Warsim 0.7.1.0 (Mega birthday Update)
Hi Guys, sorry for the long wait for this update, today is my birthday so I figured it's the perfect day to finally release what I've been working on, and I just want to take a moment to thank everyone who has supported me and warsim, it has meant the world to me, every comment, every suggestion, every steam review, every pm and every email, I treasure it all!
Anyway with that aside, there is no major focus for this update because it's got several large parts to it, mostly addressing problems people have been having with the game.
**MAIN ADDITIONS**
These are some of the coolest things that don't fit in any other category but are still worth mentioning, these include
adding a steward staff member who can run the throne room for you if you can't be bothered dealing with it, make sure
you hire the right person though, hire a cruel person and they will be cruel to your people, hire someone too kind and they might give away too much of your gold (there are 30 different kinds of steward).
On top of that we also have something that has been requested, timed games, now you can play with a 25 year time limit of your rule, and at the end you get a score determined by troops gold and lands that is stored in a highscores folder, don't worry, you can still play infinitely if you like, but now there are more ways to play.
Also you can now name your ruler, can play drums or three kinds of lute yourself in the musicians guild, also as a demon servant you can now reach and end game and help the overlord conquer the world, also there is a new evil law you can get where you can force everyone in your kingdom to use the same name!
* Added ability to hire new staff member (steward, who runs throne room for you)
* Added feature of timed games in warsim (25 years, 50 years, 100 years, 250 years)
* Added ability to name your ruler
* Added Ability to acheive total domination of the world as demonic king (credit to K98)
* Added the ability to play All three lutes and the goblin drums in the musicians guild
* Added 101 Cruel ways to rule artifact to the artifact market (unlocks Name Unity Law and all evil laws)
* Added new unlockable law 'Name Unity' (Can force everyone to have the same name)
* Added Independent lords description of their kingdoms political system is now dynamic (20 new dialogues)
* Added ability to hire throne room visiting joke tellers as jesters
* Added ability to ask diplomat and steward what they do in staff screen
* Added warsim cheat list to extras folder (in the games files)
* Added 31'363'200 protofolk faces to the game
**EXPLORATION IMPROVEMENTS**
I've been expanding some exploration locations lately as well as adding whole new ones this includes
a new location in the slums of the blackmarket, much more you can do in the musicians guild, expansions in Shaian
Arasuk and some hidden additions to the Krut if you're on good terms with them.
* Added smoking hut to the slums in the blackmarket
* Moved the songmakers hut into the musicians guild
* Updated graphics for songmakers hut and graveyard in songwood
* Updated Arasuk town graphic to include the bookshop
* Updated Nerego mapmakers in Shaian
* Added statue of the coastal king to Shaian
* Added outlines for wildwood areas
* Added description to wildwood exploration screen
* Added the old bookshop to Arasuk settlement
* Added dialogue with King Ooolak of the Krut (if Krut Relation is 75+)
* Added Secret of King Ooolak
* Added King Ooolak Ascii Art file to extras folder
* Added Krut Tribal Dance (if Krut Relation is 50+)
* Made Krut Bannerwall available only if krut relation is 25 instead of 0
* Added ability to chop down the gift tree (with dynamic outcome)
**THE CAMP OF LOVE**
The world is so violent and aggressive sometimes, but now there's at least a hint of kindness with the new Camp of Love
found in songwood, have this group help keep your people happy, or maybe even undertake a bit of therapy with them
* Added the Camp of Love to Songwood
* Added ability to speak to Camp of Love leader (5 dialogues)
* Added ability to speak to random Love Cultists (35 dialogues)
* Added ability to hire the Love cult to increase public order
* Added the Wall of Love to the Camp of Love
* Added Well-Being Booth to the Camp of Love
**VYLCOUNT'S EDITION**
Reddit user Vylcount has been very relentlessly finding bugs and suggesting features so much recently that I think he deserves his own section in this update, scroll down and you'll see why.
