Warsim 0.8.4.4 (Battleheroes and Spyreports Update, 99 features)
Hey everyone, I hope you're all well. This is an update made up of several smaller updates to the combat system which I'm glad to be finally getting out. It adds spyreports back to the combat but with improvements, and it adds champions and heroes to the battle but with a huge new system with many encounters to make things more interesting.
There's still mountains more stuff to come with the combat but I'm glad to complete this and get closer to having combat complete, I hope you guys enjoy! :)
CHAMPIONS IN BATTLE (75 features)
Prior to this update champions could not be sent to battle as they could in the old combat. Now however they won't just be units that fight and die in battle, now they will have their own events and phases that can take place.
* Added ability to send champions to battle
* Added new type of battle phase 'Champion event'
* Added ability to send all champions at once instead of choosing yes for each champion
* Added 1 in 6 chance of champion event happening if 1 champion is sent
* Added 1 in 5 chance of champion event happening if 2 or 3 champions sent
* Added 1 in 4 chance of champion event happening if 4 or 5 champions sent
* Added several new sound effects for use within this system
* Added chance that champion will shout any of 100+ insult lines before an attack
* Added last stand system if only champions survive the battle allowing them to be called back or sent to fight in a last stand
* Added special alternate system for if you only send your champion(s) to battle
* Added champion event 'Champion attempts to assault enemy lines but falls back' (50 battlescore or below)
* Added champion event 'Champion attacks enemy lines and does some damage but is reppelled' (100 battlescore or below)
* Added champion event 'Champion charges out and gets many good stabs and strikes' (150 battlescore or below)
* Added champion event 'Champion sends enemy lines back' (200 battlescore and above)
* Added champion event 'Champion assaults enemy lines with ferocity' (generic)
* Added champion event 'Champion shoots a few arrows at the enemy, most miss' (50 battlescore or below)
* Added champion event 'Champion shoots a few arrows hitting several' (100 battlescore or below)
* Added champion event 'Champion shoots a pile of arrows hitting many' (150 battlescore or below)
* Added champion event 'Champion shoots a full quiver hitting every target' (200 battlescore and above)
* Added champion event 'Champion charges forward and cleaves an enemy head clean off' (generic)
* Added champion event 'Champion says What's that over there and kills 1 enemy' (50 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 2 enemies' (100 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 3 enemies' (150 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 4 enemies' (200 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 6 enemies' (250 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 10 enemies' (251+ battlescore)
* Added champion event 'Champion sneaks off and catches a group of enemies offguard' (generic)
* Added champion event 'Champion Kills an enemy and says 'Yes! I did it, I actually killed one' (50 battlescore or below)
* Added champion event 'Champion Kills two enemies and says 'I've killed two, two already!' (100 battlescore or below)
* Added champion event 'Champion Kills three enemies and says 'There's another three kills, huzzah!' (150 battlescore or below)
* Added champion event 'Champion Kills four enemies in close combat and shouts 'Another four dead, more to come!' (200 battlescore or below)
* Added champion event 'Champion Kills six enemies in a quick fight and shouts 'Six more dead if anyone's counting' (250 battlescore or below)
* Added champion event 'Champion kills eight enemies in a short battle and shouts 'Eight more dead by my blade' (251+ battlescore)
* Added champion event 'Champion duels a trio of enemies and kills all 3' (150+ battlescore)
* Added champion event 'Champion picks up and launches a discarded sword managing to kill an enemy' (149 or less battlescore)
* Added champion event 'Champion duels a trio of enemies and slices their heads off in quick succession' (150+ battlescore)
* Added champion event 'Champion stubs toe and then angrily swings and kills two enemies in the rage' (149 or less battlescore)
* Added champion event 'Champion charges forward and kills four enemies in a frenzy' (150+ battlescore)
* Added champion event 'Champion duels an enemy for a while an kills him' (149 or less battlescore)
* Added champion event 'Champion fights a band of six enemies and slays each one with a series of slashes' (150+ battlescore)
* Added champion event 'Champion stretches his arm out for a moment and accidentally skewers an enemy' (149 or less battlescore)
* Added champion event 'Champion fights a group of 5 slaying each in a tough struggle' (150+ battlescore)
* Added champion event 'Champion trips and falls into an enemy knocking them onto a fallen sword and killing them' (149 or less battlescore)
* Added champion event 'Champion swings their sword dazzlingly' (150+ battlescore)
