Warsim 0.7.2.4
This is a huge update with 353 new features and 27 new bugfixes, no main focus but I've been spending some time clearing through my large to-do list pile and in this update quite a few ideas that have been collecting dust have been implemented.
**MAIN STUFF**
I've been focusing on adding lots of new stuff so there's a lot to talk about here, to summarise it, you've got new throne room encounters, a new super rare savage kingdom event, more advanced axe throwing, bat racing, new throne room entertainment options, recognition from the realms demon agents if you are the demon king, ability to start ceremonies anytime with an upgraded throne room (at a cost), slightly increased difficulty due to new goblin and peasant price system, ability to destroy the music guild, auto-exploration with the explorer's guild, battle sound effects during combat, special new graphics, better relation changes with the goblin kingdoms, and special end of turn event screens for important stuff.
* Added blood graphic when axe hits in axe throwing competition
* Added ability to hire axe throwers to throne room for 500 gold (if upgraded throne room)
* Added super rare event where savage races can get more civil
* Added 1 in 10 chance that trying to capture the fruit farm will succeed (credit Ursur)
* Removed some old irrelevant debug codes
* Added random health for axe throwers (between 3 and 15)
* Added random luck level for axe throwers (some are 50% likely to instantly kill their opponent others will barely every land an axe)
* Added missing lines to the monster fighting arena
* Added Rat Racing to throne room entertainment
* Added Snail Racing to Rihhm village
* Added gibbering monk recognition if you are demon king
* Added mystic hut gives you random gold if you are demon king
* Added demon summoner in blackmarket gives you demons for free as demon king
* Added ability for upgraded throne rooms to start a throne room ceremony at any time
* Added ability to destroy music guild (vastly reduces throne room musician visitors) (credit defender)
* Increased strength of Ox creature and Ox-based races
* Added ability to ask upgraded explorers guild to auto-explore for you randomly at the start of each turn
* Peasants now cost (3 gold more on hard mode)(4 gold more on solid mode)(5 gold more on insane mode)
* Goblins now cost (2 gold more on hard mode)(3 gold more on solid mode)(4 gold more on insane mode)
* Added battle sound effect to all battles
* Added rare ability for bandits and minor bandits to damage your palisade defences
* Added special new graphics for beating rebellions (one of two random graphics)
* Added krut and erak dislike you for legalising and like for you banning goblin slavery
* Added krut and erak dislike you for ending and like you for declaring goblin celebration
* Added krut and erak like you for every year the goblin celebration happens
* Added entire screen at end of turn when demon horde rises to warn the player of the severity of this event
* Added entire screen at end of turn when slaves revolt faction is formed to warn player of the severity of this event
* Added new throne room visitor suffix 'northern'
* Added new throne room visitor suffix 'eastern'
* Added new throne room visitor suffix 'western'
* Added new throne room visitor suffix 'southern'
**NEW DIALOGUES**
* Added 5 new generic tavern dialogues
* Added 5 new mage guild dialogues
* Added 5 new Gar'gallock advices and throne room advices
* Added 5 new Rihhm village dialogues
**DYNAMIC FORTRESSES**
Now all of your forts are like Gorthmek, all can be upgraded you can read their history and you can set the rules that the fort leader will follow including whether they send you troops, assist in assaults or defences and so on.
