Warsim 0.7.3.7 (The Thickbloods Revenge)


Hey guys, another smaller update this time, some changes to Fort Northwatch and the Thickblood tavern in the Near north, making these areas better and more functional.

**MAIN STUFF**

When exploring a lot of those encounters with peasants looking for gold were asking for way more money that they should have been so they have been nerfed, it's still random but you're less likely to get such high self worth peasants. Also I had a race of gold orcs spawn in a world and was sad to see their skin wasn't gold, so now it is! And finally, as part of a continued effort to improve the sound of warsim, there is a new ambient track for the main menu.

* Dropped the min and max wage ask for peasants found in world exploration
* Added gold races now have yellow skin
* Added new main menu theme music to warsim

**THE THICKBLOODS**

The thickblood tavern is a location that can be, bought or visited, but for some reason you can't just attack it, well now you can, you can attack it, but there's a reason the place is still standing, it's popular with many northern folk and they are willing to die for it, be careful now.

* Added ability to attack thickblood tavern
* Added chance if fort northwatch has over 100 men they join defence of thickblood
* Added random bands of wildermen loyal to thickbloods that will join defence of thickblood
* Added random groups of northerners loyal to thickbloods that will join defence of thickblood
* Added random groups of northern mercenaries loyal to thickbloods that will join the defence of thickblood
* Added new enemy 'Thickblood wilderman'
* Added new enemy 'Wilderman Warrior'
* Added new enemy 'Wilderman'
* Added new enemy 'Retired northern mercenary'
* Added new enemy 'Northern mercenary'
* Added new enemy 'Northern sellsword'
* Added new enemy 'Northern Sellspear'
* Added new enemy 'Northman'
* Added new enemy 'Northwatch bandit'
* Added new enemy 'Northwatch bandit sharpshooter'
* Added new enemy 'Northwatch captain'
* Added new enemy 'Thickblood Bandit mercenary'
* Added new enemy 'Thickblood bandit sellsword'
* Added new enemy 'Thickblood bandit sellspear'
* Added new enemy 'Thickblood Bandit warrior for hire'
* Added new enemy 'Thickblood tavernguard'
* Added new enemy 'Thickblood Clan-claimer'
* Added personal small army to thickblood tavern
* Added thickblood recruit 3 new thickbloods per year (max 120)

**FORT NORTHWATCH**

Fort Northwatch was rather bland, seeing what could happen with forts with the updates of Gorthmek in the past I decided to give this place a spruce up, now there are a few more things you can do here!

* Fixed northwatch army non-existant and instantly refils every attack
* Added northwatch recruit 5 bandits per year (max 1200)
* Added ability to speak to fort northwatch ruler
* Added ability to speak to fort northwatch local bandits (10 unique dialogues)
* Added ability to hire local bandits from northwatch
* Added ability to learn about northwatch history
* Added ability to watch a brawl in northwatch
* Added new dynamic northwatch buy price depending on public opinion
* Added aftermath for buying northwatch (all of northwatch's bandit troops will disperse among relevant locations and factions)

**VYLCOUNT**

It's been long overdue, Vylcount has been an active member of the community for quite some time and has been contributing with more ideas than I can count, so I've decided to give him a special place in the living district of Goblinwood in the Wildwoods.

* Added Vylcounts manor to Goblinwood
* Added 5 new dialogues to slums (including reference to old bug) (credit u/Vylcount)

**BUGFIXES**

* Fixed weird alliance response tagged as trade route response
* Fixed Eswin century fest dialogue out of line
* Fixed wild skalds band in Dragons kneecap using wrong backdrop
* Fixed wild skalds band in Dragons kneecap dialogue out of line

Files

Warsim Full Game.zip 0737 88 MB
Feb 26, 2019

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