Warsim 0.7.1.5
Another little update, not as big as the last one but still packed with a fair bit of stuff, the main additions to this update are some exploration stuff, lots of new names and some new systems with dialogue as well as origin stories! Enjoy :)
**MAIN STUFF**
* Added 60 random origin stories for mercenary companies
* Added 1 billion protofolk faces (4x as many as before)
* Added random rare chance that blackmarket ruler can appear to watch champion fights in the fighter's pit
* Added new information options for attacking bandits and rebels (credit defender)
**NEW DIALOGUES**
Now every more stuff being said, in fact, everyone's saying stuff
now, too much stuff is being said.
* Added new dyamic tavern dialogue system where each bar shares different pools of comments based on location
* Added 20 Dragons kneecap tavern dialogues
* Added 20 pitside tavern dialogues
* Added 10 Blackrow tavern dialogues
* Added 10 Thickblood tavern dialogues
* Added 13 Artifact market tavern dialogues
* Added 5 Silver Staff tavern dialogues
* Added 5 Three Blades tavern dialogues
* Added 11 generic northern tavern dialogues
* Added 10 generic universal tavern dialogues
* Added 6 generic blackmarket tavern dialogues
* Added 5 new Arasuk dialogues
* Added 10 Shaian Dialogues
* Added 5 new Gorthmek dialogues
**EXPLORATION EXPANDED**
Lots of new areas and things to in older ones
with this update.
* Added Mag's soup kitchen to Dockrow
* Added storyteller's hut to Rihhm (3 stories)
* Added explorable abandoned hut to blackrow in the blackmarket
* Added the brotherhood of the doomstone to blackrow
* Added ability to speak to Doran of the three blades inn's father, Diran
* Added random chance that Eswin elfhater (owner of dragon's kneecap tavern in guildrow) will get involved occasionally in brawls in his bar
* Added rare chance slavers den in blackmarket will sell 100 slaves to the slavers fort
* Added -3 public opinion for destroying wagon man's post (credit defender)
* Added -3 public opinion for destroying gift tree (credit defender)
* Added chance of not losing public opinion when destroying doomstone (credit defender)
* Added +5 public opinion for destroying slavers fort (credit defender)
* Made Arasuk's elder a little less friendly (credit defender)
* Gave three blades bartender a description (credit defender)
* Added ability to ask for trade with snowfolk (credit defender)
* Added ability to ask snowfolk chief how many people are in the village
* Added description to the silver staff item in the silver staff tavern (credit defender)
* Added random dynamic reward for destroying Assurak camp (peasants, soldiers, gold)
* Added rare chance strongth can appear in the Dragon's Kneecap brawls
**NEW NAMES**
Can never have too many potential character names
now we've got even more, this time I tried to delve
into other races who've not had much love
* Added 25 new dwarf names
* Added 5 new goblin names
* Added 26 new demon names
* Reworked golem names (almost 40 new names)
* Added 35 new mushroom man names (using latin mushroom genus names)
* Added 11 new grumpkin names
* Added 5 new underling names
* Added 21 new Gog names
* Added 18 Godlings names
* Added 6 witch names
* Added 10 new merman names
* Added 6 new abomination names
* Added 125 new orc names
**CELEBRATIONS EXPANDED (a little bit)**
This update sees a few improvements to celebrations, namely
the drunk throne room events have been diversified so now there
are a few more you can expect, as well as more gifts and comments
from your guests too, hopefully making things a lot more random.
also three new possible guests.
* Added chance for leader of Rihhm to come to celebration event (if you are trading with Rihhm)
* Added chance for Blackmarket Fighter's Pit champ to come to celebration event (if you own blackmarket)
* Added chance for Brawl Pit champ to come to celebration event (if you own the brawl pit)
* Added 20 new comments from guests in celebration events
* Added bluetrii fruit gift for celebration events
* Added map of the near north gift for celebration events
* Added donation to the slums gift for celebration events
* Added slave soldiers gift for celebration events
* Added rambling drunk celebration throne room encounter
* Added you're a good guy celebration throne room encounter
* Added singing drunk man celebration throne room encounter
* Added hiccuping drunk man celebration throne room encounter
* Added two arguing drunks celebration throne room encounter
* Added man soiled himself celebration throne room encounter
**NEW UNIT TYPES**
A few new unit types to mix it up a bit more.
