Warsim 0.7.1.4 (Warsim's not dead)


So I'd better start by apologising for the length between this update and the last update without much communication, some of you may know I've been travelling, well I have an interesting story that involves falling through a roof, [being stranded on a mountain](https://imgur.com/FStUPmJ) with no money bad food poisoning and a motorbike, ended in an accident but I'm alive! Well I'm back temporarily and I've been working extensively to get this update finished, this may be the biggest warsim update ever so hopefully that makes up for the wait, but developers shouldn't leave paying customers in the dark about what's happening with development, I will try to make sure it doesn't go like this again! (also thanks for all the PMs and Emails)

As for the update, there is so much in this update I don't know where to start, the Farrad desert in the east
has been expanded and while it's not finished the Artifact market is now huge, the Blackmarket has also undergone some growth, there are more areas and a brand new district, The Fighter's District, this place has it's own fight pit to compete with the Brawl Pit, every three years the champions of each respective pit go head to head for the Battle of the two champions, winner gets a trophy!

There is also a lot of new names, faces, races and other content, new kingdom upgrades, a procedurally generated newspaper, new throne room encounters, an expanded slavers fort, an expanded fort gorthmek with lots of stuff they now do in the background, an obnoxious amount of bugfixes and Orcs have had a complete facelift! Oh and when exploring the north, there is now a live updating map for the areas you discover.

Here's the changelog! Enjoy

**MAIN AND MISC ADDITIONS**

These are things worthy of attention but that don't fit
into any big categories.

* Added spymaster tells you about demon recruit knowledge skill (credit u/vylcount)
* Added in-game name suffix creator to the modders toolbox
* [Added all coastal tavern folk wear coastal hats](https://imgur.com/mfpRngi)
* Added 'The End' to the far north
* Moved blackmarket to the second position of the near north (because it's a very important location and some who don't explore much wont be able to interact with it)
* Added map of the north to the concept art menu
* Added new dynamic screen for destroyed minor bandits in diplomacy screen
* [Added Dynamic map to the Near North \(which changes as buildngs are captured and destroyed\)](https://imgur.com/MbJVdmc)
* Added Dynamic map to the Wild North (which changes as buildings are captured and destroyed)
* Added Dynamic map to the Far North (which changes as buildings are captured and destroyed)
* Added crumbling port to the ancient lands
* Added ancient lighthouse ruins to the ancient lands
* [Added snowfolk village to the far north](https://imgur.com/L07LXxj) (chief with dialogue, random dialogues for locals and some new things to see)
* Added Ice races have light blue skin (ie Ice Wizards, Ice Orcs)
* Added system that creates 113 new kingdom types based on animal type (for animal kingdoms only) such as Fishdom, Crabdom, Dogdom, Flydom and so on (Eg Divine Crabdom)
* Updated random sword generator to have bigger blades and different kinds of tips

**THE BATTLE OF THE TWO PITS**

Now the blackmarket and the Brawl Pit are bitter rivals and the Near north is the battleground, each place has their own native champion, there will be two years of challenges and then whomever is the champion of each respective pit by the third year fight's off in the battle of two champions, the winner gets a trophy, the two track which pit has won the most battles, gotten the most kills and when they last won, it gets tense, pick and side and grab your popcorn.

