Warsim 0.7.1.7
Rushed this one out because a pretty serious crash bug was pointed out to me and I need to get it patched as soon as possible but had already gotten into to working on new features and content so I've finished as much as I can and patched the bugs, been a busy one today!
**COOL CATEGORYLESS STUFF**
Lots more ends, a new cool monster head as well as longer lasting monster fights, new people to talk to and trade posts for easier games meaning you don't have to worry before starting trade routes with people... unless you're playing hard mode.
* Added normal, easy and very easy games start you with a level 1 trade post
* Added 705 billion ent faces
* Added 3 headed creature part to monster generator
* Increased minimum land tax x10 (credit defender)
* Doubled monster health for monster fights (credit Defender)
* Added ability to speak to champions in the order of the roses fort (20 unique dialogues)
**THRONE ROOM**
I've done a lot of work this update on the throne room, adding tons of new encounters and modifying a lot of old ones to have more outcomes including a new system used for some encounters which makes the guest completely random from several hundred possible visitors.
* Made knights returning from quests much more common
* Made strange orb encounter slightly rarer
* Added farmer wants to join no reason throne room encounter
* Added farmer nagging wife join throne room encounter
* Added farmer bored join throne room encounter
* Added dared to join throne room encounter
* Added lost a bet throne room encounter
* Added popular to join throne room encounter
* Added desperate for gold throne room encounter
* Created new visitor generator to make encounters a lot more random in throne room
* Made farmer joining encounter dynamic
* Made wedding blessing encounter dynamic
* Made gift given encounter dynamic
* Made magic fruit encounter dynamic
* Added drinking buddy slave encounter
* Made friend of slave encounter rarer
* Added uncle slave encounter
* Added estranged son slave encounter
* Added cousin slave encounter
* Made slave assault encounter dynamic
* Added verbal assault encounter
* Added 5 new intro texts to gold giving goblin encounter
* Added bless birthday throne room encounter
* Added bless birthday throne room encounter
* Added bless baby pig throne room encounter
* Added bless first born throne room encounter
* Added bless sword throne room encounter
* Added bless pie throne room encounter
* Made boy found orb encounter more dynamic
* Added dynamic insults from jester hater
* Made jester hater encounter have dynamic visitor
* Added dynamic response from demon warder throne room
* Added chance demon warder doesn't wear cultist hat
* Added 3 new encounter intro texts for demon warder
* Added two new tyranny accusation dialogues
* Added blackmarket informant throne room encounter
* Added blackmarket freedom seeker throne room encounter
* Made gambler needs gold encounter more dynamic
* Added 2 new gambler intro dialogues
* Added enchanted hourglass throne room quest
**NEW DIALOGUES**
A handful of new dialogues again, got to keep things interesting
* Added 5 Smallhaven dialogues
* Added 10 new snowfolk dialogues
* Added 5 new sewer dialogues
* Added 5 Rihhm dialogues
* Added 5 generic tavern dialogues
**MERCENARY ORIGINS**
Another bunch of origin stories to make mercenaries more unique and interesting
* Added killed goblin warlord and band merc origin story
* Added survivors of a trap merc origin story
* Added gold lovers merc origin story
* Added bullied bullies merc origin story
* Added large northern family merc origin story
* Added trust and friendship merc origin story
* Added tracking ability merc origin story
**NEW UNIT TYPES**
* Added new unit type 'Jouster'
* Added new unit type 'Joustling'
* Added new unit type 'Slugger'
* Added new unit type 'Scrapper'
* Added new unit type 'Bully'
* Added new unit type 'Bloodletter'
* Added new unit type 'Fistfighter'
