Warsim 0.7.1.1


**MAIN ADDITIONS**

So as usual nothing specifically focused for this update but lots of decent additions, stewards now join meetings a new cheat, trillions of goblin faces, lots more names, trillions of human faces, more concept art, new skills for spymasters, the ability to sacrifice peasants to help the demon horde, the ability to make much weirder faces in the face creator and a new thing called the modders toolbox where you can now create your own monster parts.

* Added Steward staff member to meetings in the throne room
* Added new cheat 495 (All staff set to 300 skill level)
* Added 4.01 Trillion new goblin faces (new goblin neck system)
* Added new system that uses warrior types as name suffixes (now 172 new name suffixes)
* Added 8'407'549'992'441'520 human faces (8.4 trillion)
* Added new 4 part page to concept art menu (April 2018 doodles)
* Added ability for 250 skill spymaster to be able to tell you about demon recruits
* Added ability to sacrifice at demon totems to double their power (As demon king)
* Added ability to switch to random other race faces in the face creator
* Added 100s of new monsters (4 new monster generator parts)
* Added monster part creator to mod toolbox in extras menu

**THRONE ROOM ADDITIONS**

Lots of new throne room encounters as well as a large overhaul on how it works, now depending on your difficulty you'll get a different kind of throne room, you can upgrade your throne room which will increase the number of visitors you get

* Upped default levels of throne room visitors slightly
* Added new throne room graphics
* Added varying throne room according to difficulty level
* Added ability to upgrade throne room
* Added ability to ask some accused why they were sentenced to death (credit DaytonDoesGaming)
* Added goblins want invest in their mine throne encounter (credit u/GrimyDime)
* Added chance that magic fruit from throne room are just apples dyed blue
* Added Love Cultist visit in the throne room
* Added shallowrock miners find rare ore throne room encounter
* Added shallowrock miners fall into chasm throne room encounter
* Added shallowrock miners find magic orbs throne room encounter

**KINGDOM UPGRADES**

The kingdom upgrades screen has had a much needed facelift, new graphic, new categories and a bunch of new and now very important buildings that will help you including a trade post, which is needed to receive caravans.

* Reworked kingdom upgrades screen into 6 categories and subscreens
* Replaced old upgrades screen graphic
* Added Trade Post building required to have trade caravans
* Added Trade post upgrade that increases caravan income
* Added Better Mining Upgrade that increases mine income
* Added Tax office upgrade that increases tax income

**NAME SUFFIXES**

Defender from audiogames has suggested that there was an imbalance of name suffixes that
give the unit a boost, so much so that there was no point having any boost at all, so with some of 
his suggestions we have packed in a bunch of negative name suffixes as well as altered others

* Revised several name suffixes to have negative effects on battlescore (Credit Defender@audiogames)
* Added new name suffix 'the Flesh-eater' (+26 battlescore)
* Added new name suffix 'the Braindead' (-40 battlescore)
* Added new name suffix 'the Almost-Dead' (-42 battlescore)
* Added new name suffix 'the Half-Deceased' (-25 battlescore)
* Added new name suffix 'the Numbskull' (-10 battlescore)
* Added new name suffix 'the Poorly' (-9 battlescore)
* Added new name suffix 'the Unloved' (-10 battlescore)
* Added new name suffix 'the Aborted' (-41 battlescore)
* Added new name suffix 'the Divorced' (-5 battlescore)
* Added new name suffix 'the Depressed' (-15 battlescore)
* Added new name suffix 'the Anxious' (-15 battlescore)
* Added new name suffix 'the Pitiful' (-20 battlescore)
* Added new name suffix 'the Mentally-Ill' (-25 battlescore)
* Added new name suffix 'the Slow' (-5 battlescore)
* Added new name suffix 'the Wrinkled' (-20 battlescore)
* Added new name suffix 'the Befuddled' (-25 battlescore)
* Added new name suffix 'the Bed-Wetter' (-40 battlescore)
* Added new name suffix 'the Lowly' (-40 battlescore)
* Added new name suffix 'the Lowly Maggot' (-43 battlescore)
* Added new name suffix 'the Lowly Worm' (-44 battlescore)
* Added new name suffix 'the Lowest' (-48 battlescore)
* Added new name suffix 'the Trodden' (-10 battlescore)
* Added new name suffix 'the Underdog' (+15 battlescore)

