Warsim 0.7 (Adventurer's Update)


So here it is, It's taken much longer than I planned but it's the biggest update I've ever made for warsim and it introduces so many new things the game is significantly changed, in total there are over 300 new additions and fixes.

This update is special because 0.7 is the first big numerical jump warsim has had in it's development, you see when this all began I was a moron and number the original warsim release, 0.1, I made some minor changes and hit 0.2, then 0.3 and before I knew it I was on 0.6, I realized that 4 more updates would not lead to a 1.0 finished game, and decided from there on out to not only jump back one decimal place, but two, to 0.6.0.0, since then each update has been pushing it forward by 1, so 0.7 is 100 updates ahead of 0.6, it's been a long road but the game has grown so much, anyway, without any further ado, here's the changelog

**NEW FEATURES**

* Added adventurer groups to the game!
* Added custom choose your start game mode
* Added diplomats who are goblins can speak to krut and erak and broker peace
* Added new debug mode option #16 auto spawn blackmarket bandit groups
* Added Grumpkin face generator
* Added ability to set the year of the game in the debug menu (option 15)
* Added Ability to play Caverns and Cave Trolls with your game master
* Added 7 pregennerated tips and hints when starting a new game
* Added Essfanti face generator
* Added Death Sound system (optional in main menu)
* Added Sound and Music can be disabled separately
* Added Populations to each of the blackmarket districts
* Added a new central blackmarket district and reshuffled locations
* Added dynamic blackmarket recruiment based on district populations
* Added ability to destroy the blackmarket statue if you rule the market
* Added 1112 cheat to spawn all minor factions
* Added Auto-training for all staff (as requested so much!)
* Added pictures of each artifact to the artifact market
* Added placeholder for the unconquerable lands
* Added The Greathills to the Unconquerable lands (whole new area)
* Added New Hidden Faction "The Free Hillsmen" with 40 different units
* Added Hall of Zoology to guildrow in the blackmarket (credit u/voliol)
* Added Voliol the guildmaster (credit u/voliol)

**NEW FACES**

* Added 36329398400 demon faces (was 16 million)(now 36.48 billion)
* Added 4 quadrillion new human faces
* Added 2'771'366'400 Essfanti faces
* Added 6'635'520 Grumpkin faces

**NEW CREATURES**

* Added New creature 'Giraffe' to the game
* Added New creature 'Groundhog' to the game
* Added New creature 'Orangutan' to the game
* Added New creature 'Rabbit' to the game
* Added New creature 'Platypus' to the game
* Added New creature 'Raven' to the game
* Added New creature 'Stingray' to the game
* Added New creature 'Reindeer' to the game
* Added New creature 'Swordfish' to the game
* Added New creature 'Unicorn' to the game
* Added New creature 'Wolverine' to the game
* Added New creature 'Cheetah' to the game
* Added New creature 'Llama' to the game
* Added New creature 'Horse' to the game
* Added New creature 'Donkey' to the game