* [Added Battle of the Two Champions \(every three years, blackmarket pit and brawl pit's current champions fight eachother to determine who's the greatest](https://imgur.com/dsNJFrz)
* Added 12 new Fighter's Pit Dialogues
* Added 11 new Brawl Pit Dialogues
* Added 5 new generic Pit Dialogues
* Added new type of pit figher 'Scarred Fighter' (+6 battlescore)
* Added new type of pit fighter 'Brawl Pit Fighter' (+7 battlescore) only appears in brawl pit
* Made fighters with Black market in their name only appear in the black market pit
* Added 10 dialogues to brawl pit if blackmarket is destroyed
* Added 10 dialogues to blackmarket if brawl pit is destroyed
* Added 20 dialogues to brawl pit (10 for victory and 10 for loss during the battle of two champions)
* Added 20 dialogues to blackmarket (10 for victory and 10 for loss during the battle of two champions)
* Removed broken old pit fight debug code
* Tweaked Frail Pit fighters (now +1 battlescore instead of +25)
* Tweaked Unlucky Pit fighters (now +3 battlescoe instead of +25)
* Removed preset beginning pit champions to match normal champion generation system
* Added new debug code (enter 632 in fighter's pit menu to allow more fights)
* Added new district to the blackmarket (The Fighter's District)
* Added 'Pitside Tavern' to the Fighter's District (standard tavern with some uniqueness)
* Added 'Swordsman's Companion' to the Fighter's District (character with dialogue and a sword generator)
* Added 'Ruins of the Axe Bucket' to the Fighter's District (basic location)
* Added 'Ruins of the Spear Centre' to the Fighter's District (basic location)
* Added 'Ruins of the Sharpest Dagger' to the Fighter's District (basic location)
* Added 'Nezale's Hut' to the Fighter's District (character with dialogue)
* Added Fighter's Pit to to the Fighter's District (special location with it's own champion which competes with the brawl pit every 3 years
* Added 'Strongth's Hut' to the Fighter's District (character with dialogue)

**KINGDOM UPGRADES**

Definitely can't have enough of these, now you can make money
from your prisoners, expand your prison (the two upgrades work well together)
also a new upgrade required to use recruiters and the ability to once again
reclaim barren and destroyed lands. Also the foreign mercenary hall
which once bought extends the mercenary screen and adds a new
batch of randomly generated foreign mercenaries from the various kingdoms
in your world.

* Added prison labour yard building to upgrades (costs 10k) (chance for up to 1 gold per prisoner per year)
* Added prison size expansion upgrades (increase max prison pop to 1500, 2500, 5000 and 10000)
* Added Recruitment Hall and Grand Recruitment Hall upgrades (allowing knights to be recruiters, and better recruiters)
* Added Terraformer's Guild upgrade (allows ability to capture barren lands)
* Added new 3 tiered upgrade building '[Foreign Mercenary Hall](https://imgur.com/opOL8OK)' that allows for new recruitment in merc screen with random bands of relatively cheap foreign units

**BLACKMARKET HERALD**

Hear ye! Hear ye! that's right the blackmarket in the north now has it's own
newspaper, the blackmarket herald, available in the office in guildrow or
from the newspaper stall in the central district, this newspaper each year
compiles based on real live events effecting the market keeping you informed
about important developments and changes.

* [Added procedurally generated yearly newspaper for the blackmarket](https://imgur.com/rdY8IYU)
* Added newspaper stall to the blackmarket stalls in the central district
* Added Blackmarket Herald office to Guildrow in the blackmarket
* Added slum gold getting robbed blackmarket newspaper event
* Added vandalized statue blackmarket newspaper event
* Added killed a mercenary blackmarket newspaper event
* Added killed a guard blackmarket newspaper event
* Added integration with your action as ruler of the blackmarket and the blackmarket herald newspaper

**SLAVER'S FORT EXPANDED**

The slaver's fort has had a much needed facelift, it was described as
such an interesting place but you couldn't do much there, now you
can prod around and find interesting stuff going on.

* Added ability to speak to random slavers in the slavers fort (41 unique dialogues)
* [Added grand slavers hall to the slavers fort](https://imgur.com/iLjAOkV)
* Added ability to watch a slave brawl in the slavers fort
* Added ability to read about the slavers fort history
* Made it so you can only buy the slavers fort directly from the master slaver
* Increased slavers fort cost by 5000 and added factor for current slave and slave soldier values
* Added ability to speak to the Master Slaver at the slavers fort
* Added ability to view slavers fort garrison
* Added the punishment wall to the slavers fort
* Added even slave soldiers for sale join the fight in the slavers fort

**THRONE ROOM ENCOUNTERS**

Not a huge expansion but some encounter have been fleshed out and a
handful of new ones added.

