Warsim 0.7.2.1
120 New features and 10 bugfixes in this update, it's not the biggest but there's some cool stuff in this one, including, a new book, continuing after timed games, visitable prison buildings, better Aslona bandits, tons of new races including cannibals and a new system that allows you to see the types of races to choose from when generating your world while still keeping it random.
**MAIN STUFF**
* Added ability to play on when your timed game ends if you want to
* Added visitable prison in other buildings menu (credit Vylcount)
* Added dynmaic prison graphic based on prison upgrade
* Added ability for your bandits to rob independents (credit Wuhugm)
* Made throne room intro text reflect if you have just entered the throne room or been there for a while (credit Niklas)
* Added several special intro and normal throne room descriptions depending on upgrade level
* Added new aslona bandit pillaging system to distribute the raids
* Added ability to try and destroy the stone of denland (Credit Defender)
* Added 'The Hunters Tales Volume I' to upgraded library biography section (credit Dtyn8)
* Added 'The Hunters Tales Volume I' to mage quarter artifact market library (credit Dtyn8)
* Added New Book 'The Hunters Tales Volume I' (credit Dtyn8)
**NEW CREATURE PRESETS FOR NEW GAMES**
This is probably the main crowning gem of this update a system that allows for certain lots of races instead of just pulling any old race, this means you can specify you want creature races, or a world with only wizards, or perhaps only giant creatures that will be tough to fight, now you can make each game more unique to you!
* Added new system when starting a new game where you can choose a preset lot of races to pull from
* Added 'Creature races' race pack
* Added 'Everything but Wizards' race pack
* Added 'Humans Only' race pack
* Added 'Orcs Goblins and Green things' race pack
* Added 'Tolkein-like races' race pack
* Added 'Undead races only' race pack
* Added 'Warsim Originals' race pack
* Added 'Wizard races only' race pack
* Added 'Insignificant Mortal' race pack (credit Dtyn8)
**MERC ORIGIN STORIES**
* Added 'playing with heads' merc origin story
* Added 'post battle meditation' merc origin story
* Added 'orc haters' merc origin story
* Added 'elf haters' merc origin story
* Added 'Celibate' merc origin story
**NEW KINGDOMS**
* Added New Kingdom Type 'Seahorsedom'
* Added New Kingdom Type 'Manateedom'
* Added New Kingdom Type 'Gopherdom'
* Added New Kingdom Type 'Guinea Pigdom'
* Added New Kingdom Type 'Bullfrogdom'
**NEW CREATURES**
* Added New creature 'Seahorse'
* Added New creature 'Manatee'
* Added New creature 'Gopher'
* Added New creature 'Guinea Pig'
* Added New creature 'Bullfrog'
**NEW NAME SUFFIXES**
More new champion names, my favourite being 'Creator of Foul Flatulence' who's +5 battlescore can be presumed to come from his powerful defence mechanism.
* Added new name suffix 'the Rough Lover' (+34 battlescore) (credit Dtyn8)
* Added new name suffix 'the Steel Gryphon' (+43 battlescore) (credit Dtyn8)
* Added new name suffix 'the Iron Gryphon' (+36 battlescore) (credit Dtyn8)
* Added new name suffix 'the Sandblade' (+35 battlescore) (credit Dtyn8)
* Added new name suffix 'the Hornet' (+25 battlescore) (credit Dtyn8)
* Added new name suffix 'Batkiller' (+19 battlescore) (credit Dtyn8)
* Added new name suffix 'of the Skull' (+20 battlescore) (credit Dtyn8)
* Added new name suffix 'the Skull' (+30 battlescore) (credit Dtyn8)
* Added new name suffix 'Roof Smasher' (-5 battlescore) (credit Dtyn8) Damn it Detyan!
