Warsim 0.7.4.3 (Ospreys, Tweaks And New Sounds)
Hey guys, so this update is a little soon (first time I've ever said that) but the time between updates prior to 0742 was quite long so I figured before I head away next week I'll try and get a bunch more work done and pump out some smaller updates, the main focus here was to do far more tests on the new throne room, remove any bugs and tweak anything I didn't like as well as to add new sounds and content where I could.
**THRONE ROOM TWEAKS**
Mostly small stuff, but my favourite is now if you get a sudden death player in your throne room you can rob him just like you can rob coin flippers! rip sudden death players coinpurses.
* Added new screen to advice giver paid
* Made public opinion loss for demon sacrifice encounter more common (now 50/50)
* Added coin bag screen for knight giving 100 gold coins
* Removed pointless exit option from sudden death encounter
* Added new recognition of previous play with options and text in sudden death throne encounter
* Added ability to rob sudden death players in throne room encounters
* Replaced bard 'begins to play for you text' with 'prepares to play for you' to avoid confusion
**NEW SOUNDS**
I've been continuing the drive of adding more sounds to warsim, these are mostly inconsequential but I think they do make the game feel more alive and quite a few of these are funny sounds, the goblin joiner one is my favourite but it's a secret! :o
* Added new ominous sound effect when receiving orb of chaos in throne room encounters
* Added new laughter sound effect that can occur anytime someone laughs in throne room
* Added new death sound effect (man says uh oh before he is killed)
* Added new variant to woohoo sound effect (now either of them can play when called)
* Added new special sound effect to goblin joiner in goblin wants coin encounter
* Added new sound effect for bowstring being pulled back (in archery game)
* Added new laughing child sound effect (now two different ones used at random)
* Added new sound effect 'trumpet solo'
**NEW REACTIONS**
I plan to expand the reaction system more in the next few updates but here are a few I've added in this update, mainly for knights questing instead of the same common boring line coming up.
* Added 'cowering peasant' peasant execution reaction
* Added 'hands over eyes' peasant execution reaction
* Added it's not a game child arrest reaction
* Added 2 more reaponses to knight refusing to go on a quest
* Added 7 new reactions to knight agreeing to go on a quest (instead of same fixed line)
* Added 'thy sword' reaction to being hired
* Added 'hidden trumpet' reaction to being hired
**OSPREYS**
Ospreys are now in the game, bird up!
* Added New Race 'Osprey Folk'
* Added New Race 'Ospreymen'
* Added New Race 'Were-Ospreys'
* Added New Race 'Evolved Ospreys'
* Added New Race 'Half-Ospreys'
* Added New Race 'Shapeshifting Ospreys'
* Added New Race 'Ospreylings'
* Added new kingdom type 'Ospreydom'
* Added new creature 'Osprey'
**BUGFIXES**
Quite a few bug fixes here found from my testing, though I will need to continue testing the throne room extensively, there's also a major issue blocking you from being able to purchase the trap door upgrade (which was one of the crowning acheivements of the last update)
* Fixed baby mother dispute encounter text colour bug
* Fixed no text to for trap door upgrade when unavailable
* Fixed knight passing encounter quest text wrapping bug
* Fixed knight passing encounter giving joining you if you keep asking after refusal
* Fixed spacing of gold loss in shallowrock encounter
* Fixed one of the gulp sound effects not working bug
* Fixed missing dead peasant and demon tag from demon sacrifice encounter
* Fixed knight leavin.g text bug
* Fixed and and leaves reaction text bug
* Fixed incorrect screen for not having enough gold for advice
* Fixed crazy man encounter text colour bug
* Fixed young boy giving coin encounter face changing into a mans when you accept it
* Fixed trap door not being buyable with max upgraded throne room
* Fixed new game variables not working properly
* Fixed evil nomads defending gate even when dead bug (credit RaiderEight)
* Fixed grand champion arrest/death in throne room not working properly
* Fixed Child arrest not showing +1 prisoner text
* Fixed tough person arrest not showing +1 prisoner text
* Fixed bandit arrest not showing +1 prisoner text
**EVERYTHING ELSE**
A few teeny little tweaks!
* Removed pause after taking archery shot (smoother now)
* Merged separate punch sound system into new random sound effects system
* Switched demon totem upgrade and trap door upgrade on menu to make more sense
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
More posts
- Where to find Warsim Devlogs!1 day ago
- Warsim 9th Anniversary!Mar 22, 2024
- New update live 1.1.3Feb 08, 2024
- Warsim 1.0.8 (THE LANDS BEYOND EXPANDED - Moar to explore)Oct 16, 2023
- Delving the Lands Beyond - Exploring Warsim's new random exploration systemSep 06, 2023
- Warsim 1.0.7 (THE LANDS BEYOND - Infinite Exploration Update)Sep 03, 2023
- 'The Lands Beyond' Update - Progress Update #2Aug 11, 2023
- 'The Lands Beyond' - Random Exploration Update Coming Soon!Aug 01, 2023
- Warsim 1.0.5 (Necromancy, Year Change events, Seshgoblinz and more)May 27, 2023
- Been working on some Necromancy features recently, here's a sneak peak at resurr...May 16, 2023
Leave a comment
Log in with itch.io to leave a comment.