* Added dynamic rules to fort Aslona
* Added upgrade to fort Aslona
* Added history info to fort Aslona
* Added dynamic rules to fort Northwatch
* Added upgrade to fort Northwatch
* Added history info to fort Northwatch
* Added dynamic rules to fort Kullak
* Added upgrade to fort Kullak
* Added history info to fort Kullak
**MERC ORIGIN STORIES**
* Added 'Pee covered' merc origin story
* Added 'flaming weapons' merc origin story
* Added 'Bright colours' merc origin story
* Added 'Coal covered' merc origin story
* Added 'peasant revolt' merc origin story
* Added 'blood pact' merc origin story
* Added 'horrid land' merc origin story
* Added 'heavenly land' merc origin story
* Added 'insane leader' merc origin story
* Added 'wealth divide' merc origin story
* Added 'Seamonster killer' merc origin story
* Added 'uniform disagreement' merc origin story
**NEW KINGDOM TYPES**
* Added New Kingdom type 'Dolphindom'
* Added New Kingdom type 'Seagulldom'
* Added New Kingdom type 'Porcupinedom'
* Added New Kingdom type 'Pidgeondom'
* Added New Kingdom type 'Hounddom'
* Added New Kingdom type 'Sealdom'
* Added New Kingdom type 'Gerbildom'
* Added New Kingdom type 'Phoenixdom'
* Added New Kingdom type 'Hedgehogdom'
* Added New Kingdom type 'Prawndom'
* Added New Kingdom type 'Shrimpdom'
* Added New Kingdom type 'Raccoondom'
* Added New Kingdom type 'Mockingbirddom'
* Added New Kingdom type 'Orcadom'
* Added New Kingdom type 'Bandicootdom'
* Added New Kingdom type 'Macawdom'
* Added New Kingdom type 'Tarantuladom'
* Added New Kingdom type 'Pegasusdom'
* Added New Kingdom type 'Dovedom'
* Added New Kingdom type 'Tapirdom'
* Added New Kingdom type 'Alpacadom'
* Added New Kingdom type 'Lemurdom'
* Added New Kingdom type 'Hippogriffdom'
* Added New Kingdom type 'Flamingodom'
* Added New Kingdom type 'Slothdom'
* Added New Kingdom type 'Hawkdom'
* Added New Kingdom type 'Herondom'
* Added New Kingdom type 'Ferretdom'
* Added New Kingdom type 'Storkdom'
* Added New Kingdom type 'Quaildom'
**NEW ANIMALS**
* Added New Animal 'Quail'
* Added New Animal 'Stork'
* Added New Animal 'Ferret'
* Added New Animal 'Heron'
* Added New Animal 'Hawk'
* Added New Animal 'Sloth'
* Added New Animal 'Flamingo'
* Added New Animal 'Hippogriff'
* Added New Animal 'Lemur'
* Added New Animal 'Alpaca'
* Added New Animal 'Tapir'
* Added New Animal 'Dove'
* Added New Animal 'Pegasus'
* Added New Animal 'Dolphin'
* Added New Animal 'Seal'
* Added New Animal 'Hedgehog'
* Added New Animal 'Porcupine'
* Added New Animal 'Pidgeon'
* Added New Animal 'Hound'
* Added New Animal 'Seagull'
* Added New Animal 'Gerbil'
* Added New Animal 'Phoenix'
* Added New Animal 'Macaw'
* Added New Animal 'Tarantula'
* Added New Animal 'Bandicoot'
* Added New Animal 'Orca'
* Added New Animal 'Mockingbird'
* Added New Animal 'Prawn'
* Added New Animal 'Shrimp'
* Added New Animal 'Raccoon'
**NEW NAME SUFFIXES**
* Added new name suffix 'the Stinky' (-10 battlescore) (Credit Vylcount)
* Added new name suffix 'the Stench' (-9 battlescore) (Credit Vylcount)
* Added new name suffix 'Magister of Greed' (+30 battlescore) (Credit Vylcount)
* Added new name suffix 'Magister of Love' (+31 battlescore) (Credit Vylcount)
* Added new name suffix 'Magister of Death' (+45 battlescore) (Credit Vylcount)
* Added new name suffix 'Magister of Solace' (+25 battlescore) (Credit Vylcount)
* Added new name suffix 'Farseeing' (+10 battlescore) (Credit Vylcount)
