Warsim 0.7.0.8
This update hasn't changed anything major, but where I live there has been lots of snow and I've had a whole lot
of time to work on the game in between hurling snowballs at passing wanderers, so here we have it!
**SMALLHAVEN REBORN**
The main part of the update, the village of smallhaven was looking a bit
hollow, so now it has been reborn with lots of new content, their elder has
a face, theres a busy and interesting tavern and lots of other things you can
do there, part of the many soon to come updates to small locations that are
in need of a little bit of love, Enjoy!
* Added new village dialogue system
* Added ability to speak to random villager in smallhaven (10 dialogues)
* Added face to the smallhaven elder
* Added Ox Head tavern to smallhaven
* Added secret exhibit to the tavern in smallhaven
* Added rock paper scissors game to tavern in smallhaven
* Added trade post to smallhaven
* Fixed smallhaven text colour being yellow instead of white
* Fixed smallhaven champion challenge repeat fight bug
**NEW RACES**
Just a bunch of new creature races that can be generated in your world
my favorite are Molemen, a great unintentional simpsons reference, even
better is that there's a chance the game could spawn yellow molemen... that
would be a laugh.
* Added New race 'Moleratmen'
* Added New race 'Were-Molerats'
* Added New race 'Evolved Molerats'
* Added New race 'Molerat Folk'
* Added New race 'Half-Molerats'
* Added New race 'Ottermen'
* Added New race 'Were-Otters'
* Added New race 'Evolved Otters'
* Added New race 'Otter Folk'
* Added New race 'Half-Otters'
* Added New race 'Mothmen'
* Added New race 'Were-Moths'
* Added New race 'Evolved Moths'
* Added New race 'Moth Folk'
* Added New race 'Half-Moths'
* Added New race 'Molemen'
* Added New race 'Were-Moles'
* Added New race 'Evolved Moles'
* Added New race 'Mole Folk'
* Added New race 'Half-Moles'
**NEW UNIT TYPES**
It's really hard thinking of new unit types now that there
are so many, even using synonym dictionaries and searching
for all different fighter types, can't beat a good old Pugilist though
* Added new unit type 'Boarman'
* Added new unit type 'Warchief'
* Added new unit type 'Greenhorn'
* Added new unit type 'Neophyte'
* Added new unit type 'Fledgling'
* Added new unit type 'Heavy'
* Added new unit type 'Pugilist'
* Added new unit type 'Bloodmaker'
**NEW ANIMALS**
David Attenborough would be proud!
* Added New creature 'Otter' to the game
* Added New creature 'Molerat' to the game
* Added New creature 'Moth' to the game
* Added New creature 'Mole' to the game
**NEW DIALOGUES**
I know this isn't the hugest of things to be added but having lots
of different stuff to read keeps the game fresh, can't beat content!
* Added 2 new baiaa dialogues
* Added 4 new tavern dialogues
* Added 3 new sewer dialogues
* Added 8 brawl pit dialogues
* Added 3 nomad dialogues
**BUG FIXES**
We all hate bugs, these ones are dead now! hooray!
* Fixed red fist and lines appearing between turns issue
* Fixed friends are fickle advice spelling error
* Fixed rebel territory attack graphic roof appearing two spaces early
* Fixed 3 explore changes per turn being prevented
* Fixed ban local militia tagline being too long
* Fixed holy order of roses text being yellow
* Fixed several broken spaced roof tiles
* Fixed duplicate Psion Name
* Fixed green skin mining copany rep face visible when ascii disabled
**NEW NAMES**
We have new name suffixes and prefixes as well as some new
faction names and a new faction naming system.
* Added New type of naming system (ie Kingdom of Gorold, Clanlands of Gokkog)
* Added 13 new bandit name parts (Adds 100s of new names)
* Added Underland kingdom type (underlords and lords)
* Added Overland kingdom type (overlords and lords)
* Added new name suffix 'the Desperate' (+14 battlescore)
* Added new name suffix 'the Undecided' (+1 battlescore)
* Added new name suffix 'the Iron Bear' (+39 battlescore)
* Added new name suffix 'the Great Bear' (+53 battlescore)
* Added new name suffix 'Great Bear' (+54 battlescore)
* Added new name suffix 'the Pig-Farmer' (+15 battlescore)
* Added new name suffix 'the Horse Trainer' (+21 battlescore)
* Added new name suffix 'the Fletcher' (+17 battlescore)
* Added new name suffix 'the Woodsman' (+20 battlescore)
* Added new name suffix 'the Pig-Breeder' (+10 battlescore)
* Added 6 protofolk names
* Added 4 witches names
* Added 69 New Psion Names (was 15 now 84)
* Added 15 godlings names
* Added 4 abominations names
**EVERYTHING ELSE**
A bunch of random stuff that didn't really fit into any of the above
categories!
* Added 3 new advices to gargallock and throne room advisors
* Added 'Northman' unit to the brawl pit (64 battlescore)
* Added 'Wildman' unit to the brawl put (66 battlescore)
* Added 11 new roof tiles
* Added 100+ new flags
* Added 3 new tilesets for buildings
* Added 11 new crowns
* Added 10 new weapon parts to the weapon generator
* Added new gibbering monk reaction
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
More posts
- Where to find Warsim Devlogs!1 day ago
- Warsim 9th Anniversary!Mar 22, 2024
- New update live 1.1.3Feb 08, 2024
- Warsim 1.0.8 (THE LANDS BEYOND EXPANDED - Moar to explore)Oct 16, 2023
- Delving the Lands Beyond - Exploring Warsim's new random exploration systemSep 06, 2023
- Warsim 1.0.7 (THE LANDS BEYOND - Infinite Exploration Update)Sep 03, 2023
- 'The Lands Beyond' Update - Progress Update #2Aug 11, 2023
- 'The Lands Beyond' - Random Exploration Update Coming Soon!Aug 01, 2023
- Warsim 1.0.5 (Necromancy, Year Change events, Seshgoblinz and more)May 27, 2023
- Been working on some Necromancy features recently, here's a sneak peak at resurr...May 16, 2023
Leave a comment
Log in with itch.io to leave a comment.