Warsim 0.7.1.6
Don't know if I'll be able to keep this update pace up much longer but another relatively decent sized update again, lots of interesting stuff in this one.
**MINOR BANDITS REWORKED**
This is a pretty big one, now just like your start as a king, the game will randomly set the scenario for bandits, meaning Phenor can be almost three times as strong, the minor bandits can be half as strong, only have one single land each, or not exist at all.
* Now minor bandit groups starting troops can be as low as 40 per land and as high as 260 per land (previously preset at 100)
* Added custom game options ability to have bandit scenario how you want it
* Now minor bandits and the hordes situation are procedural (No minor bandits, Minor bandits with 1 land)(Minor bandits with less land)(Bandit horde can be normal or twice as strong)
**COOL BUT CATEGORYLESS STUFF**
Some cool stuff that doesn't fit anywhere, now when you assimilate mercenary groups into your own army, their leader can sometimes join your directly as a hero if you have some slots, also wasted races get their own screen and hiring heroes to run fortresses is now much easier as you can do it directly from the screen even if you have no hero.
* Added chance that mercenary leader of assimilated group becomes a hero for you if there is a slot free
* Made mercenary group breaking off from you rarer if you try to assimilate them
* Added special wasted race diplomacy screen
* Added ability to instate a hero if you don't have one at Fort Kullak
* Added ability to instate a hero if you don't have one at Fort Northwatch
* Added ability to instate a hero if you don't have one at Fort Aslona
**BLACKMARKET GROWTH**
This is one of the biggest things, If you take over the market you will appear on the monument of kings and you will get more joiners if you are the leader of the blackmarket, also when attacking the market there are now tons of dynamic responses the leader of the market will give to you, including trying to reason to you, hiring troops to back them up and even offering to rock paper scissors with you over who gets to keep the market.
* Now your name will appear on the monument of kings in the black market if you capture it
* Added trio of goblins join you blackmarket encounter
* Added Large and merry band of goblins join you blackmarket encounter
* Added Large local clan of goblins join you blackmarket encounter
* Added trio of bandits join you blackmarket encounter
* Added trio of peasants join you blackmarket encounter
* Added large local clan of peasands join you blackmarket encounter
* Added local bandit clan join you blackmarket encounter
* Now if you attack the blackmarket they will not allow you in until you capture it or their leader dies
* Added goblin blackmarket leader can have random army of goblins assist him when you attack
* Added Bandit King blackmarket leader can have massive bandit army join him when you attack
* Added Bandit warlord blackmarket leader can have large bandit army join him when you attack
* Added weird blackmarket leader can challenge you to rock paper scissors to decide who gets the market if you attack
* Added nice blackmarket leader can ask you politely to not attack (4 different possible dialogues)
* Added nice blackmarket leader can assistance from large local populace if you attack
* Added dynamic chance all blackmarket leaders will hire bandits from wild north merc post to help you attack
**NEW DIALOGUES**
A handful of new comments and things said by gorthmek orcs, three blades patrons and scorp pit fans.
* Added 5 scorpion pit dialogues
* Added 5 new gorthmek orc dialogues
* Added 5 three blades tavern dialogues
**MERCENARY ORIGINS**
Now a crapton more stories for mercenary origins to keep it interesting, I want to ensure you don't see the same origin stories very often at all.
* Added stolen as children merc origin story
* Added ancient stone protectors merc origin story
* Added remorseless merc origin story
* Added cursed soldiers merc origin story
* Added civilisation killer merc origin story
* Added bored townsmen merc origin story
* Added efficient witch killers merc origin story
* Added old goblin hunters merc origin story
* Added deformed men merc origin story
* Added second and third born merc origin story
* Added unconquerable merc origin story
* Added unemployed woodcutters merc origin story
**NEW UNIT TYPES**
Bonelancer's sound terrifying
* Added new unit type 'Bonelancer'
* Added new unit type 'Corpsemaker'
* Added new unit type 'Dual Weilder'
* Added new unit type 'Duelist'
* Added new unit type 'Hunter'
* Added new unit type 'Beast Hunter'
**ADVENTURER LOOT**
Now more random stuff for adventurers to find when looting and exploring.
* Added 'golden apple' to adventurer quest loot (Worth 120 gold)
* Added 'tome believed to hold the answer to life' to adventurer quest loot (Worth 1500)
* Added 'Rare erotic ancient tome' to adventurer quest loot (Worth 300 gold)
* Added 'enchanted hour glass' to adventurer quest loot (worth 650 gold)
* Added 'fragment of a titan's skull' to adventurer quest loot (worth 350 gold)
* Added 'flake of a god's skin' to adventurer quest loot (worth 1000 gold)
* Added 'vial of demon's blood' to adventurer quest loot (worth 120 gold)
* Added 'famous barbarians axe' to adventurer quest loot (worth 350 gold)
* Added 'pile of old news scrolls' to adventurer quest loot (worth 10 gold)
**NAME SUFFIXES**
A lot of new name suffixes, the self proclaimed demi-god name has two instances, one is where the person is full of crap and the other is where they may actually be a demi-god, meaning you could get some more interesting characters.
