The Future of Warsim's Development - An Announcement!


Hello Everyone,

The current combat code is big and outdated, I haven't touched it in quite some time and it was one of the first parts of Warsim coded in 2015, a lot has changed since then and I am going to ensure the combat system changes with it.

I may need to consult people on concepts to do with the combat overhaul that I can't decide on or need a hand with conceptually so keep your eyes peeled for any posts! The one downside is the combat overhaul work will mean no updates for likely months, this is serious heavy duty development and it's going to be hard work!

Now I can't let the visible development halt without a little send off, which is why I am announcing the second Warsim 7-Day Develop-a-thon to start on Monday 2nd of September! 50 new Warsim features daily for a whole week so be there!

I want to thank everyone for the support, there are over 14000 Warsim players now spread across the various communities and via steam and beyond and it honestly means the world that so many people care!

I will still be replying to messages and comments on the subreddit, steam community, audiogames thread, and discord so don't be shy!

*Huw Millward (Solo Dev of Warsim)*

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Comments

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(+2)

I love your enthusiasm! Always a pleasure to follow your developments. From all "early access"-games I own this is the one I value most - by far. There is just so much content in the game already and so much added with every update... unbelievable. Well then, godspeed for this second Develop-a-thlon, I'll watch it closely! ;)

Thanks for commenting Athanasius! It's lovely comments like yours that brighten my day and make the dev time worth it :)

(+1)

Thanks for commenting, glad you like it :)

(+2)

exciting