* Added goblin with sign throne room encounter
* Added goblin village bet throne room encounter
* Made old hag encounter slightly rarer
* Reduced cost of cursed man alchemist brew encounter from 500 to 100 gold
* Added two new variants to the man and sons hiring throne room encounter
* Added procedurally generated number of sons instead of default two sons for man and sons throne roome encounter (up to 7 sons)
* Added ability to skip juggler, goblin dancer, and other events in ceremonies with space bar (credit u/vylcount)

**THE FARRAD DESERT EXPANDED**

A brief fix for a bug found in the Farrad desert led to the entire place
being updated and expanded, now you have tons of new characters
many new areas to explore and old areas being expanded greatly like
the artifact market and fort gorthmek.

* [Added Arsam the All-Knowing to Sandstone ruins in the east \(over 25 unique dialogues\)](https://imgur.com/Cs7B2Cx)
* Added ability to speak to random orc in fort gorthmek (34 unique dialogues)
* Added Orcish brawls to Gorthmek
* Added the museum of the forbidden arts to the mage quarter of the artifact market
* Added face to the Leader of Rihhm village
* [Added new improved Artifact market \(now split into 5 districts\) added new locations and characters](https://imgur.com/OlQvTxX)
* Added old ruined watchtower to the Farrad desert in the East
* Moved house of art and tapestries from Farrad desert to the Artifact market (also now costs 10 gold entry fee)
* Added ability to talk to the leader of the Eastern trade post (4 unique dialogues)
* Added ability to speak to Artifact market passersby (over 15 unique dialogues)
* Added ability for Yurik the oppressor of Fort Gorthmek to 'Toll' your trade route with the eastern Trade post
* Added ability to ask about Fort Gorthmek's stored loot (which grows as the orcs raid)
* Added Scorpion fighting pit now has HP and a back and forth instead of one hit kills
* Made it so that scorpions with 'Half-dead' in their name, have half hp
* Added new scorpion modifier (Armoured) +5 battlescore +20 hp
* Added new scorpion modifier (Healthy) +2 battlescore +18 hp
* Added ability to talk to random patrons of the Scorpion pit (15 unique dialogues)
* Moved tower of histories to the Artifact Markets Mage Quarter
* Added Ancient Rubble to the Farrad desert in the East
* Added central district to the Artifact market
* Added northern watchtower to central district of the Artifact market
* Added eastern watchtower to central district of the Artifact market
* Added western watchtower to central district of the Artifact market
* Added southern watchtower to central district of the Artifact market
* Added the black keep to central district of the Artifact market
* Added ability to speak to local Rihhm villagers (10 unique dialogues)
* Added ability to speak to champion of Rihhm
* [Added ability to visit local farm in Rihhm](https://imgur.com/ubr4WJv)
* Added Yurik the oppressor and fort gorthmek take gold from mystery slaver occasionally
* Added Yurik the oppressor and fort gorthmek can seize tribute sent by mystery slaver (1 in 4 chance)
* Added large library to the artifact market mage quarter (29 readable minibooks)
* Added tavern to the adventurers quarter
* Added Yurik the oppressor can rob Rihhm
* Added Yurik the oppressor can kill Rihhm locals
* Added 740 new scorpion types to the scorpion fighting pit in the east
* Added 2 new dialogues to mystery slaver
* Added ability to directly hire a hero when capturing fort gorthmek
* [Added ability to speak to Yurik the oppressor in fort gorthmek](https://imgur.com/9w25lUK)
* Added secret debug code (enter 74 while in orc owned fort gorthmek) gives 10k to Yurik which triggers fort upgrade
* Made a new screen for defeating Fort Gorthmek
* Added fort gorthmek attack option now shows how many troops they have
* Added ability for Yurik the Oppressor to upgrade fort gorthmek (if he reaches 10k)

**NEW FACES AND FACE GENERATION SYSTEMS**

Been adding lots of new faces to this build including completely
overhauling the orc face generator and splitting it into two, the
old orc faces now just applying to the 'Ork' race, and the new
kind of orc faces used for 'Orc's and 'Orclings' (also in regards
to the Ogre thing, I know, I updated the system twice because
this update has been in development for a long time)