* Added new name suffix 'the Mariner' (+12 battlescore) (Credit Vylcount)
* Added new name suffix 'the Bright' (+18 battlescore) (Credit Vylcount)
* Added new name suffix 'Protector of the Weak' (+32 battlescore) (Credit Vylcount)
* Added new name suffix 'Protector of Life' (+32 battlescore) (Credit Vylcount)
* Added new name suffix 'Gentleheart' (+5 battlescore) (Credit Vylcount)
* Added new name suffix 'the Voiceless One' (+10 battlescore) (Credit Vylcount)
* Added new name suffix 'Longtail' (+18 battlescore) (Credit Vylcount)
* Added new name suffix 'the Restorer' (+17 battlescore) (Credit Vylcount)
**NEW UNIT TYPES**
* Added new unit type 'Warrior-Monk'
* Added new unit type 'Warrior-Cleric'
* Added new unit type 'Warrior-Veteran'
* Added new unit type 'Wildrider
* Added new unit type 'Wildraider
* Added new unit type 'Wildfighter
* Added new unit type 'Warrior-Bard
* Added new unit type 'Wildwarrior'
* Added new unit type 'Wildkiller'
* Added new unit type 'Wildrover'
* Added new unit type 'Wildscreamer'
* Added new unit type 'Wildhunter'
* Added new unit type 'Snail-Rider'
* Added new unit type 'Wolf-Lancer'
* Added new unit type 'Dog-Lancer'
* Added new unit type 'Cutter'
* Added new unit type 'Pig-Lancer'
* Added new unit type 'Boar-Lancer'
* Added new unit type 'Snail-Lancer'
* Added new unit type 'Horse-Lancer'
* Added new unit type 'Lance Bearer'
* Added new unit type 'Lanceman'
* Added new unit type 'Slowrider'
* Added new unit type 'Slowkiller'
* Added new unit type 'Quickrider'
* Added new unit type 'Slowrider'
* Added new unit type 'Fastrider'
* Added new unit type 'Pathrider'
* Added new unit type 'Dunerider'
* Added new unit type 'Dunewalker'
* Added New Unit Type 'Misfit'
* Added New Unit Type 'Private Guard'
* Added New Unit Type 'Secret Guard'
* Added New Unit Type 'Personal Guard'
* Added new warrior type 'Loot-Taker'
**NEW RACES**
Aside from the generated races we now have Bloodlings who are goblin-like creatures you may now find in your world, a new warsim original race!
* Added new race 'Bloodlings' (a redskinned blood-drinking goblin race)
* Added New Race 'Were-Doves'
* Added New Race 'Evolved Doves'
* Added New Race 'Half-Doves'
* Added New Race 'Shapeshifting Doves'
* Added New Race 'Dove Folk'
* Added New Race 'Dovemen'
* Added New Race 'Pegasusmen'
* Added New Race 'Were-Pegasuss'
* Added New Race 'Evolved Pegasuss'
* Added New Race 'Pegasus Folk'
* Added New Race 'Half-Pegasuss'
* Added New Race 'Shapeshifting Pegasuss'
* Added New Race 'Evolved Tapirs'
* Added New Race 'Half-Tapirs'
* Added New Race 'Shapeshifting Tapirs'
* Added New Race 'Tapir Folk'
* Added New Race 'Tapirmen'
* Added New Race 'Were-Tapirs'
* Added New Race 'Alpaca Folk'
* Added New Race 'Alpacamen'
* Added New Race 'Were-Alpacas'
* Added New Race 'Evolved Alpacas'
* Added New Race 'Half-Alpacas'
* Added New Race 'Shapeshifting Alpacas'
* Added New Race 'Hedgehogmen'
* Added New Race 'Were-Hedgehogs'
* Added New Race 'Evolved Hedgehogs'
* Added New Race 'Half-Hedgehogs'
* Added New Race 'Shapeshifting Hedgehogs'
* Added New Race 'Porcupine Folk'
* Added New Race 'Porcupinemen'
* Added New Race 'Were-Porcupines'
* Added New Race 'Evolved Porcupines'
* Added New Race 'Half-Porcupines'
* Added New Race 'Hound Folk'
* Added New Race 'Houndmen'
* Added New Race 'Were-Hounds'
* Added New Race 'Evolved Hounds'
* Added New Race 'Half-Hounds'