* Added new unit type 'Freedom Fighter'
* Added new unit type 'Bannerman'
* Added new unit type 'Guardsman'
* Added new unit type 'Hired Sword'
* Added new unit type 'Hired Axe'
**THRONE ROOM**
Mostly tweaks and a few small new additions
* Made cursed man throne room encounter rarer
* Increased cost of silver tongue throne room encounter (credit defender)
* Added new outcome for giving 100 gold to begging kid in throne room
* Added smallhaven complainer throne room new dialogue option
* Added soldier punched wife throne room encounter
* Made forgive outlaws encounter rarer
* Added ability to kill impudent slave in slave assault encounter (credit defender)
* Added ability to rate bards jokes as 'ok' instead of just great or terrible (credit defender)
**NAME SUFFIXES**
Added another heap of name suffixes to keep the world fresh
I really like 'the Great and Powerful' because it sounds awesome
big thanks to Bookrage for some cracking suggestions for new
name suffixes too.
* Added new name suffix 'Black-Eyes' (+5 battlescore)
* Added new name suffix 'Red-Eyes' (+5 battlescore)
* Added new name suffix 'Brown-Eyes' (+5 battlescore)
* Added new name suffix 'Green-Eyes' (+5 battlescore)
* Added new name suffix 'the Great and Powerful' (+75 battlescore)
* Added new name suffix 'Redblade' (+38 battlescore)
* Added new name suffix 'Blackblade' (+37 battlescore)
* Added new name suffix 'Whiteblade' (+32 battlescore)
* Added new name suffix 'Swiftblade' (+37 battlescore)
* Added new name suffix 'Fastblade' (+37 battlescore)
* Added new name suffix 'Longblade' (+33 battlescore)
* Added new name suffix 'Quickblade' (+35 battlescore)
* Added new name suffix 'Shortblade' (+26 battlescore)
* Added new name suffix 'Sharpblade' (+31 battlescore)
* Added new name suffix 'Greenblade' (+31 battlescore)
* Added new name suffix 'Bloodblade' (+39 battlescore)
* Added new name suffix 'Dirtblade' (+34 battlescore)
* Added new name suffix 'Wetblade' (+27 battlescore)
* Added new name suffix 'the Slab' (+30 battlescore) (credit Bookrage)
* Added new name suffix 'the Solemn' (+12 battlescore) (credit Bookrage)
* Added new name suffix 'Emerald-Eyes' (+25 battlescore) (credit Bookrage)
* Added new name suffix 'the Deathmarked' (+10 battlescore) (credit Bookrage)
* Added new name suffix 'the Gnawer' (+22 battlescore) (credit Bookrage)
* Added new name suffix 'the Gnasher' (+21 battlescore) (credit Bookrage)
* Added new name suffix 'the Gnarled' (+2 battlescore) (credit Bookrage)
* Added new name suffix 'the Haggered' (-5 battlescore) (credit Bookrage)
* Added new name suffix 'the Hypocrite' (-2 battlescore) (credit Bookrage)
* Added new name suffix 'the Hypnotist' (+20 battlescore) (credit Bookrage)
* Added new name suffix 'the Hypnotized' (-10 battlescore) (credit Bookrage)
* Added new name suffix 'the Hopeless' (-5 battlescore) (credit Bookrage)
* Added new name suffix 'the Hopeful' (+5 battlescore) (credit Bookrage)
* Added new name suffix 'the Sunscorched' (-5 battlescore) (credit Bookrage)
* Added new name suffix 'the Dangerous' (+40 battlescore) (credit Bookrage)
* Added new name suffix 'the Endangered' (-15 battlescore) (credit Bookrage)
* Added new name suffix 'the Drained' (-10 battlescore) (credit Bookrage)
* Added new name suffix 'the Fearful' (-6 battlescore) (credit Bookrage)
* Added new name suffix 'the Murderous' (+39 battlescore) (credit Bookrage)
* Added new name suffix 'the Versatile' (+36 battlescore) (credit Bookrage)
* Added new name suffix 'the Zodiac' (+18 battlescore) (credit Bookrage)
* Added new name suffix 'the Grotesque' (+12 battlescore) (credit Bookrage)
* Added new name suffix 'the Honorless' (+15 battlescore) (credit Bookrage)
* Added new name suffix 'the Horrid' (+10 battlescore) (credit Bookrage)
* Added new name suffix 'the Juggler' (+6 battlescore) (credit Bookrage)
* Added new name suffix 'the Nobody' (+1 battlescore) (credit Bookrage)
* Added new name suffix 'the Monk' (+5 battlescore) (credit Bookrage)
* Added new name suffix 'the Feral' (+10 battlescore)
* Added new name suffix 'Maidensbane' (+12 battlescore)
* Added new name suffix 'the Overworked' (-20 battlescore)
* Added new name suffix 'the Flagbearer' (+5 battlescore)
* Added new name suffix 'the Bannerman' (+6 battlescore)
* Added new name suffix 'the Snotty' (-8 battlescore)
* Added new name suffix 'the Devout' (+5 battlescore)
* Added new name suffix 'the Devil' (+60 battlescore)
* Added new name suffix 'the Devilish' (+15 battlescore)
* Added new name suffix 'the Freedom Fighter' (+31 battlescore)
* Added new name suffix 'the Rebelious One' (+19 battlescore)