* Added 8.6 billion gnome faces (8'652'924'576)
* Added 433'230'336 Protofolk faces (was 48'787'200)(now 482'017'536)
* Made Orc faces specifically only for the race 'Orks'
* [Reworked Orc face generator and replace old system \(now over 50 trillion brand new orc faces\)](https://imgur.com/fFh7s1A)
* Added Ork face generator to extras screen
* Added over 800 billion dwarf faces (now 1 trillion of them!)
* Added some new ogre parts and 2 new jawline types for ogres (was 198 million faces, now 641 million)
* Added over 1.1 trillion new ogre faces (was 641 million)

**NEW MONSTERS**

Not a big expansion but a few extra parts

* Added head fins part to monster generator (headbutt spikes)
* Added three new random building generator tilesets
* Added pignose rectangle monster part (no attack bonus)
* Added tree trunk body to monster generator
* Added spiked feet monster part
* Added guidelines in monster part generator

**NEW NAMES**

Added lots of new names, mainly for humans but also for some other
races, just to stop the characters you encounter getting to samey, personally
the human names started getting a little stagnant, not any more!

* Added 181 new human names
* Added 7 new Ogre names
* Added 5 new Abomination names
* Added 17 new Skeerok Names
* Added 15 new Ent names
* Added 5 new goblin names
* Added 10 new demon names
* Added a new centaur and minotaur name (Grimhoof)
* Added new vampire name 'Redtooth'
* Added 10 beard-based new dwarf names

**NEW END OF TURN EVENTS**

There are a few random end of turn events, but too few
and many that repeat, so I set out to make more!

* Added random chance all independent rulers can be killed each year or die of old age
* Added capture land end of turn event for all independent kingdoms
* Added purchase land end of turn event for all independent kingdoms
* Added battle with bandits end of turn event for all independent kingdoms
* Added trade boost end of turn event for all independent kingdoms
* Added nomadic warband end of turn event for all independent kingdoms
* Added knights join end of turn event for all independent kingdoms
* Added riot end of turn event for all independent kingdoms
* Added unknown theif end of turn event for all indpendent kingdoms
* Added small band of bandits joins aslona end of turn event (0 or less public op)
* Added warband of bandits joins aslona end of turn event (-20 or less public op)
* Added small party of soldiers abandon their posts end of turn event (0 or less public op)
* Added large detachment of soldiers abandon their posts end of turn event (-20 or less public op)
* Made slaves escape end of turn event randomized instead of 5 slaves now between 3 and 9
* Made trade caravan end of turn encounter only possibly if you have a trade post
* Made wealthy noble end of turn event 20x rarer

