Warsim 0.7.0.3 (Let the people celebrate)
It's that time again folks, thank you for your patience, as seems to be the trend recently this has been a slow update, lots has happened over christmas and I also briefly had an issue with loss of code which had to be rewritten, but finally the update that I wanted to have ready on christmas eve! is here and ready for release!
**LET THE PEOPLE CELEBRATE**
This is the main core of the update, the ability through a new menu on the laws screen to declare your own celebration, giving it any name you want, setting up what kind of celebration it is and then enjoying the fun, maybe you want a celebration about freedom and gift giving, slaves will be freed and people will come to your throne room with gifts, perhaps you want a festival about fire, lots of people will be burned, perhaps you want a big royal ceremony where tons of people arrive to enjoy it! (This is the most fun)
* Added Ability To Declare Your Own Celebratory Event (Custom Times, Name, Effects)
* Added Start of turn Ceremony for celebrations with ceremony as a selected parameter, this will bring all staff and other related npcs to your court, including allies and foreign champions (for best results, own lots of lands, take and complete both history guild exams, capture the black market, hire all staff including bard and gamemaster)
* Added End Of Turn Events For Custom Event Effects
* Added 8 New Gift Giving Throne Room Events (Related To Custom Celebration)
* Added Drunk Carrot Marriage Throne Room Event (Related To Custom Celebration)
* Added Thankful Drunk Throne Room Event (Related To Custom Celebration)
* Added Chugging Drunk Throne Room Event (Related To Custom Celebration)
* Added Peeing Drunk Man Throne Room Event (Related To Custom Celebration)
* Added You're The Best Throne Room Event (Related To Custom Celebration)
* Added Drinking Challenge Throne Room Event (Related To Custom Celebration)
**OTHER MAIN ADDITIONS**
A few things that while aren't part of the main update I think are worth their own spot, you can now ban goblins from the blackmarket if you so choose, there are craploads of new monsters added to the monster generator, the explorers guild that was previously completely unfinished now has an npc with dialogue and lastly you can ask about recruitment in the throne room when you declare a meeting and get all kinds of helpful responses
* Added The Option To Ban Goblins From The Blackmarket If Owned (Using The Manage The Blackmarket Option In The Main District) Credit To Defender From Audiogames
* Added 100s Of New Monsters To The Monster Generator/Baiaa Pits
* Added Explorers Guild Master With 6 Sets Of Dialogue
* Added Recruitment Question To Throne Room Staff Meetings (With Over 20 Responses)
**BUGFIXES**
Lots of bugfixe as always with help from Niklas and Silverlance for their bug finds!
* Fixed Jester Juggler Encounter Text Bugs
* Fixed The Identifies Typo (Credit Niklas From Audiogames)
* Fixed Demon Battlescore Incorrecly Shown (Credit To Silverlance)
* Fixed Tavern Talk Vampyric Lute Dialogue Bug (Credit Niklas From Audiogames)
* Fixed Tavern Talk Cartographers Guild Dialogue Bug (Credit Niklas From Audiogames)
* Fixed Double Appearing Independent Kingdoms On Attack Screen
* Fixed Arresting Diplomats Does Not Remove A Tier 2 Troop From Independents Army
* Fixed Diplomat Visits From Independents Require At Least One Tier 2 Unit In Their Army
* Fixed Bardname Leaves Your Court Issue
* Fixed History Guild Before You Test Text Bug (Credit Niklas From Audiogames)
* Fixed History Guild And And Text Bug (Credit Niklas From Audiogames)
* Fixed History Guild Possessed Text Bug (Credit Niklas From Audiogames)
* Fixed All Faces Of Staff Not Disabled In Court Meetings For No Ascii (Credit Niklas Audiogames)
* Fixed Even Worse General 'And' Text Bug
* Fixed Northern Text Bug In History Guild Class 1
* Fixed Wilderman Village Ascii Issue (Credit Niklas From Audiogames)
* Fixed Is It Said Demon Text Bug (Credit Niklas From Audiogames)
* Fixed Northern Travel Guide Text Bug (Credit Niklas From Audiogames)
* Fixed Questing Knight Missing Line Text Bug
* Fixed No Exit For Baiaa Torture Chamber
* Fixed Missing Splitline For Baiaa Torture Chamber
* Fixed Blackmarket Block Entry Crash Bug
* Fixed Slum Watchtower Text Colour Bug
* Fixed Queens Revenge Gold Price Not Identified
* Fixed Doomstone Text Colour
**NEW NAME SUFFIXES**
* Added New Name Suffix 'The Hero Of Aslona' (+39 Battlescore)
* Added New Name Suffix 'The Champion Of Aslona' (+36 Battlescore)
* Added New Name Suffix 'The Man Of Aslona' (+20 Battlescore)
* Added New Name Suffix 'The Beast Of Aslona' (+35 Battlescore)
* Added New Name Suffix 'The Enemy Of Aslona' (+32 Battlescore)
* Added New Name Suffix 'The Foe Of Aslona' (+26 Battlescore)
* Added New Name Suffix 'The Gauntlet Of Aslona' (+32 Battlescore)
* Added New Name Suffix 'The Hilt Of Aslona' (+30 Battlescore)
* Added New Name Suffix 'The Blade Of Aslona' (+34 Battlescore)
* Added New Name Suffix 'The Mace Of Aslona' (+33 Battlescore)
* Added New Name Suffix 'The Bow Of Aslona' (+31 Battlescore)
* Added New Name Suffix 'The Sword Of Aslona' (+32 Battlescore)
* Added New Name Suffix 'The Shield Of Aslona' (+30 Battlescore)
* Added New Name Suffix 'Of Aslona' (+10 Battlescore)
* Added New Name Suffix 'The Rebellious' (+16 Battlescore)
**OTHER ADDITIONS**
* Added 6 New Tavern Dialogues
* Added 6 Tilesets For Independent Buildings
* Added 9 New Baiaa Dialogues
* Added 15 New Roof Tiles For Independent Buildings
* Added New Screen For Explorers Guild
* Added 6 New Questing Knight Dialogues
* Reworked Old Questing Knight Dialogues
* Added Cryptocurrency Donation Links To The Game
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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