* Added new name suffix 'the Farter' (+1 battlescore)
* Added new name suffix 'the Flatulent' (+1 battlescore)
* Added new name suffix 'the Over Fed' (-6 battlescore)
* Added new name suffix 'the Guardian of the Key' (+35 battlescore)
* Added new name suffix 'the Dogwalker' (+3 battlescore)
* Added new name suffix 'the Treelover' (+5 battlescore)
* Added new name suffix 'the Tree' (+12 battlescore)
**BLACKMARKET HERALD ADDITIONS**
A little extra work done on the blackmarket newspaper
with it now having a few more events
* Added Incredibly weak guards blackmarket news event
* Added hire mercenary blackmarket news event
* Added failed robbery blackmarket news event
* Added strongth appears in blackmarket newspaper rarely
**BUGFIXES**
Thanks again to vylcount for so many of these bug finds, now the game
is a little less buggy
* Fixed generating indpendent lords screen missing punctuation
* Fixed 'an famous knight' text bug in throne room
* Fixed throne room missing encounter text for questing knight
* Fixed missing blackmarket news text
* Fixed map spacing problem in far north
* Fixed goblin krut and erak troops listed as man in diplomacy screen
* Fixed blackmarket leader line spacing bug
* Fixed blackmarket goblin leader guards not being green
* Fixed necro blackmarket leader graphic bug
* Fixed bug with leaders being assassinated and replaced with human leaders regardless of what race the kingdom is
* Fixed forbidden museum jar of blood graphic bug
* Fixed volunteers asking for payrises (credit defender)
* Fixed shaian locals having ascii not blocked by ascii filter (credit defender)
* Fixed coastal explore throne room encounter having ascii not blocked by ascii filter (credit defender)
* Fixed coastal armoury having sandman taverns description (credit defender)
* Fixed I see gods tavern dialogue not making complete sense
* Fixed save breaking bug involving newspapers
* Fixed snowfolk village 'notherner' text bug
* Fixed Doran of Three blades having Nugmeek of Silver staffs face when asked a certain question
* Fixed snowfolk village grammatical error
* Fixed strongth's hair graphic being bugged
* Fixed wilderman village description when destroyed (credit defender)
* Fixed missing wildhome description when destroyed (credit defender)
* Fixed missing magic farm description when destroyed (credit defender)
* Fixed no screen for destroyed scorpion pit (credit defender)
* Fixed combat academy having no text for being destroyed (credit defender)
* Fixed independent leaders from animal races not using animal race naming system
* Fixed independent lords from animal races not using the animal race naming system
* Fixed adventurer groups from animal races not using the animal race naming system
* Fixed gamemasters with a skill level over 99 being unfirable
* Fixed ability to trick gamemasters into to playing caverns and cave trolls before they have learned it by pressing 7
* Fixed gamemasters refusing to play rock paper scissors with you
* Fixed concept half-orc and concept doodles Apr2018 being inaccessible in extras menu
* Fixed snowfolk villagers faces being brown instead of pale white
* Fixed rebel criminal justice encounters having a flawed set up in throne room (credit defender)
* Fixed changeling appearing when you block rabble (credit defender)
* Fixed nervous rebels appearing in throne room when rebellion is over (credit defender)
* Fixed working with bandits encounter confusing with goblins (credit defender)
* Fixed two name suffixes being bugged out (the portly and the virgin) (credit Defender)
**EVERYTHING ELSE**
* Added 10 new currency parts
* Added 12 new flag parts
* Added 10 new goblin tribe flag parts
* Added 5 new currency types
* Updated ruined Assurak camp graphic
* Made land tax take and give more public opinion (credit defender)
* Made it so that bandit truce only collapses if you go through with attacking them not just looking at the attack menu
* Added ex slaves don't join you in blackmarket if you have slaves or slavesoldiers (credit defender)
* Updated snowfolk chief graphic to have a coloured helmet and pale white skin
* Removed temple of the red stone ruins (credit defender)
* Added new monster part 'baggy loose skin legs and claws'
* Nerfed trade post cost (credit defender)
* Made it so that when new kingdoms are formed (using debug or by conqeuring all and getting a fresh set) creature races naming system is reworked insted of using the same one
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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