* Added champion event 'Champion takes a huge swing and kills two' (149 or less battlescore)
* Added champion event 'Champion duels a group of three quickly killing them and another passing pair' (150+ battlescore)
* Added champion event 'Champion throws his sword and skewers an enemy with it' (149 or less battlescore)
* Added champion event 'Champion charges forward but trips over' (50 battlescore or below)
* Added champion event 'Champion grabs a corse as a shield and attacks enemy lines' (100 battlescore or below)
* Added champion event 'Champion grabs live enemy as a shield and attacks enemy lines' (150 battlescore or below)
* Added champion event 'Champion grabs live enemy as a shield and pushes the lines back' (200+ battlescore)
* Added champion event 'Champion rolls into a group of enemies and leaps up to fight' (150+ battlescore)
* Added champion event 'Champion rolls forward and attacks before falling back' (149 or less battlescore)
* Added champion event 'Champion chops tree down on enemy line' (150+ battlescore)
* Added champion event 'Champion pushes tree down on enemy line' (149 or less battlescore)
* Added champion event 'Champion ducks an arrow' (50 battlescore or below)
* Added champion event 'Champion dodges two arrows' (100 battlescore or below)
* Added champion event 'Champion blocks an arrow with his sword' (150 battlescore or below)
* Added champion event 'Champion swats an arrow out of the air' (200+ battlescore)
* Added champion event 'Champion gets his sword stuck in a corpse' (150+ battlescore)
* Added champion event 'Champion chops an enemy to bits' (149 or less battlescore)
* Added champion event 'Champion attacks ferociously' (150+ battlescore)
* Added champion event 'Champion picks up discarded sword and duel wields' (149 or less battlescore)
* Added champion last stand event 'For the ruler'
* Added champion last stand event 'For the kingdom'
* Added champion last stand event 'Madman'
* Added champion last stand event 'Screaming'
* Added champion last stand event 'Fight to the death'
* Added champion last stand event 'Huge aggression'
* Added champion last stand event 'Slicing'
* Added champion last stand death event 'Cut to pieces'
* Added champion last stand death event 'arrow to the head'
* Added champion last stand death event 'hacked up'
* Added champion last stand death event 'slain and left to rot'
* Added champion last stand death event 'defeated and left as a corpse'
PRE-BATTLE SPYREPORTS (7 features)
Spyreports used to be part of the old combat, well now it's back again but with the ability to ask your spymaster for advice on attacking or not and a few other features!
* Added spymaster report before attacks in the new combat system if spymaster skill is greater than 100
* Added spymaster shows total fighters if skill is greater than 150
* Added option to retreat from battle in spy report screen
* Added option to ask spymaster what they think about the situation
* Added 10 dialogues for spymasters responses to player having advantage (dynamic depending on how advantaged the player is)
* Added 10 dialogues for spymasters responses to player having disadvantage (dynamic depending on how disadvantaged the player is)
* Added dialogue for spymaster if forces are similar in strength
NEW CONTENT (2 features)
Some loose new content for the game! I can't wait to find a champion called Bork the Childslayer in game.
* Added new name suffix 'the Childslayer' (+3 Battlescore) (Can also be further randomised)
* Added 10 new possible kingdom names (Argonia, Argalan, Untaar, Vorkfel, Yor, Ut, Vorfel, Vorgelhold, Vogonia, Varkfold)
BUGFIXES (7 features)
More bugs fixed! Always more bugs to fix... why...
* Fixed Mans the Dictator fighting himself in the Arena
* Fixed bug with having auto explore on at the end of a turn causing weird diplomat screen
* Fixed 2 text bugs in arena fight move
* Fixed text bug in response to 'I want to know more before I attack' option if you have no spymaster or general
* Fixed blackmarket leader text bug 'Beward my rage'
* Fixed 2 text bugs with Blackmarket leader dialogue (credit u/BeauGrandBateau)
* Fixed militia not correctly reported battlescore in troop count screen (credit Defiant1)
EVERYTHING ELSE (8 feature)
A bunch of loose things that couldn't fit anywhere else.
* Reworked text for knights trial to tell you the knights name
* Reworked text for choosing a trial
* Reworked text prior to all 3 trials
* Reworked the spymaster/general response layout on the 'I want to know more before I attack' option
* Added end of turn report event notification for merc group formed from militia
* Added end of turn report event notification for merc group formed from demon horde units
* Reworked visual display of main staff screen to grey out slots not filled
* Added new pop up event when arena is upgraded by independent owner
WHAT'S NEXT
I've got a few things to sort out and then I plan on hitting the multiple attacks per year system and figuring out how exactly I'll be doing it as it requires a few fundemental changes of the way the game works. I'm excited for it though!
Cheers
Huw
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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