* Added ability for wealth adventurers to rescue damsel from slavers (Credit u/Vylcount)
* Added chance of ransom 10x reward for rescuing damsel (Credit u/Vylcount)
* Added ability for killer adventurers to fight a pack of random creatures (Credit u/Vylcount)
* Added ability for wealth adventurers to defend a village against a pack of random creatures (Credit u/Vylcount)
* Added new name suffix 'the Majestic' (+39 battlescore)(credit u/vylcount)
* Added new name suffix 'the Peacemaker' (+21 battlescore)(credit u/vylcount)
* Added new name suffix 'the Scornful' (+12 battlescore)(credit u/vylcount)
* Added new name suffix 'the Exalted' (+33 battlescore)(credit u/vylcount)
* Added new name suffix 'the Forsaken' (-1 battlescore)(credit u/vylcount)
* Added new name suffix 'the Coward' (-5 battlescore)(credit u/vylcount)
* Added new name suffix 'the Raven-Haired' (+20 battlescore)(credit u/vylcount)
* Added new name suffix 'the Bloodletter' (+15 battlescore)(credit u/vylcount)
* Added new name suffix 'the Unrepentant' (+10 battlescore)(credit u/vylcount)
* Added new name suffix 'the Cruel' (+39 battlescore)(credit u/vylcount)
* Added new name suffix 'the Omnipotent' (+99 battlescore)(credit u/vylcount)
* Added new name suffix 'the All-Seeing' (+98 battlescore)(credit u/vylcount)
* Added new name suffix 'the Bloodseeker' (+32 battlescore)(credit u/vylcount)
* Added new name suffix 'the Pale' (+1 battlescore)(credit u/vylcount)
* Added new name suffix 'the Arrogant' (+15 battlescore)(credit u/vylcount)
* Added new name suffix 'the Stinger' (+23 battlescore)(credit u/vylcount)
* Added new name suffix 'the Punisher' (+26 battlescore)(credit u/vylcount)
* Added new name suffix 'the Ragged' (+2 battlescore)(credit u/vylcount)
* Added new name suffix 'the Somber' (+10 battlescore)(credit u/vylcount)
* Added new name suffix 'the Cresfallen' (+5 battlescore)(credit u/vylcount)
* Added new name suffix 'the Ruthless' (+44 battlescore)(credit u/vylcount)
* Added new name suffix 'the Unforgiving' (+36 battlescore)(credit u/vylcount)
* Added new name suffix 'the Heartstriker' (+53 battlescore)(credit u/vylcount)
* Added new name suffix 'the Vagabond' (+12 battlescore)(credit u/vylcount)
* Added new name suffix 'the Hellhound' (+49 battlescore)(credit u/vylcount)
* Added new name suffix 'the Sorrow' (+50 battlescore)(credit u/vylcount)
* Added new name suffix 'the Sorrowful' (+2 battlescore)(credit u/vylcount)
* Added new name suffix 'the Screamer' (+35 battlescore)(credit u/vylcount)
* Added new name suffix 'the Shrieker' (+36 battlescore)(credit u/vylcount)
* Added new name suffix 'the Stalker' (+39 battlescore)(credit u/vylcount)
* Added new name suffix 'the Vile' (+21 battlescore)(credit u/vylcount)
* Added new name suffix 'the Nefarious' (+11 battlescore)(credit u/vylcount)
* Added new name suffix 'the Maleficent' (+49 battlescore)(credit u/vylcount)
* Added new name suffix 'the Rotten' (+3 battlescore)(credit u/vylcount)
* Added new name suffix 'the Depraved' (+1 battlescore)(credit u/vylcount)
* Added new name suffix 'the Treacherous' (+10 battlescore)(credit u/vylcount)
* Added new name suffix 'the Vengeful' (+44 battlescore)(credit u/vylcount)
* Added new name suffix 'the Ugly' (+15 battlescore)(credit u/vylcount)
* Added new name suffix 'the Menace' (+25 battlescore)(credit u/vylcount)
* Added new name suffix 'the Flesh-eater' (+26 battlescore)(credit u/vylcount)
* Added new name suffix 'the Last of his blood' (+70 battlescore)(credit u/vylcount)
* Added new name suffix 'the Clumsy' (-5 battlescore)(credit u/vylcount)
* Added new name suffix 'the Faithful' (+23 battlescore)(credit u/vylcount)
* Added new name suffix 'the Merciful' (+24 battlescore)(credit u/vylcount)
* Added new name suffix 'the Foolhardy' (+19 battlescore)(credit u/vylcount)
* Added new name suffix 'the Cheesemaker' (+5 battlescore)(credit u/vylcount)
* Added new name suffix 'the Watcher of the dead' (+42 battlescore)(credit u/vylcount)
* Added new name suffix 'the Seeker of the night' (+41 battlescore)(credit u/vylcount)
* Fixed shorter troop reports in kingdom reports screen than with general (credit u/Vylcount)
* Fixed Rihmm trade and tribute after desctruction bug (credit u/Vylcount)
* Fixed demi god unit name text bug (credit u/Vylcount)
