Warsim 0.7.1.9


82 New features and 8 bugfixes, This update has been pushed out because I encountered some annoying bugs and wanted to have them removed for everyone sooner rather than later, I also want to say a further thank you to everyone who has left steam reviews over the last week, Warsim is now ranked 90th on the [Steam250](https://steam250.com/hidden_gems) hidden gems list which is awesome!

**MAIN STUFF**

Added a new musician to gorthmek, added more reactions from blackmarket leaders, added some new locations to the not yet finished artifact market and added a new monster part.

* Added Galbak the Grunter to Fort Gorthmek (and yes, it's my voice)
* Added bandit horde supporting blackmarket leaders will warn you not to attack and can have help from phenor
* Made magic theatre a little cheaper (credit defender)
* Added Floating house to the mage quarter
* Added Mages guild to mage quarter
* Added ability to speak to random mages (5 dialogues)
* Added Pincer head monster part

**NEW DIALOGUES**

Betting rumours, medical questions, grunt comments and opinions on slavery, what more could you want.

* Added 5 new scorpion pit dialogues
* Added 5 new sewer dialogues
* Added 5 new gorthmek orc dialogues
* Added 5 slavers fort dialogues

**THRONE ROOM**

Further expanding the throne room with another batch of common encounters.

* Added Serve the realm peasant throne room encounter
* Added fathers promise throne room encounter
* Added join dream throne room encounter
* Added following old seers advice throne room encounter
* Added family blessings throne room encounter
* Added bless pregnant wife throne room encounter
* Added bless my soul throne room encounter
* Added robbing the poor throne room encounter
* Added travelling jester death throne room encounter
* Added trade caravan raids throne room encounter
* Added new bandit gang throne room encounter
* Added jokes about you throne room encounter
* Added burned down farm throne room encounter
* Added murdered group of peasants throne room encounter

**NEW ANIMALS**

A few creatures from Bookrage's arc, got a big list from him, will
add more in future updates.

* Added new creature 'Squid' to the game (credit Bookrage)
* Added new creature 'Crocodile' to the game (credit Bookrage)
* Added new creature 'Skunk' to the game (credit Bookrage)

**MERC ORIGIN STORIES**

Some new and interesting backgrounds for mercenary groups in your world

* Added 'Happy mercenaries merc origin story
* Added 'Island Massacre' merc origin story
* Added 'savage blood god' merc origin story
* Added 'savage blood bond' merc origin story
* Added 'Lots of enemies' merc origin story
* Added 'discraced heroes' merc origin story
* Added 'western men' merc origin story
* Added 'trickery' merc origin story
* Added 'collective of mages' merc origin story
* Added 'fleet stopped' merc origin story
* Added Giant Ant slayer merc origin story

**NEW KINGDOM TYPES**

Would not want to visit a skunkdom that's for sure

* Added New Kingdom type 'Crocodiledom'
* Added New Kingdom type 'Skunkdom'
* Added New Kingdom type 'Squiddom'

**NEW UNIT TYPES**

You'll get the theme of some of these new units, seeing as a lot of my campaigns with mercenaries kept ending up with a lot of mercs used as fodder

* Added new unit type 'Swordfodder'
* Added new unit type 'Boltfodder'
* Added new unit type 'Spearfodder'
* Added new unit type 'Axefodder'
* Added new unit type 'Arrowfodder'
* Added new unit type 'Meatbag'
* Added new unit type 'Peltast'
* Added new unit type 'Screamer'
* Added new unit type 'Headkicker'

**NEW NAME SUFFIXES**

Jorah the Wallbuilder despises Garold the Climber of walls, I'll tell you that!

* Added new name suffix 'the Doombringer' (+39 battlescore)
* Added new name suffix 'the Doomsayer' (+20 battlescore)
* Added new name suffix 'the One Who Smells' (-5 battlescore)
* Added new name suffix 'the Water-Walker' (+25 battlescore)
* Added new name suffix 'the Water-Watcher' (+10 battlescore)
* Added new name suffix 'the Water-Waker' (+20 battlescore)
* Added new name suffix 'the Water-Whistler' (+15 battlescore)
* Added new name suffix 'the Wallbuilder' (+10 battlescore)
* Added new name suffix 'the Climber of Walls' (+19 battlescore)
* Added new name suffix 'the Bane of Hounds' (+9 battlescore)

**NEW RACES**

New races based on the new animals

* Added New Race 'Skunk Folk' (credit Bookrage)
* Added New Race 'Skunkmen' (credit Bookrage)
* Added New Race 'Were-Skunks' (credit Bookrage)
* Added New Race 'Evolved Skunks' (credit Bookrage)
* Added New Race 'Half-Skunks' (credit Bookrage)
* Added New Race 'Shapeshifting Skunks' (credit Bookrage)
* Added New Race 'Crocodile Folk' (credit Bookrage)
* Added New Race 'Crocodilemen' (credit Bookrage)
* Added New Race 'Were-Crocodiles' (credit Bookrage)
* Added New Race 'Evolved Crocodiles' (credit Bookrage)
* Added New Race 'Half-Crocodiles' (credit Bookrage)
* Added New Race 'Shapeshifting Crocodiles' (credit Bookrage)
* Added New Race 'Squid Folk' (credit Bookrage)
* Added New Race 'Squidmen' (credit Bookrage)
* Added New Race 'Were-Squids' (credit Bookrage)
* Added New Race 'Evolved Squids' (credit Bookrage)
* Added New Race 'Half-Squids' (credit Bookrage)
* Added New Race 'Shapeshifting Squids' (credit Bookrage)

**BUGFIXES**

Some bugs that no longer exist... the blackmarket mercenary bug was so hard to fix, I had to tear up the code to try and find a bug in testing, managed to get it though!

* Fixed spearline instead of spearling in unit names file
* Fixed blackmarket impregnable if you attack mercenaries
* Fixed Slaver's fort loop (credit The Narrator)
* Fixed slaver's fort menu options not changing when run out of slaves
* Fixed slaver's fort capitalisation issue
* Fixed nercromancer race text bug 'summon under armies'
* Fixed goblin diplomats not having faces (credit u/vylcount)
* Fixed Mage quarter artifact market description

**EVERYTHING ELSE**

* Added a new roof tile
* Added 2 new roof tiles
* Modified Alligator creature and races stats lower

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