Warsim 0.8.3.2 (Bugpurge update, 119 features)
Hey Everyone,
Another update with fixes to some annoying grand tournament bugs, a handful of new content, and mountains of general bugfixes thanks mostly to TJ!
ARENA TOURNAMENT FIXES (3 fixes)
A pretty major pair of issues affecting Arena tournaments is now cleared!
* Added gold gain notification when winning tournament
* Fixed betting on Grand Tournament winner doesn't reward you for the win (credit Roqwer & NotFox)
* Fixed issue with skipping every fight in an arena tournament breaking the arena (credit Notfox)
NEW NAME SUFFIXES (3 features)
More new name prefixes!
* Added new name suffix 'The Fable Weaver' (+15 battlescore) (credit FableWeaver)
* Added new name suffix 'the Pillar of Eternity' (+59 battlescore)
* Added new name suffix 'the Pillar of Shame' (-5 battlescore)
KINGDOM NAMES (1 feature)
A pile of new kingdom names for yourself and other kingdoms in the world to pool from.
* Added 10 new kingdom names
BETTER ADVICE (6 features)
A massive sweep through the Warsim advice texts to improve them.
* Fixed 50+ bugs in Generic advice dialogues (credit TJTheSoundBoard)
* Fixed 50+ bugs in Gargallock advice dialogues (credit TJTheSoundBoard)
* Fixed 30+ bugs in High general advice dialogues (credit TJTheSoundBoard)
* Fixed 30+ bugs in Spymaster advice dialogues (credit TJTheSoundBoard)
* Fixed 30+ bugs in Steward advice dialogues (credit TJTheSoundBoard)
* Fixed 30+ bugs in Diplomat advice dialogues (credit TJTheSoundBoard)
BUGFIXES (100 features)
* Fixed Staff quitting reason refers incorrectly to player as king regardless of choice of title
* Fixed 'A queen will do as he does' incorrect text and rewrote it (credit TJTheSoundBoard)
* Fixed Pee pee death screen correct face colour (credit TJTheSoundBoard)
* Fixed 3 text bugs with juggling jester screen (credit TJTheSoundBoard)
* Fixed 3 text bugs with throne room slaver (credit TJTheSoundBoard)
* Fixed issues with extra line appearing when refusing bad gold from farmer (credit TJTheSoundBoard)
* Fixed issues with dead knight being counted as a new live prisoner when killed during arrest (credit TJTheSoundBoard)
* Fixed text bug with boys fleeing throne room (credit TJTheSoundBoard)
* Fixed duplicate questing knights produced by questing knight encounter
* Fixed knight isn't heard from again still grants one questing knight
* Fixed 6 text bugs with visiting knight encounter
* Fixed Missing indicator of questing knight when requesting a knight quest to prove themselves (credit TJTheSoundBoard)
* Fixed Missing indicator of questing pair of knights in throne room (credit TJTheSoundBoard)
* Fixed 2 text bugs in You are the great one throne room encounter (credit TJTheSoundBoard)
* Fixed You're welcome screen text bug (credit TJTheSoundBoard)
* Fixed 2 text bugs in arena victory crowd text (credit TJTheSoundBoard)
* Fixed Loyal warrior tournament event not in public opinion section of end of turn report (credit TJTheSoundBoard)
* Fixed text bug in empty chest terraform reward (credit TJTheSoundBoard)
* Fixed text bug in gold chest terraform reward
* Fixed text bug in bluetrii terraform reward
* Fixed text bug in Nairo's vase text (credit TJTheSoundBoard)
* Fixed 4 text bugs in Flobert's dialogues (credit TJTheSoundBoard)
* Fixed screen bug when telling steward to jail all throne room visitors or stop jailing them (credit TJTheSoundBoard)
* Fixed 32 text bugs in Arena pre-battle announcement text (credit TJTheSoundBoard)
* Fixed 45 text bugs in Baiaa Dialogues (credit TJTheSoundBoard)
* Fixed sound not resetting when kicking guards out of Nairo's party as Darkdale ruler (credit TJTheSoundBoard)
* Fixed animal fight pit intro text bug (credit TJTheSoundBoard)
* Fixed owned slavers fort slave soldier withdrawal screen text bug (credit TJTheSoundBoard)
* Fixed 2 text bugs with Custom rebel scenario screen (credit TJTheSoundBoard)
* Fixed text bug with custom bandit scenario screen (credit TJTheSoundBoard)
* Fixed 4 issues with scenario screen text bugs in testing screens
* Fixed 5 text bugs in Demon custom option screen (credit TJTheSoundBoard)
* Fixed 2 text bugs in choose races custom screen (credit TJTheSoundBoard)
* Fixed text bug in character naming screen text (credit TJTheSoundBoard)
* Fixed text bug with shadow assassin intro origin text (credit TJTheSoundBoard)
* Fixed 4 text bugs throne room introduction text (credit TJTheSoundBoard)
* Fixed 10 text bugs in army breakdown introduction screen (credit TJTheSoundBoard)
* Fixed 4 text bugs in financial breakdown introduction screen (credit TJTheSoundBoard)
* Fixed text bug with died of old age origin text (credit TJTheSoundBoard)
* Fixed 3 text bugs in generals greeting text (credit TJTheSoundBoard)
* Fixed 2 text bugs in mad king origin intro text (credit TJTheSoundBoard)
* Fixed 2 text bugs in mad king general intro text (credit TJTheSoundBoard)
* Fixed 4 text bugs in rebellion origin for old age king origin (credit TJTheSoundBoard)
* Fixed 3 text bugs in rebellion origin for assassinated king origin (credit TJTheSoundBoard)
* Fixed 4 text bugs in rebellion origin for mad king origin (credit TJTheSoundBoard)
* Fixed text bug in rebellion origin for gambler origin (credit TJTheSoundBoard)
* Fixed text bug in rebellion origin for bandit king origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in rebellion origin for demonic ruler origin (credit TJTheSoundBoard)
* Fixed text bug in rebellion origin for village elder origin (credit TJTheSoundBoard)