* Added new name suffix 'the Tyrant' (+41 battlescore) (credit u/vylcount)
* Added new name suffix 'the Bloodthirsty' (+23 battlescore) (credit u/vylcount)
* Added Adventurers with theft goal can grave rob (Credit u/Vylcount)
* Added Adventurers with wealth goal can escort caravans (Credit u/Vylcount)
**ADVENTURES IMPROVED**
Thanks to vylcount's adventurer suggestions I ended up going back to adventurers and added a bunch more
stuff to the system
* Added Adventurers with slavery goal can enslave smallhaven peasants
* Added ability for killer adventurers to murder smallhaven peasants
* Added ability for theif adventurers to visit the gift tree
* Added ability for escorting a caravan to go to blackmarket, rihmm or smallhaven
* Added ability for theif adventurers to rob the musicians guild
* Added ability for killer adventurers to fight the order of the roses
* Revised several slaver adventurer encounters to be more fitting to slavers
* Added relation between adventurers and aslona
* Added ability to see relation with adventurers in diplomacy screen
* Added ability to try and summon adventurer group to visit you in diplomacy screen
* Added ability to make peace and form alliance with adventurer group
* Added adventurer allies or truced will not be able to take any anti-aslona quests
* Made Wizard Gauntlet Adventurer rare and more rewarding
* Added Adventurers with wealth goal can save miners from collapsed caverns
* Added Adventurers with wealth goal can visit the gift tree
**DETYAN'S EDITIONS**
Another reddit user who has helped with lots of ideas recently even to the extent of writing us some new
in game books is detyan, known on reddit as Dtyn8.
* Added rare chance speaking to nomads in the nomads camp gets Nomad rhyme (credit Detyan)
* Added market district poet to Shaian (credit Detyan)
* Added Maurius the Scribe to the hall of goblin heroes in the blackmarket (credit detyan)
* Added the Five brothers book (Credit Detyan)
* Added Sand-talker book (Credit Detyan)
* Added A wall rhyme book (Credit Detyan)
* Added Marius the tribute (Credit Detyan)
**NEW UNIT TYPES**
Really running low on ideas here, tried to mutate the Warboys idea from mad max!
* Added new warrior type 'Warlad'
* Added new warrior type 'Warkid'
* Added new warrior type 'Battleboy'
* Added new warrior type 'Battlelad'
* Added new warrior type 'Battlekid'
**NEW DIALOGUES**
These lot still won't shut up!
* Added 5 new sewer dialogues
* Added 5 new tavern dialogues
* Added 5 new Arasuk dialogues
* Added 20 new brawl pit dialogues
**BUG FIXES**
Sooooo many bugs fixed this update...
* Fixed unable to leave destroyed baiaa bug (credit Angust)
* Fixed the krut diplomacy bug (credit YetiRoadburger)
* Fixed demon seer text bug (sence instead of sense)
* Fixed ruined Arasuk text colour
* Fixed Lava pit text colour
* Fixed Old demonic ruined totem text colour
* Fixed Burned village ruins text colour
* Fixed throne room bards origin stories changing each time you asked
* Fixed mercenaries cant accept job not showing text
* Fixed arena showing you how much you've bet not pausing bug
* Fixed minor bandits in blackmarket still having option to buy bandits from you even if they have no gold
* Fixed missing space for underpopulated watchtower in blackmarket slums
* Fixed visiting hatmaker kicks you out of dockrow
* Fixed mystic hut yellow text bug
* Fixed demonic laws spacing bug
* Fixed speaking to demonic overlord as demon king text colour bug
* Fixed Phenor truce encounter text bug
* Fixed Secret Assassins guild location text bug
* Fixed demon totem upgrade screen trigger bug
* Fixed Shaian kings district shown as Bayside docks bug
* Fixed musicians guild option label bug
* Fixed musicians guild text colour bug
* Fixed second southern totem having the wrong graphic upon destruction
* Fixed bandit leader losing face colour upon asking them to attack rival
* Fixed northern hall yellow text
* Fixed great high trees yellow text
* Fixed Rihmm village yellow text
* Fixed Error in music vault lyrics (credit u/Maenethal)
* Fixed 45 spelling errors
* Fixed missing line layout when getting end of fight report in owned brawl pit
* Fixed 0 fights remaining text bug in brawl pit
* Fixed missing exit tag when hiring new brawl pit fighters
* Fixed bug with the recruitment menu skipping over recruitment messages