**NAME SUFFIXES**

Still working on adding more negative suffixes, so here's another lot

* Added new name suffix 'Darknessborn' (+60 battlescore)
* Added new name suffix 'Heart-Eater' (+39 battlescore)
* Added new name suffix 'the Offended' (-15 battlescore)
* Added new name suffix 'Steelfoot' (+32 battlescore)
* Added new name suffix 'Redfoot' (+15 battlescore)
* Added new name suffix 'Greenfoot' (+14 battlescore)
* Added new name suffix 'Bluefoot' (+15 battlescore)
* Added new name suffix 'Blackfoot' (+16 battlescore)
* Added new name suffix 'Greyfoot' (+15 battlescore)
* Added new name suffix 'Whitefoot' (+15 battlescore)
* Added new name suffix 'Purplefoot' (+1 battlescore)
* Added new name suffix 'Yellowfoot' (+2 battlescore)
* Added new name suffix 'Amberfoot' (+16 battlescore)
* Added new name suffix 'Grassfoot' (+16 battlescore)
* Added new name suffix 'Waterfoot' (+16 battlescore)
* Added new name suffix 'Earthfoot' (+16 battlescore)
* Added new name suffix 'Sunfoot' (+16 battlescore)
* Added new name suffix 'Moonfoot' (+16 battlescore)
* Added new name suffix 'Orangefoot' (+15 battlescore)
* Added new name suffix 'Ironfoot' (+29 battlescore)
* Added new name suffix 'Goldfoot' (+28 battlescore)
* Added new name suffix 'Bladefoot' (+32 battlescore)
* Added new name suffix 'Bowfoot' (+27 battlescore)
* Added new name suffix 'Badfoot' (-3 battlescore)
* Added new name suffix 'Mouldfoot' (-10 battlescore)
* Added new name suffix 'Dirtyfoot' (-5 battlescore)
* Added new name suffix 'the Boot' (+26 battlescore)
* Added new name suffix 'the Bitten' (-4 battlescore)
* Added new name suffix 'the Gangrenous' (-15 battlescore)
* Added new name suffix 'of Blackrow' (+33 battlescore)
* Added new name suffix 'of Dockrow' (+30 battlescore)
* Added new name suffix 'of the Slums' (-2 battlescore)
* Added new name suffix 'of Guildrow' (+10 battlescore)
* Added new name suffix 'the Forgotten Hero' (+40 battlescore)
* Added new name suffix 'the Forgotten General' (+42 battlescore)
* Added new name suffix 'the Forgotten Captain' (+15 battlescore)
* Added new name suffix 'the Forgotten Warlord' (+35 battlescore)
* Added new name suffix 'the Forgotten Champion' (+36 battlescore)
* Added new name suffix 'the Forgotten Knight' (+32 battlescore)
* Added new name suffix 'the Forgotten Warrior' (+25 battlescore)
* Added new name suffix 'the Forgotten Lord' (+39 battlescore)
* Added new name suffix 'the Forgotten King' (+45 battlescore)
* Added new name suffix 'the Moonskin' (+23 battlescore)
* Added new name suffix 'the Moonlight' (+50 battlescore)
* Added new name suffix 'the Sunlight' (+50 battlescore)
* Added new name suffix 'the Flea' (-25 battlescore)
* Added new name suffix 'the Laughing Stock' (-14 battlescore)
* Added new name suffix 'the Well Fed' (+5 battlescore)
* Added new name suffix 'the Limp' (-9 battlescore)
* Added new name suffix 'the Creep' (+5 battlescore)
* Added new name suffix 'the Creepy' (+15 battlescore)
* Added new name suffix 'the Befouled' (-15 battlescore)
* Added new name suffix 'the Brick' (+39 battlescore)
* Added new name suffix 'the Barrel' (+34 battlescore)
* Added new name suffix 'the Mast' (+49 battlescore)
* Added new name suffix 'the Able' (+9 battlescore)
* Added new name suffix 'the All-fair' (+10 battlescore)
* Added new name suffix 'the Ambitious' (+20 battlescore)
* Added new name suffix 'the Ill-fated' (-35 battlescore)
* Added new name suffix 'the Badly Endowed' (-10 battlescore)

**NEW CREATURES**

Relating to the new races you may find, these creatures will
also have the chance of appearing your worlds now.

* Added Meerkat creature
* Added Antelope creature
* Added Weasel creature
* Added Chipmunk creature
* Added Seal creature
* Added Hippo creature
* Added Chicken creature
* Added Wombat creature
* Added Dingo creature
* Added Ox creature
* Added Oryx creature
* Added Camel creature
* Added Koala creature
* Added Capybara creature
* Added Warthog creature
* Added Walrus creature
* Added Grasshopper creature

**UNIT TYPES**

Added a bunch of new unit types because expanding content is
never a bad idea right?

* Added new unit type 'Dog-Rider'
* Added new unit type 'Skullstealer'
* Added new unit type 'Camelman'
* Added new unit type 'Swordling'
* Added new unit type 'Spearline'
* Added new unit type 'Daggerling'
* Added new unit type 'Axeling'
* Added new unit type 'Bladeling'
* Added new unit type 'Maceling'
* Added new unit type 'Hammerling'
* Added new unit type 'Pikeling'
* Added new unit type 'Shieldling'
* Added new unit type 'Halberdling'
* Added new unit type 'Fear-Spreader'
* Added new unit type 'Destroyer'

**NEW DIALOGUES**

Now people across the realm have more to say! too much in fact

* Added 5 new nomad dialogues
* Added 5 sewer dialogues
* Added 5 smallhaven village dialogues
* Added 5 generic village dialogues
* Added 5 Advices for throne room and Gar'Gallock
* Added 5 Baiaa dialogues
* Added 5 new advices to gargallock and throne room advisors

**EAST DOCK COMPANY**

Now in dockrow of the blackmarket you can find a place called East
Dock trading company, and with them undertake trading ventures
to earn yourself some extra gold.

