Warsim 0.7.6.7 - Develop-A-Thon Day One


**LET THE PEOPLE DRINK FOLLOW UP**

I was planning on working more on let the people drink additions but I got carried away, fixed the vomit hole graphic to be a bit better though!

* Altered vomit hole graphic to be bigger

**KNIGHTLY ORDERS IMPROVED**

Having a recent look at the knightly orders screen it was a little strange compared to other menus, I decided to update it again and have added lots of new screens and sounds where there previously were none. You can rename your knightly order (thanks u/TheGamingDictator) and now the leader of the knightly order has a face, a full plated armour image mixed with whatever procedurally generated helmet you have.

* Added new screen with sounds for forming knightly order
* Added new screen and graphic for introduction to leader of new knightly order (with sounds)
* Fixed wrong colour used for knightly order hall graphic on some screens
* Reworked knightly order name screen
* Reworked knightly order screen and split into 3 sub screens
* Added ability to rename knightly order (credit u/TheGamingDictator)
* Added ability to speak to knightly order leader about orders directly

**TOURNAMENT IMPROVEMENTS**

A few tweaks to tournaments, now the npc initiated tournaments have speeches before them!

* Added new screen for tournaments held in arena (not started by you)
* Added screen with speech from arena owner now includes their face
* Fixed 'an 16-man tournament' text bug (Credit 71)

**REFUGEE CAMP OVERHAUL**

I ended up with a refugee camp in my test world and noticed the whole system was a bit lacking, So I spent quite a large portion of the day working on completely evolving the camps and making them much more dynamic, now there are better screens for actions with them as well as a large personality based system where you can speak to the leaders of the camps. Refugee camps are more likely to appear in game when a kingdom is destroyed than before and they include a ton of depth that wasn't there before. I would say this system has recieved a massive evolution.

* Added troop tree screen to refugee camps
* Fixed refugee camp screen kicking you off after viewing a camp
* Added new cheat code 7049 (turns each kingdom into refugee camp)
* Added new sound effect for destroying the last of a refugee camp
* Added troop tree screen to refugee camps
* Added ability to ask independent leader of refugee camp 5 different questions
* Added 15 dialogues for friendly leaders in refugee camp (dynamic)
* Added 15 dialogues for hostile leaders in refugee camp (dynamic)
* Added 15 dialogues for Mercantile leaders in refugee camp (dynamic)
* Added 15 dialogues for Stupid leaders in refugee camp (dynamic)
* Added 15 dialogues for Neutral leaders in refugee camp (dynamic)
* Added 15 dialogues for Strange leaders in refugee camp (dynamic)
* Added dynamic screen for not having enough gold to hire refugees
* Added sound effect to unable to hire refugees screen
* Added new different refugee camp screen for savage hostile kingdom
* Added new different refugee camp screen for savage kingdom
* Added ability for taking all troops from savage refugee camp if diplomat skill 120+
* Added chance that refugee leader heads out to travel the world after you hire his people
* Added chance that refugee leader joins your army as elite unit after you hire his people
* Added chance that refugee leader offers to become a champion (if space) after you hire his people
* Added dynamic screen for not having enough land to re-establish refugees
* Added dynamic screen from leader for re-estblishing refugees
* Added re-establishing kingdom of a friendly or stupid leader will make them your vassal
* Added new reworked screen for re-establishing refugee kingdom
* Added savage leaders who's units are hired will always join you as an elite unit of their ex-kingdom
* Added ability for helping re-establish kingdom in savage refugee camp if diplomat skill 180+
* Made refugee camps forming a 50/50 chance instead of 1 in 3 chance

**CUSTOM GAME IMPROVEMENTS**

A few improvements to the custom game screens, you now have an extra option to have the world explored a little but not fully and your chosen race pack will be shown before you continue on with your chosen game set up.

* Added ability to have the first region of each direction pre-discovered in custom game (credit defender)
* Added tag showing which race pack is active during custom game set up screen (credit Defender)
* Fixed text issues with exploration screen in custom game settings

**BUGFIXES**

A couple of little bugfixes and issues resolved! Thanks gaming dictator for the bug reports!

* Fixed grammar issues with no diplomat screen
* Fixed text wrap and colour issues with no diplomat screen
* Fixed goblin law screen showing false relation increase with dead goblin kingdoms (credit u/TheGamingDictator)
* Fixed destroyed demon totem text wrap
* Fixed long since destroyed when only just destroyed description for demon totems (credit u/TheGamingDictator)

**EVERYTHING ELSE**

Lots of uncatagorised stuff, now timed games will have the remaining number of years indicated (should have been in game way sooner), I've replaced the ingame changelogs with a message from me instead, and you can now upgrade the prison from within the prison screen instead of just in the upgrades screen.

* Added indicator of remaining years on a timed game (credit LextheMighty & 71)
* Removed changelogs from games files as irrelevant now
* Added thank you note to players in extras screen
* Added ability to upgrade prison from inside prison screen (credit u/TheGamingDictator)

**SCREENSHOTS FROM THIS UPDATE**





Files

Warsim Full Game.zip 0767 178 MB
Sep 02, 2019

Get Warsim: The Realm of Aslona

Buy Now$9.99 USD or more

Comments

Log in with itch.io to leave a comment.

(+1)

God in heaven, seriously man! You are a one-man-army! Just tell me how this magic works! So much new stuff again! :O

Haha glad you like it, It's a challenge but I do love develop-a-thons :)