworked prison overflowing prison break end of turn event to show number of escaped bandits
* Reworked major prison revolt end of turn event to show number of escaped bandits

QUESTING KNIGHTS AND PUBLC FAVOUR (7 features)

In a report TJ mentioned that despite having a low public opinion knights were coming to quest for him in the throne room, checking the code I could see that regardless of public opinion questing knight encounters would pop up in the throne room. After some thought I've added a new system that will change how frequently these encounters are shown up, only appearing as frequent as they do currently if you have 100 public opinion, otherwise they will become a lot rarer.

* Questing knight encounters are 1/40 odds of happening if public opinion is below 0
* Questing knight encounters are 1/20 odds of happening if public opinion is below 10
* Questing knight encounters are 1/15 odds of happening if public opinion is below 20
* Questing knight encounters are 1/10 odds of happening if public opinion is below 40
* Questing knight encounters are 1/6 odds of happening if public opinion is below 60
* Questing knight encounters are 1/3 odds of happening if public opinion is below 100
* Questing knight encounters are 1/1 odds of happening if public opinion is 100 (same as currently)

NEW NAMES (2 features)

A new suggestion for a pair of gnomes names as well as another review username inspired set of human names, thanks Calasnetski!

* Added new human names 'Calas, Calasan, Calasar, Calsaro, Calsanar, Calasaar, Calantir, Calantias' (credit Calasnetski)
* Added new gnome names 'Gromble-Grimble and Grimble-Gromble' (credit Cat)

REFUGEE CAMP IMPROVEMENTS (3 features)

Occasionally when destroyed, independent kingdoms will form refugee camps that can be interacted with through diplomacy. When destroying them previously you got nothing. Now destroying them results in some loot, the final possessions of the damned.

* Added between 1-7 loot chests discoverable when destroying independent kingdom refugee camps
* Fixed refugee camp screen still open even if all camps are destroyed
* Fixed ability to enter refugee camp number when option not displayed to go there when it's empty

ARREST THOSE GOBLINS (10 features)

For a lot of throne room encounters involving goblins, if you ban goblin slavery you just have a blocked out option saying you can't enslave them as goblin slavery is banned... but what about jail? Now this blocked out option will be replaced by the to the dungeons option allowing you to jail them goblins as you please!

* Added new system with modified versions of goblin enslaved reactions for goblins being arrested
* Added ability to imprison goblin wants coin throne room visitor instead of enslaving
* Added ability to imprison goblin chieftain and tribe throne room visitor instead of enslaving
* Added ability to imprison goblin speaking goblin tongue throne room visitor instead of enslaving
* Added ability to imprison gold coin giving goblin throne room visitor instead of enslaving
* Added ability to imprison goblin calls you bad ruler throne room visitor instead of enslaving
* Added ability to imprison Pee pee goblin throne room visitor instead of enslaving
* Added ability to imprison green skin mining company throne room visitor instead of enslaving
* Added ability to imprison goblin gold deposit throne room visitor instead of enslaving
* Added ability to imprison goblin communicator throne room visitor instead of enslaving

BUGFIXES (70 features)

70 more bugs cleared, thanks for the reports guys!