* [Added East Dock trading company to dockrow blackmarket](https://imgur.com/q6RIZMN)
* Added ability to speak to east dock company master
* Added ability to run trading ventures from the east dock company for profit (credit Vylcount)

**NEW RACES**

Added a crapton of creature based races that can be generated in
your world now!

* Added New Race 'Grasshopper Folk'
* Added New Race 'Grasshoppermen'
* Added New Race 'Were-Grasshoppers'
* Added New Race 'Evolved Grasshoppers'
* Added New Race 'Half-Grasshoppers'
* Added New Race 'Shapeshifting Grasshoppers'
* Added New Race 'Walrus Folk'
* Added New Race 'Walrusmen'
* Added New Race 'Were-Walrus'
* Added New Race 'Evolved Walrus'
* Added New Race 'Half-Walrus'
* Added New Race 'Shapeshifting Walrus'
* Added New Race 'Warthog Folk'
* Added New Race 'Warthogmen'
* Added New Race 'Were-Warthogs'
* Added New Race 'Evolved Warthogs'
* Added New Race 'Half-Warthogs'
* Added New Race 'Shapeshifting Warthogs'
* Added New Race 'Antelope Folk'
* Added New Race 'Antelopemen'
* Added New Race 'Were-Antelopes'
* Added New Race 'Evolved Antelopes'
* Added New Race 'Half-Antelopes'
* Added New Race 'Shapeshifting Antelopes'
* Added New Race 'Meerkat Folk'
* Added New Race 'Meerkatmen'
* Added New Race 'Were-Meerkats'
* Added New Race 'Evolved Meerkats'
* Added New Race 'Half-Meerkats'
* Added New Race 'Shapeshifting Meerkats'
* Added New Race 'Weasel Folk'
* Added New Race 'Weaselmen'
* Added New Race 'Were-Weasels'
* Added New Race 'Evolved Weasels'
* Added New Race 'Half-Weasels'
* Added New Race 'Shapeshifting Weasels'
* Added New Race 'Chipmunk Folk'
* Added New Race 'Chipmunkmen'
* Added New Race 'Were-Chipmunks'
* Added New Race 'Evolved Chipmunks'
* Added New Race 'Half-Chipmunks'
* Added New Race 'Shapeshifting Chipmunks'
* Added New Race 'Seal Folk'
* Added New Race 'Sealmen'
* Added New Race 'Were-Seals'
* Added New Race 'Evolved Seals'
* Added New Race 'Half-Seals'
* Added New Race 'Shapeshifting Seals'
* Added New Race 'Hippo Folk'
* Added New Race 'Hippomen'
* Added New Race 'Were-Hippos'
* Added New Race 'Evolved Hippos'
* Added New Race 'Half-Hippos'
* Added New Race 'Shapeshifting Hippos'
* Added New Race 'Chicken Folk'
* Added New Race 'Chickenmen'
* Added New Race 'Were-Chickens'
* Added New Race 'Evolved Chickens'
* Added New Race 'Half-Chickens'
* Added New Race 'Shapeshifting Chickens'
* Added New Race 'Wombat Folk'
* Added New Race 'Wombatmen'
* Added New Race 'Were-Wombats'
* Added New Race 'Evolved Wombats'
* Added New Race 'Half-Wombats'
* Added New Race 'Shapeshifting Wombats'
* Added New Race 'Dingo Folk'
* Added New Race 'Dingomen'
* Added New Race 'Were-Dingos'
* Added New Race 'Evolved Dingos'
* Added New Race 'Half-Dingos'
* Added New Race 'Shapeshifting Dingos'
* Added New Race 'Ox Folk'
* Added New Race 'Oxmen'
* Added New Race 'Were-Oxs'
* Added New Race 'Evolved Oxs'
* Added New Race 'Half-Oxs'
* Added New Race 'Shapeshifting Oxs'
* Added New Race 'Oryx Folk'
* Added New Race 'Oryxmen'
* Added New Race 'Were-Oryxs'
* Added New Race 'Evolved Oryxs'
* Added New Race 'Half-Oryxs'
* Added New Race 'Shapeshifting Oryxs'
* Added New Race 'Camel Folk'
* Added New Race 'Camelmen'
* Added New Race 'Were-Camels'
* Added New Race 'Evolved Camels'
* Added New Race 'Half-Camels'
* Added New Race 'Shapeshifting Camels'
* Added New Race 'Koala Folk'
* Added New Race 'Koalamen'
* Added New Race 'Were-Koalas'
* Added New Race 'Evolved Koalas'
* Added New Race 'Half-Koalas'
* Added New Race 'Shapeshifting Koalas'
* Added New Race 'Capybara Folk'
* Added New Race 'Capybaramen'
* Added New Race 'Were-Capybaras'
* Added New Race 'Evolved Capybaras'
* Added New Race 'Half-Capybaras'
* Added New Race 'Shapeshifting Capybaras'