* Added new name suffix 'the Drifter' (+5 battlescore)
* Added new name suffix 'the Drifting Man' (+15 battlescore)
* Added new name suffix 'Creator of Foul Flatulence' (+5 battlescore)
* Added new name suffix 'the Sea Champion' (+55 battlescore)
* Added new name suffix 'the Champion of the Sea' (+56 battlescore)
* Added new name suffix 'the Coast Champion' (+31 battlescore)
* Added new name suffix 'the Champion of the Coast' (+32 battlescore)
* Added new name suffix 'the Sea Warden' (+29 battlescore)
* Added new name suffix 'the Sea Watcher' (+19 battlescore)
* Added new name suffix 'the Sea Wanderer' (+31 battlescore)
* Added new name suffix 'the Sea-Hater' (+5 battlescore)
* Added new name suffix 'the Blistering' (-8 battlescore)
* Added new name suffix 'the Blister-Covered' (-18 battlescore)
* Added new name suffix 'the Lifeless' (-40 battlescore)
* Added new name suffix 'the Unconscious' (-35 battlescore)
**NEW UNIT TYPES**
Been adding a crapload of these the last few updates
* Added new unit type 'Warbaron'
* Added new unit type 'War Veteran'
* Added new unit type 'Battle Veteran'
* Added new unit type 'Battle Baron'
* Added new unit type 'Rightguard'
* Added new unit type 'Leftguard'
* Added new unit type 'Highguard'
* Added new unit type 'Truthguard'
* Added new unit type 'Royalguard'
* Added new unit type 'Hired Dagger'
* Added new unit type 'Hired Mace'
* Added new unit type 'Hired Hammer'
* Added new unit type 'Hired Pike'
* Added new unit type 'Hired Veteran'
* Added new unit type 'Hired Thug'
* Added new unit type 'Hired Warrior'
* Added new unit type 'Hired Guard'
* Added new unit type 'Hired Rider'
* Added new unit type 'Hired Shield'
* Added new unit type 'Hired Sword'
* Added new unit type 'Hired Bow'
* Added new unit type 'Hired Lad'
* Added new unit type 'Hired Crossbow'
* Added new unit type 'Hired Spear'
* Added new unit type 'Battle Chief'
* Added new unit type 'Honourguard'
* Added new unit type 'Gloryguard'
**NEW RACES**
Mostly creature races but there are also cannibals in the world now so beware!
* Added new race 'Cannibals' (Credit Bookrage)
* Added New Race 'Seahorse Folk'
* Added New Race 'Seahorsemen'
* Added New Race 'Were-Seahorses'
* Added New Race 'Evolved Seahorses'
* Added New Race 'Half-Seahorses'
* Added New Race 'Shapeshifting Seahorse'
* Added New Race 'Manatee Folk'
* Added New Race 'Manateemen'
* Added New Race 'Were-Manatees'
* Added New Race 'Evolved Manatees'
* Added New Race 'Half-Manatees'
* Added New Race 'Shapeshifting Manatees'
* Added New Race 'Gopher Folk'
* Added New Race 'Gophermen'
* Added New Race 'Were-Gophers'
* Added New Race 'Evolved Gophers'
* Added New Race 'Half-Gophers'
* Added New Race 'Shapeshifting Gophers'
* Added New Race 'Guinea Pig Folk'
* Added New Race 'Guinea Pigmen'
* Added New Race 'Were-Guinea Pigs'
* Added New Race 'Evolved Guinea Pigs'
* Added New Race 'Half-Guinea Pigs'
* Added New Race 'Shapeshifting Guinea Pigs'
* Added New Race 'Bullfrog Folk'
* Added New Race 'Bullfrogmen'
* Added New Race 'Were-Bullfrogs'
* Added New Race 'Evolved Bullfrogs'
* Added New Race 'Half-Bullfrogs'
* Added New Race 'Shapeshifting Bullfrogs'
**BUGFIXES**
* Fixed spacing issues in buildings menu
* Fixed recruitment menu knight colour bug
* Fixed Aslona bandits pillaging crash
* Fixed Aslona Bandits Pillage rebels even if you have a truce
* Fixed 'Unsuccesful' text bug in merc origin stories
* Fixed 'Socrceror' text bug in merc origin stories
* Fixed 'Whos ship' text bug in merc origin stories
* Fixed 'Extrodinary' text bug in merc origin stories
* Fixed 'discraced' text bug in merc origin stories
* Fixed 'vairous' text bug in merc origin stories
**EVERYTHING ELSE**
* Added minimum required bandits to pillage
* Nerfed Aslona bandits pillaging
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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