* Added New Race 'Shapeshifting Hounds'
* Added New Race 'Hedgehog Folk'
* Added New Race 'Shapeshifting Porcupines'
* Added New Race 'Pidgeon Folk'
* Added New Race 'Pidgeonmen'
* Added New Race 'Were-Pidgeons'
* Added New Race 'Evolved Pidgeons'
* Added New Race 'Half-Pidgeons'
* Added New Race 'Shapeshifting Pidgeons'
* Added New Race 'Seagull Folk'
* Added New Race 'Seagullmen'
* Added New Race 'Were-Seagulls'
* Added New Race 'Evolved Seagulls'
* Added New Race 'Half-Seagulls'
* Added New Race 'Shapeshifting Seagulls'
* Added New Race 'Seal Folk'
* Added New Race 'Sealmen'
* Added New Race 'Were-Seals'
* Added New Race 'Evolved Seals'
* Added New Race 'Half-Seals'
* Added New Race 'Shapeshifting Seals'
* Added New Race 'Gerbil Folk'
* Added New Race 'Gerbilmen'
* Added New Race 'Were-Gerbils'
* Added New Race 'Evolved Gerbils'
* Added New Race 'Half-Gerbils'
* Added New Race 'Shapeshifting Gerbils'
* Added New Race 'Phoenix Folk'
* Added New Race 'Phoenixmen'
* Added New Race 'Were-Phoenixs'
* Added New Race 'Evolved Phoenixs'
* Added New Race 'Half-Phoenixs'
* Added New Race 'Shapeshifting Phoenixs'
* Added New Race 'Flamingo Folk'
* Added New Race 'Flamingomen'
* Added New Race 'Were-Flamingos'
* Added New Race 'Evolved Flamingos'
* Added New Race 'Half-Flamingos'
* Added New Race 'Shapeshifting Flamingos'
* Added New Race 'Sloth Folk'
* Added New Race 'Slothmen'
* Added New Race 'Were-Sloths'
* Added New Race 'Evolved Sloths'
* Added New Race 'Half-Sloths'
* Added New Race 'Shapeshifting Sloths'
* Added New Race 'Hawk Folk'
* Added New Race 'Hawkmen'
* Added New Race 'Were-Hawks'
* Added New Race 'Evolved Hawks'
* Added New Race 'Half-Hawks'
* Added New Race 'Shapeshifting Hawks'
* Added New Race 'Heron Folk'
* Added New Race 'Heronmen'
* Added New Race 'Were-Herons'
* Added New Race 'Evolved Herons'
* Added New Race 'Half-Herons'
* Added New Race 'Shapeshifting Herons'
* Added New Race 'Ferret Folk'
* Added New Race 'Ferretmen'
* Added New Race 'Were-Ferrets'
* Added New Race 'Evolved Ferrets'
* Added New Race 'Half-Ferrets'
* Added New Race 'Shapeshifting Ferrets'
* Added New Race 'Stork Folk'
* Added New Race 'Storkmen'
* Added New Race 'Were-Storks'
* Added New Race 'Evolved Storks'
* Added New Race 'Half-Storks'
* Added New Race 'Shapeshifting Storks'
* Added New Race 'Quail Folk'
* Added New Race 'Quailmen'
* Added New Race 'Were-Quails'
* Added New Race 'Evolved Quails'
* Added New Race 'Half-Quails'
* Added New Race 'Shapeshifting Quails'
* Added New Race 'Dolphin Folk'
* Added New Race 'Dolphinmen'
* Added New Race 'Were-Dolphins'
* Added New Race 'Evolved Dolphins'
* Added New Race 'Half-Dolphins'
* Added New Race 'Shapeshifting Dolphins'
* Added New Race 'Lemur Folk'
* Added New Race 'Lemurmen'
* Added New Race 'Were-Lemurs'
* Added New Race 'Evolved Lemurs'
* Added New Race 'Half-Lemurs'
* Added New Race 'Shapeshifting Lemurs'
* Added New Race 'Hippogriff Folk'
* Added New Race 'Hippogriffmen'
* Added New Race 'Were-Hippogriffs'
* Added New Race 'Evolved Hippogriffs'
* Added New Race 'Half-Hippogriffs'
* Added New Race 'Shapeshifting Hippogriffs'
* Added New Race 'Prawn Folk'
* Added New Race 'Prawnmen'
* Added New Race 'Were-Prawns'
* Added New Race 'Evolved Prawns'
* Added New Race 'Half-Prawns'
* Added New Race 'Shapeshifting Prawns'
* Added New Race 'Shrimp Folk'
* Added New Race 'Shrimpmen'
* Added New Race 'Were-Shrimps'
