7-Day Develop-A-Thon! - DAY ONE (0.7.5.7)
And so the 7-day develop-athon begins, this update contains 50 features and bugfixes delving into several areas of the game!
**BLACKMARKET POLISH**
A little run through the Blackmarket revealed several issues to be resolved, now communicating
with the Blackmarket leader is a bit better, hiring mercs from the market is greatly improved
and matches normal recruitment and there is some new content with Blackmarket leaders to be discovered.
* Added new question 'Favourite district' to blackmarket leader (18 possible dynamic answers)
* Fixed blackmarket bandit hire screen for centuryfest and normal now use same code
* Added new dynamic screen for hiring bandits from blackmarket merc post with dynamic graphic and text
* Fixed textwrap and grammar of old man coins slums encounter in blackmarket
* Fixed text colour of old man coins slums encounter in blackmarket
* Fixed blackmarket goblin leader entrance to den wordwrap
* Fixed blackmarket necro leader entrance to den wordwrap
* Fixed blackmarket leader dialogue screens having missing line
* Fixed set up trade post grammar issue blackmarket
* Fixed all blackmarket leader conversational dialogues textbugs and wordwrap issue
* Added new notification text when trade deal accepted with blackmarket
* Added new screen for ending trade with blackmarket
* Fixed textwrap and grammar issues with intro text for blackmarket leader
* Added 2 new dialogues for entering the presence of a nasty blackmarket leader
**NEW CHEATCODE**
This ones a little silly but if you've played Warsim you'll know I'm a fan of silly features, Dtyn8 suggested
adding a new code that would make everyones face warp and mutate, enable this code and everyone you meet will
be deformed!
* Added new cheat '7020' all faces are mutated a bit (credit u/Dtyn8)
**SLAVERS FORT POLISH**
The slavers fort has had a little bit of work done on it!
* Fixed no change in option when all available slavers have been bought
* Added new screen for looking at hiring slavers when at max
* Fixed able to hire slavers when no slavers for hire
**NEW NAME SUFFIX PACK**
Clad-related names are all the rage, adding to the ever growing list of possible characters
to find in warsim! (feel free to share any suggestions, you can check if we've already got it
by searching inside the 'Name Suffix.txt' file in your warsim data folder)
* Added new name suffix 'the Leafclad' (+5 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Swordclad' (+39 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Shieldclad' (+25 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Muscular' (+35 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Shameful' (-5 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Dogfaced' (+2 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Firewalker' (+29 battlescore)
* Added new name suffix 'the Regretful' (-10 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Sunlooker' (-5 battlescore)
* Added new name suffix 'the Suncaller' (+12 battlescore)
* Added new name suffix 'the Sun-Dancer' (+5 battlescore)
* Added new name suffix 'the Sunny' (+3 battlescore) (this suffix can also be mixed with random additions)
**HERO ORIGIN STORIES**
A handful more origin stories to keep heroes different and interesting!
* Added 'Work-a-lot' hero origin story
* Added 'Hole in head' hero origin story
* Added 'Training to be a pit fighter' hero origin story
* Added 'Sewer trader' hero origin story
* Added 'Odd job gambler' hero origin story
**EASTERN TRADE POST POLISH**
The eastern trade post was lacking a little so I've added some new content and upgraded
preexisting content
* Added additional 2 questions to eastern trade post leader (How much gold can I make, where are you from)
* Added screen for agreeing to trade deal with eastern trade post
* Added screen for revoking trade deal with eastern trade post
* Fixed grammar issues in eastern trade post
* Fixed missing ? from question options in eastern trade post
**THRONE ROOM REACTIONS**
A handful more reactions to someone thanking you, I want to continually add to the
reactions system to ensure that every throne room event is as unique as it can be
* Added 'I appreciate it' thanks reaction
* Added 'blessed is the name' thanks reaction
* Added 'too kind' thanks reaction
**BUGFIXES**
Thanks Cable and LurkmorePlease for your bugfinds!
* Fixed broken green skin after encounter bug
* Fixed jewel thief suffix typo (credit Cablenexus)
* Fixed being unable to buy 7th champion from list of champions unless you have 10x what he costs (credit u/LurkmorePlease)
* Fixed blackmarket label textbug
* Fixed goblinwood text bug in human toe tavern dialogue
**EVERYTHING ELSE**
* Added new screen to giving coins to old man coins slums encounter in blackmarket
* Added 5 new dialogues to Human's Toe Tavern in Goblinwood
As always, comments and feedback are appreciated, feel free to share your ideas, next update will be posted tomorrow!
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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