**NEW RACES**

* Added New Race Essfanti (credit to the ascii art of u/Voliol)
* Added New Race 'Grumpkin'
* Added New race 'Giraffemen'
* Added New race 'Were-Giraffes'
* Added New race 'Evolved Giraffes'
* Added New race 'Giraffe Folk'
* Added New race 'Half-Giraffes'
* Added New race 'Groundhogmen'
* Added New race 'Were-Groundhogs'
* Added New race 'Evolved Groundhogs'
* Added New race 'Groundhog Folk'
* Added New race 'Half-Groundhogs'
* Added New race 'Orangutanmen'
* Added New race 'Were-Orangutans'
* Added New race 'Evolved Orangutans'
* Added New race 'Orangutan Folk'
* Added New race 'Half-Orangutans'
* Added New race 'Platypusmen'
* Added New race 'Were-Platypuses'
* Added New race 'Evolved Platypuses'
* Added New race 'Platypus Folk'
* Added New race 'Half-Platypuses'
* Added New race 'Rabbitmen'
* Added New race 'Were-Rabbits'
* Added New race 'Evolved Rabbits'
* Added New race 'Rabbit Folk'
* Added New race 'Half-Rabbits'
* Added New race 'Ravenmen'
* Added New race 'Were-Ravens'
* Added New race 'Evolved Ravens'
* Added New race 'Raven Folk'
* Added New race 'Half-Ravens'
* Added New race 'Stingraymen'
* Added New race 'Were-Stingrays'
* Added New race 'Evolved Stingrays'
* Added New race 'Stingray Folk'
* Added New race 'Half-Stingrays'
* Added New race 'Reindeermen'
* Added New race 'Were-Reindeers'
* Added New race 'Evolved Reindeers'
* Added New race 'Reindeer Folk'
* Added New race 'Half-Reindeers'
* Added New race 'Swordfishmen'
* Added New race 'Were-Swordfish'
* Added New race 'Evolved Swordfish'
* Added New race 'Swordfish Folk'
* Added New race 'Half-Swordfish'
* Added New race 'Unicornmen'
* Added New race 'Were-Unicorns'
* Added New race 'Evolved Unicorns'
* Added New race 'Unicorn Folk'
* Added New race 'Half-Unicorns'
* Added New race 'Wolverinemen'
* Added New race 'Were-Wolverines'
* Added New race 'Evolved Wolverines'
* Added New race 'Wolverine Folk'
* Added New race 'Half-Wolverines'
* Added New race 'Cheetahmen'
* Added New race 'Were-Cheetahs'
* Added New race 'Evolved Cheetahs'
* Added New race 'Cheetah Folk'
* Added New race 'Half-Cheetahs'
* Added New race 'Llamamen'
* Added New race 'Were-Llamas'
* Added New race 'Evolved Llamas'
* Added New race 'Llama Folk'
* Added New race 'Half-Llamas'
* Added New race 'Donkeymen'
* Added New race 'Were-Donkeys'
* Added New race 'Evolved Donkeys'
* Added New race 'Donkey Folk'
* Added New race 'Half-Donkeys'
* Added New race 'Horsemen'
* Added New race 'Were-Horses'
* Added New race 'Evolved Horses'
* Added New race 'Horse Folk'
* Added New race 'Half-Horses'

**THRONE ROOM**

* An adventurer or hero claiming he has saved one of your farms from a goblin invasion, asking to be rewarded. (u/PJvG)
* Added Invisible Cloak throne room encounter
* Added slave killed his master throne encounter (credit u/reddish_kangaroo)
* Added old warrior wants to be your general throne room (credit u/PJvG)
* Added old warrior vs general duel throne room (credit u/PJvG)
* Added sick mother throne room encounter (credit u/PJvG)
* Added Soldier asking for bonus (credit u/PJvG)
* Set buy bluetrii/game master throne room to no rabble (Credit Kurokuma)

**NEW QUESTS**

* Added slave camp breakout quest
* Added lone mercenary joiner quest
* Added Goblin savage duel quest
* Added dread pirate captain quest
* Added betting with demons quest
* Added Village captured rebel quest
* Added Flag burner rebel quest
* Added Tavern talk rebel quest
* Added Merchant robbery rebel quest
* Made killing a rebel lord quests much rarer
* Added 3 new variants of the rebel lord quest
* Added the rat keeper quest
* Added an unfortunate shopkeeper quest
* Added family heirloom quest
* Added notorious bridge troll quest
* Added ogre hostage quest
* Added ancient sword quest
* Added thickblood brawl quest
* Added curse lifter quest
* Added wrestling contest quest
* Added reaving goblins quest
* Added bare knuckle fight quest
* Added undead horde quest
* Added bear issues quest
* Added sunken wine quest
* Added beset by wolves quest
* Added village v village quest
* Added lost child quest
* Added murderous rabbit quest
* Added bandit trap quest
* Added sink hole traders quest
* Added abandoned wizard tower quest
* Added new gang quest
* Added wrongful execution quest
* Added strange monster quest
* Added knight vs knight duel quest
* Added knight joins aslona quest
* Added combat school master quest