* Added new name suffix 'the Remarkable' (+35 battlescore)
* Added new name suffix 'the Dagger Hurler' (+23 battlescore)
* Added new name suffix 'the Thrower' (+12 battlescore)
* Added new name suffix 'the Blade Thrower' (+27 battlescore)
* Added new name suffix 'the Axe Thrower' (+32 battlescore)
* Added new name suffix 'the Javellin Thrower' (+33 battlescore)
* Added new name suffix 'the Spear Thrower' (+32 battlescore)
* Added new name suffix 'the Dagger Thrower' (+25 battlescore)
* Added new name suffix 'the Gifted' (+32 battlescore)
* Added new name suffix 'the Gifted One' (+34 battlescore)
* Added new name suffix 'the Worm' (-5 battlescore)
* Added new name suffix 'the Two-Teeth' (-2 battlescore)
* Added new name suffix 'of the Winter' (+29 battlescore)
* Added new name suffix 'of the Summer' (+25 battlescore)
* Added new name suffix 'of the Spring' (+26 battlescore)
* Added new name suffix 'of the Autumn' (+25 battlescore)
* Added new name suffix 'the Oppressor of Souls' (+44 battlescore)
* Added new name suffix 'the Existence Demolisher' (+42 battlescore)
* Added new name suffix 'the Brain Basher' (+39 battlescore)
* Added new name suffix 'the Skin Eater' (+34 battlescore)
* Added new name suffix 'the Warden of Domains' (+40 battlescore)
* Added new name suffix 'the Firestarter' (+29 battlescore)
* Added new name suffix 'the Champion of Men' (+38 battlescore)
* Added new name suffix 'the Champion of the Trodden' (+34 battlescore)
* Added new name suffix 'the Voiceless' (+15 battlescore)
* Added new name suffix 'The Voiceless One' (+29 battlescore)
* Added new name suffix 'the Squirmer' (-10 battlescore)
* Added new name suffix 'the Self-Proclaimed Demi-God' (+120 battlescore)
* Added new name suffix 'the Self-Proclaimed Demi-God' (+5 battlescore)
* Added new name suffix 'the Adored Savior' (+45 battlescore)
* Added new name suffix 'the Mentor' (+30 battlescore)
* Added new name suffix 'Doomwhisper' (+29 battlescore)
* Added new name suffix 'the Dreadwhisperer' (+29 battlescore)
* Added new name suffix 'the Childeater' (+19 battlescore)
* Added new name suffix 'the Twin' (+5 battlescore)
* Added new name suffix 'the Morbidly Obese' (-25 battlescore)
* Added new name suffix 'Dragonthorne' (+15 battlescore)
* Added new name suffix 'Bringer of Doom' (+39 battlescore)
* Added new name suffix 'Snakeroot' (+15 battlescore)
* Added new name suffix 'Stonebug' (+10 battlescore)
* Added new name suffix 'Emberfist' (+12 battlescore)
* Added new name suffix 'Gorehelm' (+22 battlescore)
* Added new name suffix 'Runestrike' (+16 battlescore)
* Added new name suffix 'Doomblood' (+30 battlescore)
* Added new name suffix 'Frostclaw' (+20 battlescore)
* Added new name suffix 'The Cobra' (+28 battlescore)
* Added new name suffix 'the Champion Of Dragons' (+43 battlescore)
* Added new name suffix 'Bone Hair' (+20 battlescore)
**BUGFIXES**
* Fixed chopped gift tree not updating on explore screen
* Fixed wagon man post text being yellow
* Fixed smallhaven watchtower text colour bug
* Fixed smallhaven watchtower random capitalisations
* Fixed additional information on rebels and bandits screen not clearing
* Fixed diplomat being listed as spymaster in additional information screen
* Fixed text layout on additional information screen
* Fixed blackmarket leader watches pit fight line spacing
* Fixed blackmarket goblin leader not having green skin
* Fixed blackmarket leader will not show up at your celebrations if you have attacked the market during his reign
* Fixed blackmarket lets you in without selecting rules for it when conquering it
* Fixed rebel territory graphic bug
* Fixed typing 11 on adventurer group crashed game bug (credit VineFynn)
* Fixed adventurer's logs being in present tense instead of past tense
* Fixed turning spy reports off disabled vassals tributes
* Fixed turning spy reports off stopped all kingdoms recruiting troops
* Fixed hall of order graphic being bugged
* Fixed hall of order occupied and unoccupied having different graphics
* Fixed Text after founding a hall of order being hidden
* Fixed hall of order kicking you to combat phase
* Fixed main menu image issue
* Fixed 'me my men' yurik the oppressor text bug
* Fixed 'every seen a head split' gorthmek orc text bug
* Fixed no cleared screen when capturing gorthmek
* Fixed cursed man throne room encounter spacing
* Fixed wasting races continue to waste away and create more ruined lands even when they have run out
* Fixed gorthmek kicking you back to main exploration screen
* Fixed 'can only watch on or two' scorp pit dialogue bug
* Fixed arena vs fighter layout
* Fixed mercenary post graphic
* Fixed goblins no longer join you in blackmarket if goblins are banned in the blackmarket
* Fixed refugee camp display bug
* Fixed fort aslona not changing flag if you update the kingdom symbol
**EVERYTHING ELSE**
* Made it so that wasting kingdoms don't always become refugees (now 1 in 3 chance)
* Added 2 new tilesets for procedurally generated buildings
* Reworked two mothers one baby encounter to allow for real gory outcome (more dynamic)
* Added goblin rat hunters random text to smallhaven watchtower
* Added new screen when chopping gift tree
* Added a new roof tile
* Added 5 random outcomes from throwing peasant into lava pit in the south
* Added kingdom symbol flag to Fort Northwatch if captured
* Added kingdom symbol flag to fort Kullak if captured
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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