* Added new unit type 'Brave'
* Added new unit type 'Man-at-arms'
**NEW CREATURES**
Now you can find more bugs in the game, no... not those bugs, the creepy naturey ones
* Added new creature 'Mosquito'
* Added new creature 'Firefly'
* Added new creature 'Locust'
* Added new creature 'Hornet'
* Added new creature 'Cockroach'
* Added new creature 'Cricket'
* Added new creature 'Flea'
* Added new creature 'Praying Mantis'
* Added new creature 'Termite'
**NEW RACES**
Lots of insectoid peoples that can be generated now, felt like we were a bit lacking
* Added New Race 'Mosquito Folk'
* Added New Race 'Mosquitomen'
* Added New Race 'Were-Mosquitos'
* Added New Race 'Evolved Mosquitos'
* Added New Race 'Half-Mosquitos'
* Added New Race 'Shapeshifting Mosquitos'
* Added New Race 'Firefly Folk'
* Added New Race 'Fireflymen'
* Added New Race 'Were-Fireflys'
* Added New Race 'Evolved Fireflys'
* Added New Race 'Half-Fireflys'
* Added New Race 'Shapeshifting Fireflys'
* Added New Race 'Locust Folk'
* Added New Race 'Locustmen'
* Added New Race 'Were-Locusts'
* Added New Race 'Evolved Locusts'
* Added New Race 'Half-Locusts'
* Added New Race 'Shapeshifting Locusts'
* Added New Race 'Hornet Folk'
* Added New Race 'Hornetmen'
* Added New Race 'Were-Hornets'
* Added New Race 'Evolved Hornets'
* Added New Race 'Half-Hornets'
* Added New Race 'Shapeshifting Hornets'
* Added New Race 'Cockroach Folk'
* Added New Race 'Cockroachmen'
* Added New Race 'Were-Cockroachs'
* Added New Race 'Evolved Cockroachs'
* Added New Race 'Half-Cockroachs'
* Added New Race 'Shapeshifting Cockroachs'
* Added New Race 'Cricket Folk'
* Added New Race 'Cricketmen'
* Added New Race 'Were-Crickets'
* Added New Race 'Evolved Crickets'
* Added New Race 'Half-Crickets'
* Added New Race 'Shapeshifting Crickets'
* Added New Race 'Flea Folk'
* Added New Race 'Fleamen'
* Added New Race 'Were-Fleas'
* Added New Race 'Evolved Fleas'
* Added New Race 'Half-Fleas'
* Added New Race 'Shapeshifting Fleas'
* Added New Race 'Praying Mantis Folk'
* Added New Race 'Praying Mantismen'
* Added New Race 'Were-Praying Mantis'
* Added New Race 'Evolved Praying Mantis'
* Added New Race 'Half-Praying Mantis'
* Added New Race 'Shapeshifting Praying Mantis'
* Added New Race 'Termite Folk'
* Added New Race 'Termitemen'
* Added New Race 'Were-Termites'
* Added New Race 'Evolved Termites'
* Added New Race 'Half-Termites'
* Added New Race 'Shapeshifting Termites'
**BUGFIXES**
* Fixed Military activies typo (credit niklas)
* Fixed Fort Aslona and Fort Kullak falsely giving you ownership of Northwatch and then crashing the game (credit Blue Boogers & Naked Ninja)
* Fixed throne room beard contest runner face colour bug
* Fixed grand champion has yellow face
* Fixed order of the roses lets you in then apparently kicks you out over public opinion (now they just dont let you in at all)
* Fixed 'Famous painted' painter encounter text bug
* Fixed painter encounter line spacing
* Fixed coin betting encounter label bug
* Fixed third possibly orb encounter outcome being blocked
* Fixed wagon man encounter appearing even if you don't have a trade post
* Fixed road robber justice bug
* Fixed 'attack and small outpost' text bug for pest groups
* Fixed hiring sudden death game master now ends encounter
* Fixed 'man who seeks to 20 gold from you' text bug in throne room
* Fixed chaos orb quest not giving you chaos orbs in throne room
* Fixed custom game couldn;t choose custom races (credit u/vylcount)
* Fixed recruitscreen graphic not being coloured properly
**EVERYTHING ELSE**
* Made explore events slightly rarer
* Added 3 new merman names
* Added 3 new crown parts
* Added no champions in roses fort blocks dialogue
* Made masterless peasants found while exploring have dynamic price (5 to 40 gold each)
* Made masterless soldiers found while exploring have dynamic price (5 to 50 gold each)
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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