* Added New Race 'Evolved Shrimps'
* Added New Race 'Half-Shrimps'
* Added New Race 'Shapeshifting Shrimps'
* Added New Race 'Raccoon Folk'
* Added New Race 'Raccoonmen'
* Added New Race 'Were-Raccoons'
* Added New Race 'Evolved Raccoons'
* Added New Race 'Half-Raccoons'
* Added New Race 'Shapeshifting Raccoons'
* Added New Race 'Mockingbird Folk'
* Added New Race 'Mockingbirdmen'
* Added New Race 'Were-Mockingbirds'
* Added New Race 'Evolved Mockingbirds'
* Added New Race 'Half-Mockingbirds'
* Added New Race 'Shapeshifting Mockingbirds'
* Added New Race 'Orca Folk'
* Added New Race 'Orcamen'
* Added New Race 'Were-Orcas'
* Added New Race 'Evolved Orcas'
* Added New Race 'Half-Orcas'
* Added New Race 'Shapeshifting Orcas'
* Added New Race 'Bandicoot Folk'
* Added New Race 'Bandicootmen'
* Added New Race 'Were-Bandicoots'
* Added New Race 'Evolved Bandicoots'
* Added New Race 'Half-Bandicoots'
* Added New Race 'Shapeshifting Bandicoots'
* Added New Race 'Macaw Folk'
* Added New Race 'Macawmen'
* Added New Race 'Were-Macaws'
* Added New Race 'Evolved Macaws'
* Added New Race 'Half-Macaws'
* Added New Race 'Shapeshifting Macaws'
* Added New Race 'Tarantula Folk'
* Added New Race 'Tarantulamen'
* Added New Race 'Were-Tarantulas'
* Added New Race 'Evolved Tarantulas'
* Added New Race 'Half-Tarantulas'
* Added New Race 'Shapeshifting Tarantulas'
**BUGFIXES**
* Fixed penguin animal text bug
* Fixed some much text bug
* Fixed vampire-d text bug
* Fixed poet, axe throwing and abomination events not appearing in celebrations
* Fixed axethrow graphic bug
* Fixed Axe throwing incorrect winner declared
* Fixed Mystery slaver kicks you out of explore menu when destroyed
* Fixed Ruins of the scorpion pit being inaccessible
* Fixed house of the changeling floating
* Fixed 'Bored off his life' text bug in Rihhm storyteller
* Fixed duplicate Rihhm village champion fight (Credit Vylcount)
* Fixed your bandits robbing your allies and trade partners (credit Vylcount)
* Fixed 'Scribe' 'head scribe' text discrepancy (credit Vylcount)
* Fixed skullfields not being accessible (credit Laughing Gravy)
* Fixed bandit pillage gold reports giving the wrong number for independents, krut and erak
* Fixed koova mislabeled as musicians guild leader in celebrations
* Fixed mystic hut grammar issue
* Fixed mystic hut dialogue makes no sense
* Fixed missing lines in house marked x
* Fixed slavers guild reopen tag not changing for grand slavers guild
* Fixed dynamic throne room entranct and sitting on throne text not working
* Fixed being kicked from entertainment menu in throne room after using it once
* Fixed changeling face changing dialogue being skipped
* Fixed bandits, rebels and minor bandits being labelled wrong when attacked by aslona (ie Aslona Invaded the lands of the Bandit3)
* Fixed 0 troop text bug in fort Kullak
* Fixed 0 troop text bug in fort Northwatch
* Fixed 0 troop text bug in fort Aslona
**EVERYTHING ELSE**
* Reduced faction relation requirement for watching Krut Dance to +40 relation
* Reduced faction relation requirement for speaking to King of Krut to +60 relation
* slightly rewrote demon horde arrival turn report text
* Made slavery and murder motives rarer for adventuring groups
* Added 3 new flag parts
* Added ant head pincer monster part (+5 dmg)
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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