**BUGFIXES**

More bugs that your local park... but they've been caught!

* Fixed devastating text bug (credit Niklas)
* Fixed Decide text bug (credit Niklas)
* Fixed extra 'the' in croll advice (credit Niklas)
* Fixed 'I not one of them' text bug (credit Niklas)
* Fixed time condition text bug (credit Niklas)
* Fixed the ability to destroy the goblin kingdoms multiple times for the same rewards
* Fixed no message when you can't afford to hire thickblood tavern bandits
* Fixed blackmarket slums district name tag
* Fixed Brawl pit 5gold fight entry fee was never taken
* Fixed destroyed harvest stone explore name not changing
* Fixed destroyed doomstone explore name not changing
* Fixed typo in Marius the tribute book in the village of Asurak
* Fixed dumb ally ruler 'when I forget' text bug
* Fixed 0 of your soldiers desert you message bug
* Fixed Southern travel guide 'Southern Cosst' text bug
* Fixed the layout of lots of Baiaa dialogues with no lines between pauses
* Fixed Baiaa Mazegnome Elizadink Humpleburt's Hair being bugged when you speak to her
* Fixed many Rihhm village typos
* Fixed elder of the leader of the village text bug
* Fixed current gold not displayed in hire a hero screen
* Fixed spacing issues with gorthmek and hire hero lines
* Fixed hiring champion keeping you in the hire menu
* Fixed hiring champion leaving blank spot from the champion you hired
* Fixed mystery slaver punctuation missing
* Fixed your gold and pits gold not shown when betting on a scorpion fight
* Fixed Scorpion pit allowing bets when it has no money
* Fixed menu saying the pit has 0 gold and replaced it with seperate text
* Fixed Gorthmek telling you you have 0 soldiers instead of saying none
* Fixed pit champion over time health decay not happening unless seen
* Fixed blackmarket house marked x not working bug
* Fixed duplicate the when special leaders visit your celebration event
* Fixed end of turn income not being added to total gold earned in end of turn reports
* Fixed brawl champions not showing trophies properly
* Fixed Pit champion injury text spacing being bugged
* Fixed healthmod system in the brawl pit not working
* Fixed Rhesus the slayer debug option having the wrong label when used
* Fixed adventurer recruiting game crash bug
* Fixed monfort mine prospecting label bug

**EVERYTHING ELSE**

Here's everything else, new jokes, roof tiles, and some other
generic tweaks and additions.

* Updated new game intro text layout
* Added 7 roof tiles to the building generator
* Added two new jokes (a dwarf joke and a goblin joke)
* Added 4 new crowns
* Increased cost of hiring goblin to 6 by default (but randomised between 3 and 13)
* Removed the temple of death template location from Baiaa as it wasn't being used
* Added '475' cheat to cancel the timed game-mode and make your game infinite
* Reduced hiring champion cost by 10x
* Added Orc Concept Faces.txt to the Extras folder
* Added Orc Ears.txt to the Extras folder
* Added new face generation notes and logs.txt to warsim extras
* Added Unexploration debug code 480 (to test new maps)
* Added Aslona Banner to captured blackmarket central graphic (as stated in description of central)
* Added ability to sell bluetrii in blackmarket bluetrii stall (credit Vylcount)
* Made Brawl Pit betting gold randomised each season

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