**BUGFIXES**

* Fixed struggling text bug (credit u/fastredb)
* Fixed badits text bug (credit u/fastredb)
* Fixed Benfits text bug (credit u/fastredb)
* Fixed composition text bug (credit u/fastredb)
* Fixed decide text bug (credit u/fastredb)
* Fixed throne room grammar issue (credit u/fastredb)
* Fixed an enemy bug (credit u/fastredb)
* Fixed fighting bug (credit u/fastredb)
* Fixed manage market bug
* Fixed dont feel like attacking bug
* Fixed totem colour issues
* Fixed Artifact Hall lowercase bug
* Fixed destroyed slaver fort text colour
* Fixed 10 menu bracket bug
* Fixed incorrect outpost hire text bug
* Fixed the assurak camp graphic
* Fixed Kullak colour line bug
* Fixed Kullak skip out
* Fixed Colour in southern ruins text
* Fixed money revive bug (credit u/fastredb)
* Fixed individuals text bug (credit u/fastredb)
* Fixed blackmarket bandit recruit game crash bug
* Fixed selecting settings game crash bug
* Fixed independent kings crowns appearing pitch black when loaded
* Fixed warlords from earlier active games appearing when loaded in different
* Fixed desert skull text colour
* Fixed Ruined Gate text colour
* Fixed demon gate text colour
* Fixed southern ruins text colour issue
* Fixed executed soldier becomes prisoner bug
* Fixed explorer stone text colour
* Fixed northern ruins text colour
* Fixed old stone text colour
* Fixed prospect shallowrock mine text not updating
* Fixed scorpion pit colour
* Fixed mystic hut colour
* Fixed doomstone text colour
* Fixed animal fight pit text colour
* Fixed old northern carving text colour
* Fixed Hlok mine text colour
* Fixed scorpion pit destroyed in fight bug (credit Kurokuma)
* Fixed sandstone ruins text colour
* Fixed Tower of history text colour
* Fixed great wall of Farad text colour
* Fixed artifact market colour
* Fixed rihmm graphic colour
* Fixed artifact market item info text colour
* Fixed duplicate item graphic bug
* Fixed house of art and tapestries text colour
* Fixed strange northern stone text colour
* Fixed old imperial pillar text colour
* Fixed starmetal meteorite text colour
* Fixed mysterious pigman colour (SUPER SECRET SHH)
* Fixed build outpost bug
* Fixed spymaster options missing bug
* Fixed decor text symbol bug (credit Kurokuma)
* Fixed Zealous mispelling (credit Kurokuma)
* Fixed Aehlans tomes appearing when not bought
* Fixed trade caravans from Rihhm and smallhaven not based on population (Credit Kurokuma)
* Fixed chance of trade caravans bringing 0 gold
* Fixed kingdom symbol empty (credit Kurokuma)
* Fixed the celebrate blackmarket slums text bug (credit Kurokuma)
* Fixed the history of the Midlands graphic
* Fixed the History of the ancient lands graphic
* Fixed Here-say typo (credit Leo M. Panther)
* Fixed Aslona bandits stealing all rebel, krut and erak gold but keeping it (Credit Leo m. panther)
* Fixed blackmarket leader end trade bug
* Fixed blackrow optionspacing bug
* Fixed wildhome showing as destroyed when village is destroyed bug
* Fixed coin of fate colour issue
* Fixed coin of fate missing lines issue
* Fixed Hlok Mine prospect used up tag not appearing
* Fixed gibbering monk text colour issue
* Fixed line missing when requesting tribute monfort mine
* Fixed dispute need to be settled text bug
* Fixed ressurecting races don't resurrect when in Aslona army
* Fixed Wildhome Wildermen false tag
* Fixed burn slaves but not slaves bug (credit to Granola Bar)
* Fixed 0 peasants from the slums join you bug
* Fixed Fort Kullak text colour
* Fixed Rihhm text colour
* Fixed hiring blackmarket line missing
* Fixed longserpent wrongly market as 6) not 5)
* Fixed dockrow pause bug
* Fixed longserpent text and lines
* Fixed old cabin text colour
* Fixed Aslona slum blackmarket watchtower line bug
* Fixed no gold message when buying slum slaves
* Fixed militia menu not auto close when no militia left
* Fixed human clickerwhistler bug
* Fixed slum goblin watchtower colour issue
* Fixed game master blackmarket text colour
* Fixed blackmarket side location text colour
* Fixed blackmarket leader trade kick out bug
* Fixed army drop off bug
* Fixed architecture spacing bug
* Fixed an alliance request bug

**NEW LOCATIONS**

* Added Krut bannerwall to krut in diplomacy (must have relation of 0 or above)
* Added Abandoned building to dockrow
* Added Strange collapsed building in blackrow
* Added Abandoned houses in central district
* Added Rubble in slums
* Added Demonic Landmark to the south
* Added Strange Pillar to the south
* Added Abandoned fortress to the south
* Added Abandoned outpost to the south
* Added Old statue to the south
* Added Demonic carving to the south
* Added Abandoned village to the south
* Added Gallows to the central district of the blackmarket

