Warsim 0.7.0.1


This update is going to be one of hopefully many more themed updates, the theme of this update was expanding the southern region of exploration, one that until recently was the most empty, the game has been in development for at least two years and the south has barely been touched since its introduction, so this update has improved a whole host of things, there are now zero empty locations, there are huge lore expansion for the south and three new settlements to explore, in lieu with the update's themes I'm going to divide the changelogs into sub updates as it's a juicy one!

**THE FAR SOUTH**

The Far South was a previously abandoned area with some placeholder text in it, I planned to add some far away from the world coastal settlement but this update went overboard and I have added an entire culture, with a full breathing black-market like city and tons of lore and things to do.

* Added the city of Shaian to the south coast
* Added the Nalli outpost to the south coast
* Added Akall fortress to the south coast
* Added the Farthest Stretch to the south coast
* Added the Coastal wall to the south coast
* Added ability to speak to the coastal king
* Added 6 book library to the city of Shaian (readable books)
* Added 2 taverns, and 15 other locations to shaian
* Added ability to recruit peasants from shaian
* Added ability to attack shaian and raid the outpost
* Added 8 characters with dialogue lines to shaian
* Added new shaian tavern dialogue system (30+ lines)
* Added new name suffix (of the South Coast) +15 battlescore
* Added new name suffix (Son of the Coast) +13 battlescore
* Added new name suffix (of Shaian) +20 battlescore
* Added very rare coastal trader throne room encounter

**THE DRYLANDS**

The Drylands is next, it's the region where the demon gate is based, I have added several locations here including some which will later be expanded, but I won't spoil them currently! there are also nomads in this region but they are worthy of their own category!

* Added coastal wall to the Drylands
* Added Dry Plains to the Drylands
* Added Dried Lake Bed to the Drylands (Credit u/derpderp3200)
* Added Abandoned Cave to the Drylands (Credit u/derpderp3200)
* Added Big Red Canyon to the Drylands (Credit u/derpderp3200)
* Added Eerie Cave to Drylands (Credit u/Ghost5k1)
* Added Strange rock formation to the Drylands (Credit u/Ghost5k1)
* Added Lake of Blood to the Drylands (Credit u/Ghost5k1)
* Added Secret city of Baiaa (currently door locked)

**THE NOMADS OF THE DRYLANDS**

The Drylands is a rough place to live, but when the going gets tough, only the strongest survive, so we have drylands nomads, a group that never stay still and move from location to location, they are some of the toughest opponents in the entire game, with none tougher than their leader Koova (based partially on Conan the Barbarian), seriously try to fight them if you feel up to it, Koova is a beast!

* Added moving group of nomads to the Drylands (Credit u/derpderp3200)
* Added ability to attack nomadic group
* Added ability to speak to nomadic leader (and buy information)
* Added hirable mercenaries from Nomad group
* Added ability to watch nomadic brawls
* Added ability to speak to random nomads (45 unique dialogues)
* Added 19 Nomadic units to battle (Nomad, Nomad Spearman, Nomad Brawler, Nomad Champion, Nomad Snakeculler, Nomad Liontamer, Nomad Rockrunner, Nomad Flesh-hunter, Nomad Canyon-Jumper, Nomad Hunter, Nomad Rock-Wearer, Nomad Mercenary, Nomad Sellspear, Nomad Sellsword, Nomad Mercenary Captain, Tamed tiger, Tamed tigress, Koova King of All Nomads, Taavak the Nomad Champion)

**TRUE OASIS**

The Oasis region should have had more settlements being seemingly the only settleable location in the south, so we have added one, with a history and some concerning things going on around it, Arasuk, a secretive village!

* Added Arasuk settlement to Oasis in the south
* Added Sandman Tavern to Arasuk (patrons/sudden death/dialogue)
* Added Sand-Talker's to Arasuk
* Added new name suffix (of Arasuk) +5 battlescore
* Added ability to destroy Arasuk

**EVERYTHING ELSE**

The rest of the update includes a lot of bugfixes and tweaks as well as some new hero names and boosts for certain races names to keep things varied, this isn't the focus of the update but more maintenance and bug squashing!

* Fixed merc throne room troop reset bug (Credit u/just-one-more-thing)
* Updated no fullstops requirement to also say no periods (for americans)
* Added new name suffix (of Barbaria) +79 battlescore
* Added new name suffix (of the Free Hills) +5 battlescore
* Fixed Patron chance text colour bug
* Fixed Erak diplomacy bug
* Added new name suffix (of Battania) +40 battlescore
* Added new name suffix (of Calradia) +45 battlescore
* Added new unit type (slinger)
* Added 12 new building tile sets
* Added 23 new ent names
* Added 15 new orc names
* Added 4 new giant names
* Fixed Deathsound system loadgame bug (credit Niklas)
* Fixed Rebel death text bug (credit Dr. Strangelove) 
* Fixed Rebel paid off text bug
* Fixed can't leave changling bug
* Fixed Heart of the world text pause bug (credit Kellen - Dank Memes) 
* Fixed Heart of the world loop length bug (credit Kellen - Dank Memes) 
* Fixed removed heavy armour text bug
* Fixed throne room explain yourself ascii bug (Credit Niklas)
* Fixed demon worshipper ascii bug (Credit Niklas)
* Fixed mystery slaver text colour bug (Credit u/Flyrpotacreepugmu)
* Fixed not many goblins text bug in wild north outpost
* Updated bugged save message

And that is the update guys, also let me know what you think of this way of presenting the changelogs, I thought doing it a little different might be fun but similarly as the saying goes 'if it ain't broke, don't fix it' does apply so if you guys prefer how I usually do them, let me know!

Any comments, thoughts and suggestions and very welcome!

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