* Fixed Bank interest being given incorrectly (credit NotFox)
* Fixed crazy bug that allowed negative numbers to be bet in Arena where if you bet on the loser you would win the bet amount (credit TJTheSoundBoard)
* Fixed negative bet bug with tournament betting (credit TJTheSoundBoard)
* Fixed issue with attacking slavers fort twice if any slave soldiers are present (credit TJTheSoundBoard)
* Fixed issue with Destroying snowfolk village kicking you out of exploration screen (credit TJTheSoundBoard)
* Fixed issue with Destroying Fort Kullak kicking you out of exploration screen (credit TJTheSoundBoard)
* Fixed issue with Destroying Uktak Village kicking you out of exploration screen (credit TJTheSoundBoard)
* Fixed Monfort Mine exploration screen name not changing when destroyed by player (credit TJTheSoundBoard)
* Fixed text bug in Gorthmek new captain screen
* Fixed text bug in Fort YourKingdom new captain screen
* Fixed text bug in Fort Kullak new captain screen
* Fixed text bug in Fort Northwatch new captain screen
* Fixed issue with Krut destruction showing a blank screen (credit TJTheSoundBoard)
* Fixed missing line in invasion victory screens (credit TJTheSoundBoard)
* Fixed 16 man tournament option being blocked incorrectly regardless of if player can afford it (credit TJTheSoundBoard)
* Fixed Goblin slavery blocked out option not appearing in throne room encounter (credit TJTheSoundBoard)
* Fixed Text bug in goblin urinating on throne room floor (credit TJTheSoundBoard)
* Fixed 4 references to king in celebration dialogues (credit TJTheSoundBoard)
* Fixed taur races text bug in race description (credit TJTheSoundBoard)
* Fixed 7 text bugs with musicians guild intro texts (credit TJTheSoundBoard)
* Fixed many issues with Nairo name being mispelt in game (credit AstralMouse)
* Fixed issue with Southern Nomad Mercs joining you against the demons not returning as mercs if refused
* Fixed issue with Koova not being present in final fight against nomads after joining you to fight demons once (credit TJTheSoundBoard)
* Fixed issue with negative southern nomad merc populations due to bug
* Fixed text bug with agreeing to knight payrise
* Fixed outcome of refusal/exeuction/imprisonment of knight in payrise encounter skipped (credit TJTheSoundBoard)
* Fixed 2 text bugs in knight execution in payrise encounter
* Fixed 2 text bugs in trio of knights desertion outcome
* Fixed 7 text bugs in knight payrise rejection outcomes
* Fixed 2 text bugs with soldier wage rise dismissal
* Fixed 2 text bugs with soldier wage rise arrest
* Fixed 7 text bugs in soldier payrise rejection outcomes
* Fixed missing troop loss and deserter gain indicators in knight pay rise negative outcomes
* Fixed missing +1 prisoner indicator when jailing love cultist (credit TJTheSoundBoard)
* Fixed missing +1 prisoner indicator when jailing abomination (credit TJTheSoundBoard)
* Fixed 2 text bugs in leader of collapsed kingdom tower suicide outcome (credit TJTheSoundBoard)
* Fixed text bug on destroyed kingdom screen (credit TJTheSoundBoard)
* Fixed text bug with insane mode introduction (credit AstralMouse)
* Fixed text bug with Demonic intro with General (credit AstralMouse)
* Fixed 3 Text bugs with Bongles the Great dialogues (credit TJTheSoundBoard)
* Fixed 3 Text bugs with Gribble dialogues (credit TJTheSoundBoard)
* Fixed Local gnome slug meat dialogue text bug (credit TJTheSoundBoard)
* Fixed Text bug with Damar dialogue (credit TJTheSoundBoard)
* Fixed Text bug with Dengier dialogue (credit TJTheSoundBoard)
* Fixed 2 Text bugs with Lemour dialogues (credit TJTheSoundBoard)
* Fixed Text bug with Nemak dialogue (credit TJTheSoundBoard)
* Fixed Text bug with Thundil dialogue (credit TJTheSoundBoard)
* Fixed Thundil building description text bug (credit TJTheSoundBoard)
* Fixed Nerego Mapmakers description text bug (credit TJTheSoundBoard)
* Fixed and reworked independent unit re-establish kingdom encounter text (credit TJTheSoundBoard)
* Fixed text bug with independent re-establish aftermath text (credit TJTheSoundBoard)
* Fixed 10 text issues with not guilty and guilty texts in throne room (credit TJTheSoundBoard)
* Fixed 3 text bugs in travelling sudden death player text (credit TJTheSoundBoard)
* Fixed 11 text bugs in various sudden death rules texts (credit TJTheSoundBoard)
* Fixed 2 text bugs in dying father's joke throne room encounter (credit TJTheSoundBoard)
* Fixed 2 text bugs in laugh before he dies joke throne room encounter (credit TJTheSoundBoard)
* Fixed 2 text bugs in joke encounter response screen (credit TJTheSoundBoard)
* Fixed 40 text bugs with knight quest outcomes and stories (credit TJTheSoundBoard)
* Fixed 6 text bugs with silver tongue outcome (credit TJTheSoundBoard)
* Fixed Assigning 3rd champion to Fort Gorthmek not leaving the champion assignment screen
* Fixed 5 text bugs with Slavers for hire throne room encounter (credit TJTheSoundBoard)
* Fixed 3 text bugs with Slavers hired reaction text (credit TJTheSoundBoard)
* Fixed 7 text bugs with Best beard throne room encounter (credit TJTheSoundBoard)
* Fixed 2 text bugs in Bluetrii seller throne room encounter (credit TJTheSoundBoard)
* Fixed text bug in arms in the air throne room reaction (credit TJTheSoundBoard)
* Fixed Text bug in two travelling knight encounters options (credit TJTheSoundBoard)
* Fixed 5 text bugs with ugliest throne room visitor encounter (credit TJTheSoundBoard)
* Fixed 4 text bugs with goblin mining venture outcome screens (credit TJTheSoundBoard)
* Fixed Goblin jailing resulting in slavery (credit TJTheSoundBoard)
* Fixed goblin calls you bad king instead of chosen title

EVERYTHING ELSE (2 features)

A good point by NotFox, when instating a hero to a fortress you can't compare or see their battlescores to know who is the best choice, now you can.

* Added new indicator of battlescore of your champions when choosing who to rule a fort for you (credit NotFox)
* Added new indicator of battlescore of your champions when choosing who to rule a Darkdale for you (credit NotFox)

WHAT'S NEXT

I'm currently spending most days now working through my combat update work and spending off days working on clearing bug reports. Since jumping back into combat update stuff I've added a new system for testing battles and fixed a number of bugs with my last build of the new combat update stuff, namely an issue where random units would appear in battles they weren't supposed to be in and issues with the way event text was written for events where the player was under attack.

I'm slowly but surely working my way in and hopefully can keep the momentum up and start getting the combat stuff to a point where it can be partially released while I finish it off. I still estimate it to be potentially months and months of work and as it progresses these updates may slow down or stop temporarily... anything to finally get this bloody update out though.

Waffling aside, I hope everyone is good, Thanks for reading and supporting the game!

Cheers

Huw

Files

Warsim Full Game.zip 0831 246 MB
Feb 22, 2021

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