**NEW NAMES**

* Added new name suffix 'the wonderer' (+10 battlescore)
* Added new name suffix 'the Sightless' (-20 battlescore)
* Added new name suffix 'the Everseer' (+35 battlescore)
* Added new name suffix 'the Greenseer' (+21 battlescore)
* Added new name suffix 'the Redseer' (+22 battlescore)
* Added new name suffix 'the Blackseer' (+23 battlescore)
* Added new name suffix 'the White-eyed' (+50 battlescore)
* Added new name suffix 'the Brother' (+5 battlescore)
* Added new name suffix 'the Father' (+6 battlescore)
* Added new name suffix 'the All-Father' (+9 battlescore)
* Added new name suffix 'the All-Brother' (+8 battlescore)
* Added new faction name set (Greencloaks, Redcloaks, Yellowcloaks, Orangecloaks, Purplecloaks, Greycloaks, Blackcloaks, Silvercloaks, Goldcloaks, Pinkcloaks, Whitecloaks)

**NEW UNITS**

* Added 4 new Smallhaven units (militiawoman, armed villager, armed kid, pitchforker)
* Added 3 new Assuraki Demon worshipper Units (summoner, chaser and sacrifice)
* Added 3 new Market slums units (warrior, armed scum, brawler)
* Added 4 New Black Market units (reavers, fighters, killers and guards)
* Added 4 New Harlaw Mining Company Troops (slave, pickman, guard, worker)
* Added new warrior type 'Boltman'
* Added new unit (minor gang bandit robber)
* Added new unit (minor gang bandit recruit)
* Added new unit (minor gang bandit reaver)
* Added new unit (minor gang bandit guard)

**OTHER ADDITIONS**

* Adjusted the odds of certain quests occuring
* Added New Gibbering monk reactions Eyeraise, Demon Horns, Longbeard and Angry
* Added 2 new roof tiles
* Added 3 new crowns
* Added new gar'gallock dialogue
* Added 6 new tavern dialogues
* Added 2 new sewer dialogues
* Nerfed demons slightly
* Added 8 new songwood graveyard deaths
* Added 5 new mushroom trip screens
* Buffed knightly orders to be better at fighting bandits and rebels
* Buffed knightly orders strength in directly fighting pest groups
* Added a dynamic description to the central district
* Added a dynamic description to blackrow
* Added public opinion loss for destroying magic stones
* Added a dynamic description to guildrow
* Added a dynamic description to dockrow
* Added nospace warning for combination lock in sewers
* Added summoning a demon in the blackmarket takes a demon from the horde
* Added ability to destroy the monument of kings
* Added if public opinion over 100 peasants will stop some pest group actions
* Added when you destroy the blackmarket the last leader gets added to mounument of kings as is tradition
* Added tax collected from each district of the blackmarket in the report
* Added minor bandit gang recruitment in blackmarket from their captured buildings
* Added minor bandit gangs from blackmarket send troops back to main gangs
* Buffed tax income for blackmarket
* Added ability to attack and destroy blackmarket minor bandit gangs
* Added ability if truced to give land to remnants of bandit faction in blackmarket
* Added ability to sell bandits to established minor bandit groups in blackmarket
* Added ability for minorbandit gangs to capture blackmarket abandoned locations
* Added special debug option to force blackmarket leader statue
* Added if blackmarket goblin ban enacted goblin leaders statues will be destroyed
* Added 2 new weird architecture styled
* Added attempted assassination league collapse random event
* Added vote out league collapse random event
* Added land dispute league collapse random event
* Added evilest argument league collapse random event
* Added old rivals league collapse random event
* Added better desciption for declare 'pillaging' (Credit Leo m. panther)
* Added colour to graphic in other buildings menu
* Coloured combat menu options (Each faction now has a colour)
* Added random event where soldiers desert their posts from demons
* Added some merc groups who will work for demons
* Added minor mercenary band throne room encounter (credit u/Muramas)
* Added 3rd page of face generators

As I understand there are a lot of new features in this update, if anyone has any questions I am happy to go through them and answer!

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