* Fixed thickblood tavern watching a brawl kicks you out of the tavern
* Fixed thickblood tavern pause when exiting a sudden death game
* Fixed thickblood tavern patron text being the wrong colour
* Fixed thickblood tavern sudden death text being the wrong colour
* Fixed black opal ship text being the wrong colour
* Fixed magic theatre owned text colour being wrong
* Fixed spacing of magic theatre exit sign
* Fixed the wishing well colour
* Fixed watchtower colour
* Fixed watchtower having no exit sign
* Fixed watchtower giving pause if exiting without using it
* Fixed gift tree text colour
* Fixed wagon man's post text colour
* Fixed stone of denland text colour
* Fixed blackrow bandit house duplicating the 5th bandit faction instead of representing the 3rd
* Fixed the destroyed strength stone text colour
* Fixed saving extra variables bug (because of end of turn reports)
* Fixed thickblood tavern taking you to hiring screen even if no bandits for hire
* Fixed explorers guild yellow text bug
* Fixed wildwood compass graphic broken
* Fixed pillaging law description too long
* Fixed Baiaa council diplomacy screen yellow text
* Fixed Aslona patrol event giving slaves to slaver adventurers
* Fixed militia adventurers encounters not showing Aslona militia tag
* Fixed longstanding custom races bug (animal races 50 battlescore for all)
* Fixed wolf slaying event giving 10 slaves to slaver adventurers
* Fixed bug hunters hut text bug
* Fixed great trees of songwood text colour
* Fixed Musicians guildmaster dialogue text errors
* Fixed songmakers hut text colour bug
* Fixed graveyard text colour bug
**NEW NAMES**
New names for the people of your game world, my favorite is the Finger Eater, ew!
* Added new name suffix 'the Finger-Eater' (+33 battlescore)
* Added new name suffix 'the Long Finger' (+12 battlescore)
* Added new name suffix 'the Big Nose' (+9 battlescore)
* Added new name suffix 'the Chosen One' (+125 battlescore)
* Added new name suffix 'the Long Nose' (+9 battlescore)
* Added new name suffix 'the Neophyte' (+15 battlescore)
* Added new name suffix 'the Fledgling' (+3 battlescore)
* Added new name suffix 'the Heavy' (+45 battlescore)
* Added new name suffix 'the Pugilist' (+43 battlescore)
* Added new name suffix 'the Boltman' (+39 battlescore)
* Added new name suffix 'the Clawman' (+46 battlescore)
**EVERYTHING ELSE**
A bunch of random stuff that didn't really fit into any of the above
categories!
* Added 8 new tile sets to the building generator
* Added 2 new dwarf jokes
* Added 0 exit option to recruitment menu
* Added description for unowned magic theatre
* Reworked the layout of the wishing well
* Added 4 new wishing well outcomes
* Added 3 new gibbering monk reactions (cut off nose, 4 ears, rips off face)
* Edited the Krut ending to include the krut king being killed
* Rewrote non lore friendly halfling joke about lightbulbs
* Removed non lore friendly dwarf joke about lightbulbs
* Added 10 new grave stone death types
* Added the book of prophecy
* Made knights returning from quests a little more common
* Added a reaction from thickblood tavern if you offer to buy it but have no gold
* Updated staff stat display screen layout
* Updated all blackmarket bandit houses image layout when trucing or asking for information
* Updated the colour layout of mercenary groups
* Adding fullstop/period warning on hatmaker
* Updated hatmaker layout
* Updated cant afford ratracing text to be more insulting
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
More posts
- Where to find Warsim Devlogs!16 days ago
- Warsim 9th Anniversary!Mar 22, 2024
- New update live 1.1.3Feb 08, 2024
- Warsim 1.0.8 (THE LANDS BEYOND EXPANDED - Moar to explore)Oct 16, 2023
- Delving the Lands Beyond - Exploring Warsim's new random exploration systemSep 06, 2023
- Warsim 1.0.7 (THE LANDS BEYOND - Infinite Exploration Update)Sep 03, 2023
- 'The Lands Beyond' Update - Progress Update #2Aug 11, 2023
- 'The Lands Beyond' - Random Exploration Update Coming Soon!Aug 01, 2023
- Warsim 1.0.5 (Necromancy, Year Change events, Seshgoblinz and more)May 27, 2023
- Been working on some Necromancy features recently, here's a sneak peak at resurr...May 16, 2023
Leave a comment
Log in with itch.io to leave a comment.