Warsim 0.7.4.9 (Goblin Developments, Arena Improved, And More)
Hey guys, so this update has been stewing for a few days and has mainly stemmed from me playing the game and then finding stuff during my playthroughs to update, I spent extensive time messing around with the arena as well as lots of bugfixing and updating, there's quite a bit of new and improved stuff in this update!
**A POLISHED ARENA**
After finishing working on the arena a few updates back I didn't think there was much to improve on, but recent testing and brainstorming has led to massive changes, including reworking the hall of fame which now has 3x longer descriptions for the dead heroes and it's own music. Demotion works differently, special events regarding champions that were previously blocked now happen, there are new screens for buying/taking over the arena, setting arena rules and laws has been improved and upgrades are explained a little better. Bribing the grand champion to fight again will also not cost as much unless you are bigger and more powerful.
* Added new dynamic descriptions to the busts of champions in the hall of fame
* Added new explanation text for Arena size upgrade effects in arena upgrades screen
* Added new screen when demoting a grand champion where you can choose how the replacement is selected (3 options) random replacement, later duel, immediate duel
* Added new system for bribing champion based on aslona lands (under 5 is 500gold)(under 10 is 1000)(under 25 is 1500)(more than 25 is 2500)
* Added 3 variants of resigned path for arena grand champion
* Added Arena champion who joins rebellion joins as a Rebel Lord not a soldier (+2000 gold to rebels)
* Added Arena champion who joins bandit horde joins as disgraced hero not a warlord (+2000 gold to bandits)
* Added new screen for champion refusing to join your personal retinue
* Added new screen for taking the arena from family member
* Added new screen for buying the arena
* Added secret coded 404 in arena to wipe champion and allow for a champion challenge
* Added new ominous loop to hall of fame in arena
* Added new screen for setting arena fights to play by play
* Rewrote arena upgrade text
**GOBLIN DEVELOPMENTS**
This is kind of a silly reference to an older part of the game, in the early days of warsim's exploration screen there was a single region of locations, one of them was a small goblin settlement that could be developed to absurd levels to provide cheap goblin hirelings, well this is similar but not as powerful. Still get to the point where you're raking in up to 2.5k goblin troops per turn. (Note: will be adding issues in the future for any kingdom where the goblins outnumber all others, so this will not be the most viable situation if you aren't also getting lots of other troops)
* Added new kingdom upgrade (Small Goblin Hamlet) 30000 gold (0-35 goblin per turn)
* Added new kingdom upgrade (Goblin Hamlet) 40000 gold (0-45 goblin per turn)
* Added new kingdom upgrade (Large Goblin Hamlet) 55000 gold (0-60 goblin per turn)
* Added new kingdom upgrade (Small Goblin Town) 70000 gold (0-80 goblin per turn)
* Added new kingdom upgrade (Goblin Town) 100000 gold (0-120 goblin per turn)
* Added new kingdom upgrade (Large Goblin Town) 135000 gold (0-150 goblin per turn)
* Added new kingdom upgrade (Small Goblin City) 150000 gold (0-200 goblin per turn)
* Added new kingdom upgrade (Goblin City) 200000 gold (0-250 goblin per turn)
* Added new kingdom upgrade (Large Goblin City) 250000 gold (0-350 goblin per turn)
* Added new kingdom upgrade (Goblin Megacity) 350000 gold (0-500 goblin per turn)
* Added new kingdom upgrade (Huge Goblin Megacity) 500000 gold (0-750 goblin per turn)
* Added new kingdom upgrade (Goblin City-State) 750000 gold (0-1000 goblin per turn)
* Added new kingdom upgrade (Huge Goblin City-State) 1000000 gold (0-2500 goblin per turn)
**NEW SMALLER FEATURES**
Now the throne room has a little more detailed blurb depending on how many visitors there are, there is now a bonus stat in the kingdom stats screen showing which kingdom is most densely populated which was quite interesting to see, now when a civ gets more civilised their people get a little stronger too. I was playtesting recently and in one event an emissary I sent got killed and I was sent his head, now there's dynamic a screen and graphic for that.
