Warsim 0.7.0.9


**MAIN ADDITIONS**

So there is no particular theme to this update, just a pile of various fixes changes and additions, some of the main stuff includes more world interaction from the slavers fort in the north, the dreaded celebration bug has been fixed, loading and saving games now saves the end of turn report and there is a new law you can enact to force all people to wear hats, also a new location in the blackmarket in the north where you can create your own hat! as well as some other stuff.

* Fixed the warsim Broken long celebration bug (now ceremonies should have a maximum of 4 events)
* Added differing levels of starting bank gold by difficulties
* Added ability for the slave fort to rebel against you
* Added ability for the slave fort to rebel against the slavers
* Added ability for the slave revolt to assist and incite rebellion in the slave fort
* Added ability for the slaves if victorious to declare a slave revolt if there already isn't one (only if you owned the slaver fort)
* Added slaver wanting to sell you slaves throne room encounter (credit u/PJvG)
* Added slaver wanting to buy your slaves throne room encounter (credit u/PJvG)
* Fixed End of turn reports not being saved and loaded
* Added law to force everyone to wear hats
* Added hatmakers emporium (dynamic building) in the blackmarket dockrow
* Added ability to make your own custom hat
* Added Wildskalds band to appear in the celebration ceremony

**BRAWL PIT EXPANDED V2**

Now the brawl pit is basically finished, you have fighters who can flee, special fighter types and a new intro text

* Added ability for LOW Hp arena fighters to run away (req their HP to be 5x less than at the start of a fight, still very rare occurance)
* Fixed brawl pit spike knuckled champions not getting spike knuckles
* Added giant fisted perk to the brawl pit (with accompanying move set and graphic)
* Added slappy perk to the brawl pit (with accompanying move set and graphic)
* Added intro text to the brawl pit
* Fixed brawl pit destroyed text colour being wrong

**NEW RACES**

These are all races that can be randomly spawned by the race generator, they are rare but
possible!

* Added New race 'Pythonmen'
* Added New race 'Were-Pythons'
* Added New race 'Evolved Pythons'
* Added New race 'Python Folk'
* Added New race 'Half-Pythons'
* Added New race 'Millipedemen'
* Added New race 'Were-Millipedes'
* Added New race 'Evolved Millipedes'
* Added New race 'Millipede Folk'
* Added New race 'Half-Millipedes'

**NEW UNIT TYPES**

Really running out of ideas for unit types now so we're having to make up new ones!

* Added new warrior type 'Skullbreaker'
* Added new warrior type 'Skulltaker'
* Added new warrior type 'Wolf-Rider'
* Added new warrior type 'Cow-Rider'
* Added new warrior type 'Pig-Rider'

**NEW ANIMALS**

Side note, millipedes are gross

* Added New creature 'Millipede' to the game 
* Added New creature 'Python' to the game 

**NEW DIALOGUES**

A few new dialogues to keep the chatter of the people of Aslona nice and fresh, but at this point
we have 100s of lines of dialogue for these random patrons and villagers, should be good enough :)

* Added 3 Baiaa dialogues
* Added 4 Village dialogues
* Added 5 sewer dialogues
* Added 3 tavern dialogues

**BUG FIXES**

Lots of misc bug fixes, most of which I found through a single bug filled playtest, special 
thanks to the guys at audiogames.net for some of these bug finds,

* Fixed turn skip bug caused by general's challenge throne room encounter
* Fixed false harlaw mining company tribute text bug
* Fixed starting bank gold not being randomized
* Fixed extras menu bard music playing theme music even if turned off (credit Dark@audiogames.net)
* Fixed theme music playing after turned off when bards play(credit Dark@audiogames.net)
* Fixed theme music playing after turned off when in the black alley (credit defender@audiogames.net)
* Fixed therefee text bug in the brawl pit
* Fixed legalized blackmarket slavery option bug
* Fixed broken nose graphic for demon head in smallhaven
* Fixed broken hand graphic in rock paper scissors game in smallhaven
* Fixed Blank text baiaa bug

**NEW NAMES**

New names for the people of your game world, my favorite is the Grobbler!

* Added new name suffix 'the Writer' (+14 battlescore)
* Added new name suffix 'the Mud-Eater' (+5 battlescore)
* Added new name suffix 'the Grundler' (+23 battlescore)
* Added new name suffix 'the Griddler' (+23 battlescore)
* Added new name suffix 'the Graddler' (+23 battlescore)
* Added new name suffix 'the Grobbler' (+23 battlescore)
* Added new name suffix 'the Gribbler' (+23 battlescore)
* Added new name suffix 'the Gut Grinder' (+40 battlescore) (yes this is an adventure time reference)

**EVERYTHING ELSE**

A bunch of random stuff that didn't really fit into any of the above
categories!

* Added 2 new mushroom trip parts
* Added half-orc concept art to concept art in-game extras
* Increased price of buying the slavers fort
* Added the blade of clan thickblood to the thickblood tavern
* Added arresting mystery slaver in the east earns you random seized gold between 100 and 1500
* Added ability to find slave, slave soldier and demon in mystery slavers pen
* Added ability to speak to mystery slaver
* Added 3 new crown graphics
* Added 4 new tilesets to the building generator
* Added ability to ask for the odds of the mystery slaver

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