* Fixed text bug in rebellion origin for slaver army origin (credit TJTheSoundBoard)
* Fixed 5 text bugs in Faradal the Kinslayers backstory for old age king origin (credit TJTheSoundBoard)
* Fixed 5 text bugs in Faradal the Kinslayers backstory for assassinated king origin (credit TJTheSoundBoard)
* Fixed 3 text bugs in Faradal the Kinslayers backstory for mad king origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for gambler king origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for bandit king origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for demonic origin (credit TJTheSoundBoard)
* Fixed text bug in Faradal the Kinslayers backstory for village elder origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for slaver army origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for crown of mai origin (credit TJTheSoundBoard)
* Fixed about the rebels section for slaver army origin games not showing properly (credit TJTheSoundBoard)
* Fixed about Faradal the Kinslayer section for slaver army origin games not showing properly (credit TJTheSoundBoard)
* Fixed text bug in Mad King's dungeon room menu option (credit TJTheSoundBoard)
* Fixed 3 text bugs in mad king chamber intro (credit TJTheSoundBoard)
* Fixed 20+ text bugs in mad king dialogues and variants (credit TJTheSoundBoard)
* Fixed 3 text bugs in Mad king description text (credit TJTheSoundBoard)
* Fixed 3 text bugs in mad king execution option menu (credit TJTheSoundBoard)
* Fixed 8 text bugs in Mad king execution screens (credit TJTheSoundBoard)
* Fixed text bug in gambler ruler origin intro text (credit TJTheSoundBoard)
* Fixed 3 text bugs with gambler ruler generals intro text (credit TJTheSoundBoard)
* Fixed 3 Text bugs and 2 incorrect title references in demonic intro (credit TJTheSoundBoard)
* Fixed 10 text bugs in generals demonic origin intro texts and variants (credit TJTheSoundBoard)
* Fixed 4 text bugs in Assurak Camp Master intro (credit TJTheSoundBoard)
* Fixed 5 text bugs in Assurak camp master dialogues (credit TJTheSoundBoard)
* Fixed 15 text bugs with assurak locals dialogues (credit TJTheSoundBoard)
* Fixed 4 text bugs with peasant totem sacrifice (credit TJTheSoundBoard)
* Fixed 10 text bugs with demon totem intro text (credit TJTheSoundBoard)
* Fixed 10 text bugs with demon totem destruction text (credit TJTheSoundBoard)
* Fixed 4 text bugs with totem sacrifice option (credit TJTheSoundBoard)
* Fixed 2 text bugs with mystic hut intro screen (credit TJTheSoundBoard)
* Fixed 6 text bugs in mystic hut man demonic intro (credit TJTheSoundBoard)
* Fixed 5 text bugs mystic hut demonic reward text (credit TJTheSoundBoard)
* Fixed 3 text bugs in non demonic mystic hut interaction
* Fixed 4 text bugs with coin of fate flip outcome text
* Fixed 7 text bugs in various coin of fate arrest outcome texts
* Fixed 4 text bugs with demon agent brings demon outcomes
* Fixed text bug with attacking territory intro
* Fixed 2 text bugs with chanting pre-battle event
* Fixed 2 text bugs with laughter pre-battle event
* Fixed 2 text bugs with crying pre-battle event
* Fixed barely civil text incorrect showed Barley civil
* Fixed 11 text bugs in gibbering monk demon overlord intro text (credit TJTheSoundBoard)
* Fixed 3 text bugs in gibbering monk intro text (credit TJTheSoundBoard)
* Fixed 2 text bugs in gibbering monk destroyed text (credit TJTheSoundBoard)
* Fixed text bug in house marked x locked screen (credit TJTheSoundBoard)
* Fixed 4 text bugs in demon summoner demon overlord text (credit TJTheSoundBoard)
* Fixed 4 text bugs in demon summoner normal text (credit TJTheSoundBoard)
* Fixed 2 text bugs in demon summoner demon gain screen (credit TJTheSoundBoard)
* Fixed text bug in demon summoning event text (credit TJTheSoundBoard)
* Fixed text bug in sword from the stone intro event (credit TJTheSoundBoard)
* Fixed 2 text bugs in arena burn down origin story (credit TJTheSoundBoard)
EVERYTHING ELSE (6 features)
* Reworked Goblin cheiftain encounter text and fixed some issues with it
* Added new alternate encounter text for goblin chief throne room encounter if you have goblin slavery active
* Rewrote kingdom naming screen text
* Rewrote custom theme music menu option to explain it can be changed in game (credit TJTheSoundBoard)
* Rewrote time limit screen (credit TJTheSoundBoard)
* Made independent kingdom debug mode re-roll options show you the current race and kingdom names
WHAT'S NEXT
I've been cracking on with the combat update for quite a while now and things are going well. I'm currently in the process of creating special events for different races and groups when starting in battle. Demigods might levatate down to the battlefield, goblins might arrive and throw a volley of stones, zombies might scream and shamble forward, Draconians might shoot fire at their enemies, and witches might cast some kind of spell to weaken their opponents. There are so far about 60 different events unique to different races with plans for at least 100+ more relating to certain prefixes.
Here are some screenshots of new events
It's a big pile of work but I'd very much like the game to interact specially with different prefixes and race types as I think the more it does the more unique each batch of random kingdoms you get will become. Still very early days on the combat stuff but I'm happy to be making progress into it.
Cheers and hope everyone is ok!
Huw
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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