Warsim 0.7.3.5 (Secret Update)
Hey guys, this update wasn't supposed to take as long as it did, but I ended up adding a few additional features that kept growing, the main focus of this update is called 'The Secret Place', I am not going to reveal any details about it, but lets just stay, start off in the black market! good luck.
**THE SECRET PLACE**
I'm blurring out the changelog for this part of the update... can't have those secrets getting out!
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**NEW FACES AND FACE SYSTEM CHANGES**
It took quite a bit of work, but now all faces line up equally, it was a problem that wasn't clear unless you got a two headed race, now they should look a little better, also tons and tons of new faces for all kinds of races.
* Added 297'663'740'532 new gnome faces (was 34 billion)(now 332 billion)
* Added 64 Billion troll faces (was 6.6 Bil, now 70.2 Bil)
* Added 240 billion new demigod faces (was 18 billion)
* Added 50 million lizardman faces (double the previous number)
* Added 24 trillion new human faces
* Replaced 30 older human face parts with better ones
* Reworked goblin faces system and replaced many parts
* Added 17.4 trillion new goblin faces
* Fixed faces not lining up everytime
* Fixed two headed faces being warped out of shape
* Overhauled demon face system (was 36 billion faces, now 4.6 quadrillion)
**BUGFIXES**
* Fixed slaver fort giving incorrect text when destroyed (credit u/Buckzor122)
* Fixed Camp assurak not being loaded properly in save games (credit u/ColonelKepler)
* Fixed guards jailing silver tongue throne room visitor regardless of your choice (credit u/Buckzor122)
* Fixed jailing silver tongue claims 'the painter is jailed'
* Fixed viewing minor bandit gang extra info before battle skips battles (credit u/ColonelKepler)
* Fixed arena letting you bet when you/arena has no gold credit (credit u/ColonelKepler)
* Fixed were did westerners flee text bug
* Fixed blackmarket leader kicks you out of trade talks if you have a trade post
* Fixed missing menu for not having trade post when asking for trade
* Fixed false name generation text when entering the wrong thing in race modding menu
* Fixed if creating a race and choosing to give them names but then exiting name creation menu before creating any names the game breaks when you use them, now instead, if this happens the game will just call them various derivitives of the name harold (credit Cablenexus)
* Fixed a rogue blank line in face0.txt causing missing face parts on occasion
* Fixed vampire bard face colour occasional bug
* Fixed warsim settings screen text colour
* Fixed missing line in goblin drum school lessons
* Fixed Timed game system not working properly due to gamestart year being random
* Fixed Timed game screen not giving enough information
* Fixed southern coast region description error
* Fixed 'called stole his chamber pot' text bug
* Fixed slums watchtower tag not changing properly bug
* Fixed slum pit onlooker's skin being randomly coloured blue green and red
**NAME SUFFIXES**
A handful of new name suffixes for your world
* Added new name suffix 'the Everloving' (+10 battlescore)
* Added new name suffix 'the Noteworthy' (+23 battlescore)
* Added new name suffix 'Longbraid' (+5 battlescore)
**NEW RACE MODIFIERS**
Again just a small addition, but now you can find Lesser Orcs, Greater Goblins and so on.
* Added new race suffix 'Lesser' (takes -10 battlescore from units)
* Added new race suffix 'Greater' (adds +15 battlescore to units)
**CHANGES TO GENERAL BRAWLS**
I reworked a lot of the non-brawl pit based brawl system, this is everything from throne room brawlers and tavern brawlers to the slave fights in the slavers fort and in Baiaa, lots of new changes but mainly the addition of sound!
* Added new dynamic sound effect system for brawls in the game
* Added new screen after the end of all non pit brawls
* Added special screen for victory during general of aslona challenge in throne room
* Added special stat presets for brawling goblins (weaker)
* Added special stat presets for brawling slaves (weaker)
* Added special stat presets for brawling orcs (stronger)
* Added special stat presets for brawling nomads (stronger)
* Added new enchanted brawl in the artifact market adventurers district
**NEW BUILDINGS**
A new two tiered upgrade for your kingdom now thanks to a suggestion by Buckzor, you can build something to prevent mercenary groups casually disbanding.
* Added small mercenary rest hall upgrade (8000 gold) mercenary groups 3x less likely to break (credit u/Buckzor122)
* Added mercenary rest hall upgrade (16000 gold) mercenary groups don't disband (credit u/Buckzor122)
**EVERYTHING ELSE**
There are quite a few more important features here, such as changes to the name system, ability to order your steward to auto imprison everyone, a new autosave setting, new bugs and cheatcodes, some tweaks and new additions to locations in the world, some small additions to diplomacy, and the new stats bar which is able to be changed in the settings menu.
* Added additional question to Captian Bgax of Goblinwood (Credit u/vylcount)
* Made names created using random suffix system 2.5x more likely to occur
* Added new guard face system for certain throne room encounters
* Added ability to auto imprison all visitors by speaking to steward (credit u/Buckzor122)
* Added Overzealous autosave feature to settings menu (saves each time you enter main game screen) (credit u/Buckzor122)
* Enter 666 on warsim's main menu
* Added a new warsim loadscreen tip
* Added 909 secret menu on main screen (allows you to change the face) use race faces.txt for reference on numbers
* Added new location 'statue of greydor the pirate king' to the city of Shaian docks
* Updated cheat codes list (111)
* Added new debug code 6000 random screen colour (enter in cheats menu)
* Added new screen to the settings menu (change text size)
* Added stats bar to all main menu screens
* Added ability to disable or enable stats bar on main screens in settings
* Tweaked time game system to take land as 2x more valuable for your score
* Added new section of the blackmarket herald, random sponsors of the issue (credit Dtyn8 for the inspiration)
* Added a default 5000 gold to the arena betting pool at game start
* Reworked there are many peoples intro screen text
* Added ability to ask the status of questing knights in reports screen
* Added ability to ask the odds of the wheel of wealth (special scroll of odds)
* Reworked layout of the wheel of wealth stall text
* Added information section about pest bandit groups in diplomacy
* Added infromation section about pest bandit groups leaders in diplomacy
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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