Warsim 0.7.3.6 (Militia and Near North Update)
Hey guys, while I've been working on some warsim theory, the little mini things I've been working on, on the side have stacked up so I thought I'd push a release, there is no real focus of the update but one of the bigger changes was to the militia and the near north!
**Militia Update**
The militia can now be interacted with a lot more, you can provide them with better weaponry, greatly increasing their effectiveness, and you can learn more about them, there are now 9 upgrades that can be made to them and a reworked diplomacy screen!
* Reworked the militia screen in diplomacy
* Added ability to ask many questions to the militia leader
* Added militia stats screen with all militia information
* Added militia orders screen to give commands to militia
* Added militia recruitment signs kingdom upgrade (more militia recruits per turn)
* Added Bigger militia recruitment signs kingdom upgrade (more militia recruits per turn)
* Added Giant militia recruitment signs kingdom upgrade (more militia recruits per turn)
* Added Militia council room kingdom upgrade (less likely to disband militia)
* Added Militia council chambers kingdom upgrade (militia will not disband)
* Added Militia old weapons stash kingdom upgrade (+10 battlescore to all militiamen)
* Added Militia weapons stash kingdom upgrade (+21 battlescore to all militiamen)
* Added Militia good weapons stash kingdom upgrade (+32 battlescore to all militiamen)
* Added Militia elite weapons stash kingdom upgrade (+42 battlescore to all militiamen)
* Added ability to upgrade militia from the militia diplomacy screen
* Added militia current weapons stats to the militia stats screen
**THE BRAWL PIT: REVISITED**
The brawl pit has existed in warsim for a very long time, it was one of the earliest visitable locations and hasn't been changed much since, this puts an end to that and reworks it, especially pit ownership, now owning the brawl pit is more profitable with Pit champion fights earning you tons more, and if your brawl pit hosts the battle of the two champions (once every 6 years) you earn even more. Fights now have better sound effects and things and fleshed out and explained better.
* Added new victory screen at the end of every brawl pit and fighters pit battle
* Added clapping crowds to brawl pit champion victories
* Added clapping crowd to throne room hired brawl and artifact market magic brawl
* Added gasp sound to brawl pit when a fighter is killed
* Added boo sound to brawl pit when a fighter flees
* Increased income from brawl pit fights with warriors and brutes
* Increased income from brawl pit fights inside larger upgraded brawl pit
* Added upgrading the brawl pit instantly gives you more fights per turn you can run
* Added ability to submite your own units to the brawl pit soldiers and bandits
* Improved the brawl pit roster to include more info and pit champion info
* Made it slightly harder for people to die in the fight pit
* Added Brawl pit champion fights will now earn you money (and significantly more than normal fights)
* Added Brawl pit held battle of two champions fights will earn you money (tons more than normal)
* Added option to ask about unit types when setting up a brawl pit fight
**BLACKMARKET CHANGES**
I spent a bit of time playing around with the blackmarket and noticed several things that needed updating, the slavers post in the slums was a little flat, so now it's a more fleshed out location with a horrible owner called Skug, there are more screens, several bugfixes, faces for characters without them, and more money for owning the market too!
* Added ability to speak to slaver post ruler in the slums
* Added ability to order a slave brawl for 30 gold in the slums slave post
* Added new background sounds to blackmarket
* Added special screen for slum pit fight during century festival
* Added new screen and graphic for speaking to seer of minds
* Fixed speaking to a random local in guildrow doesnt work (credit u/Vylcount)
* Update east dock company layout
* Added additional 10000 minimum when sacking blackmarket as previously it was possible to get even 1 gold from sacking it
* Fixed broken blackmarket sacked chaos orb text
* Added dynamic donation text to the slums donation screen
* Added face to coinflip man in blackmarket central
* Added small guarenteed minimum to blackmarket tax
* Added several new economic notices for blackmarket tax in the blackmarket herald newspaper
* Added blackmarket herald newspaper still reports on the economy when you own the market
* After asking three times blank out the ask if anyone will join you option
**NEW BUILDINGS AND UPGRADES**
Most of the new upgrades were added for the militia but there are also some bonus upgrades for recruitment!
* Added recruitment signs kingdom upgrade (chance of +2 peasants or +1 soldier per turn)
* Added Bigger recruitment signs kingdom upgrade (chance of +4 peasants or +2 soldiers per turn)
* Added Giant recruitment signs kingdom upgrade (chance of +6 peasants or +3 soldiers per turn)
**BUGFIXES**
* Fixed blackmarket bandit building text bug (have build an outpost)
* Fixed fight mercenary companies tag bug
* Fixed phenor truce offering throne room encounter popping up when the bandits are dead
* Fixed smallhaven watchtower not showing up as destroyed when destroyed
* Fixed ruffian gang hideout text being miscoloured
* Fixed ruffian gang intro text spacing issue
* Fixed 'my brother an I' text bug in orcish bard origin stories
* Fixed destroyed doom stone message not appearing sometimes
* Fixed map of the wild north being out of place
* Fixed missing colour for slave revolt flag in diplomacy screen
* Fixed slums watchtower graphic not displaying flag correctly
* Fixed market scum option not blanking out when all scum are hired
* Fixed slavers fort owned allowing you to sell and take slaves when you have none
* Fixed northern hall skipping screen if you take the orb and then get rid of it
* Fixed typo in best beard throne room encounter
* Fixed typo in ugly face throne room encounter
* Fixed slavers in slaver fort dont have working dialouge if you own the fort
* Fixed bandits taking over an unprotected blackmarket having 0 troops
* Fixed blackmarket troops recruitment system recruiting everyone as mercenaries and no actual soldiers
* Fixed watching pit champion fight kicks you out of the pit at the end
* Fixed near north conquest not recognised if the forts are upgraded
* Fixed able to accidentally lose a fighter by selecting an incorrect choice in brawl pit management
**EVERYTHING ELSE**
* Added wisdom joke (level 1 jesters) (credit u/illegalcattoss)
* Added 50 trillion new human faces
* Added races with lava suffix ie Lava Elves, Lava Dwarves has red skin now
* Changed destroyed mercenary company reward from 100 soldiers to 1000 gold
* Added new cheat 299 'competent workforce' +100k peasants
* Added new screaming sound effect for demon overlord
* Added 505 main menu test bard debug system
* Removed one of the entrances to the secret place (credit u\Fitrillian)
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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