* Added Dynamic 19 different possible texts depending on how many visitors you have in throne room
* Added new screen to kingdom stats showing which faction is most densely packed
* Added 5% increase for all units battlescore when their kingdom gets more civilised
* Added new screen for getting sent your emissaries head
**END OF TURN SCREENS**
Continuing on from the last update I've made two more single line end of turn events now have their own screen as they are relevant to the game, though if you haven't discovered the blackmarket you won't get a pop up as it's far less relevant.
* Added special end of turn pop up screen for blackmarket century festival
* Added end of turn small notification of century festival if you haven't discovered the blackmarket
* Added new special end of turn pop up screen for great thundering skies secret event
* Added ability to understand thundering sky event more if your spymaster has a skill of 160+
**NEW SOUNDS**
A bunch of new sounds, now warsim has over 350+ sound files in total, shocked me when I counted them up but I guess the sound file has been growing recently!
* Added marching sound to northwatch reinforcing thickblood event
* Added new deathsound for dead emissary event
* Added gold coin sound effect when giving 1000 gold to cousin in throne room
* Added 4 new sounds for mmm sound
* Added mmm sound effects to 2 broke encounters in throne room
* Added new thundering sound effect
* Added 3 sound effects to dragon wench knight game
* Added grunt sound to arsam the all knowing intro
**NEW REACTIONS**
Only one new one, this is just someone reacting reasonably to you being broke.
* Added new 'what can you do' reaction to having no gold
**BUGFIXES**
So many bug fixes, like so many... Just as I thought my game was bugfree...
* Fixed bug where 50% of champion challenge winners would have 0 battlescore and get flattened their next fight
* Fixed champion attacked in the street event being blocked in game
* Fixed champion wounded event being blocked in game
* Fixed resigned and retired champion events being blocked in game
* Fixed bluetrii single barrel screen not appearing when you have one barrel
* Fixed text spacing issue with kingdom getting civilised event
* Fixed bluetrii screen showing more barrles than you can actually use
* Fixed trap door upgrade not being buyable at tier 4 of throne room (only 5 and above)
* Fixed grand champion appearing in throne room celebration with no name
* Fixed being able to exit vassal menu without selecting option
* Fixed being kicked from vassal menu bug
* Fixed auto max upgrading of arena guards if you can afford them
* Fixed marching troops graphic broken
* Fixed auto max upgrading of slaver fort walls if you can afford them
* Fixed attacking demon gate kicks you out of exploration screen afterward
* Fixed double pause after emissaries head cut off
* Fixed bribing grand champion showing plus gold instead of minus when paying
* Fixed banking tax number tag being broken
* Fixed champion guards being hired when arena has no champion
* Fixed grand tournament listed as 'grand man tournament' text bug
* Fixed missing punctuation for merc for hire throne room
* Fixed aehlan of aehlans rare tomes hat bugging out on one of the dialogue options
* Fixed wordwrap problem with Aehlan's text
* Fixed wild skalds in dragons kneecap missing line
* Fixed wild skalds in dragons kneecap text colour bug
* Fixed missing lines in dragon wench knight game
* Fixed grammar issue in dragon wench knight game
* Fixed text colour bug with dragon wench knight game
* Fixed textwrap with eswin elfhaters dialogue
* Fixed grammar issues with eswin elfhaters dialogue
* Fixed stray dot in blackrow text
* Fixed line glitch in play by play arena fights if opponent kicks another and you own the spike pit
* Fixed gambling tax still working even after arena destroyed (credit 71)
* Fixed arena champion pop ups happening even after arena destroyed (credit 71)
* Fixed grammar issue on gamemode choice
**EVERYTHING ELSE**
Lots of assorted stuff here, reworked screens, new dialogues, etc.
* Added century festival dialogue for Skug the slaver
* Rewrote dialogue for giving cousin 1000 gold in throne room
* Made rate of joining slave soldiers when free much higher
* Added new money stat on mercenary hire encounter
* Added 2 new dialogues to aehlan
* Added new century festival dialogue to aehlan
* Merged three instances of dragon wench knight game code together
* Added no fight on century fest screen to dragons kneecap tavern
* Reduced village sound volume
* Removed page turn sound from initial part of laws screen
* Rewrote custom game option text a little bit
* Added 5 new dialogues to Arsam the all knowing
Well that's all for now, let me know what you think of the update, and thanks everyone for your support! :)
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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