**WARRIOR TYPES**

A whole heap of new warrior types

* Added new warrior type 'Pirate' (Credit Defender@audiogames)
* Added new warrior type 'Herald' (Credit Defender@audiogames)
* Added new warrior type 'Halberdier' (Credit Defender@audiogames)
* Added new warrior type 'Buccaneer' (Credit Defender@audiogames)
* Added new warrior type 'Revolutionary' (Credit Defender@audiogames)
* Added new warrior type 'Siegebreaker' (Credit Defender@audiogames)
* Added new warrior type 'Caster' (Credit Defender@audiogames)
* Added new warrior type 'Assaulter' (Credit Defender@audiogames)
* Added new warrior type 'Windmaster' (Credit Defender@audiogames)
* Added new warrior type 'Airmaster' (Credit Defender@audiogames)
* Added new warrior type 'Watermaster' (Credit Defender@audiogames)
* Added new warrior type 'Firemaster' (Credit Defender@audiogames)
* Added new warrior type 'Icethrower' (Credit Defender@audiogames)
* Added new warrior type 'Waverider' (Credit Defender@audiogames)
* Added new warrior type 'Mindbreaker' (Credit Defender@audiogames)
* Added new warrior type 'Souleater' (Credit Defender@audiogames)
* Added new warrior type 'Doombringer' (Credit Defender@audiogames)
* Added new warrior type 'Marauder' (Credit Defender@audiogames)
* Added new warrior type 'Assassin' (Credit Defender@audiogames)
* Added new warrior type 'Footsoldier' (Credit Defender@audiogames)
* Added new warrior type 'Skirmisher' (Credit Defender@audiogames)
* Added new warrior type 'Invader' (Credit Defender@audiogames)
* Added new warrior type 'Raider' (Credit Defender@audiogames)
* Added new warrior type 'Linebreaker' (Credit Defender@audiogames)
* Added new warrior type 'Barbarian' (Credit Defender@audiogames)
* Added new warrior type 'Berserker' (Credit Defender@audiogames)
* Added new warrior type 'Flamebreather' (Credit Defender@audiogames)
* Added new warrior type 'Horse Archer' (Credit Defender@audiogames)
* Added new warrior type 'Elephant Rider' (Credit Defender@audiogames)
* Added new warrior type 'Legionaire' (Credit Defender@audiogames)
* Added new warrior type 'Sharpshooter' (Credit Defender@audiogames)
* Added new warrior type 'Conscript' (Credit Defender@audiogames)

**ADVENTURERS**

Added some dynamic systems for adventurers including two that spawn an immense amount of possible adventure combinations, also adventurer parties can now recruit instead of slowly losing all their troops

* Added dynamic fetchquest system for adventurers (4500 in total) (credit to u/Vylcount)
* Added Killer adventurers can fight bands of Aslona Knights
* Added dynamic theft adventurer quest 4500 total different adventures
* Added dynamic adventurers recruit encounter (12 different types)
* Added ability for killer adventurers to attack wagon man trading parties

**BUG FIXES**

A couple of bug fixes with quite a few found by you guys, so thanks!

* Fixed steward face changing when asking about last years throne room report (credit u/Vylcount)
* Fixed Play by Play end of turn text appearing bug (credit Fenos)
* Fixed killer adventurers truce bug giving them 500 kills (Vylcount)
* Fixed offset chair in dynamic council meeting graphic
* Fixed explorers guild graphic colour
* Fixed text saying 'sent 1 soldiers' from forts (credit ZXC)
* Fixed lose 0 gold bet end of turn bug (credit ZXC)
* Fixed floating goblin head animation issue
* Fixed merchant king changing his trade route fee everytime you back out and ask again (credit Vylcount)
* Fixed horns part in monster generator having an unfinished description
* Fixed monster generator in extras menu layout issues and colour issues

**EVERYTHING ELSE**

A few little additions which are, some old long cut locations now accessible through the debug menu, invisible invisible people, and new dialogue with the mystic hut if you are a demon king.

* Added Labyrinth to debuglands exploration
* Added Fishing village to debuglands exploration
* Added Goblin Village  to debuglands exploration
* Made Mystic Hut different if you are a demon king
* Added if races have the invisible prefix they are actually invisible

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