Warsim 0.7.7.2 - Develop-A-Thon Day Six
Now I'm going to be real, today has mostly been smaller tweaks and fixes as opposed to a giant new event feature like yesterday as it took me from 8am til about 11pm to get finished, still lots of little things which improve the game and more planned tomorrow!
GAMING DICTATOR'S NAME SUFFIX IDEAS
A couple of new name suffixes thanks to u/theGamingDictator, I'm surprised we didn't have the Brave as a suffix already but now we do!
* Added new name suffix 'the Brave' (+29 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Impaler' (+39 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Walker' (+5 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Braver' (+34 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Bravest' (+37 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
GOBLIN JAMBOREE IMPROVEMENTS
A few tweaks on yesterdays large update that I overlooked!
* Added 2 new alt dialogues for Gmek the rich announcing the drinking competition
* Fixed goblinwood celebration settlement graphic not showing in district screens
* Fixed goblinwood invites for celebrations after the initial celebration not going out
AEHLANS IMPROVED
While passing through here on a report of a grammar bug I noticed how sorry looking the book buying screens were, now each book has it's own book graphic and a special screen with sound effects for when you do buy the books!
* Fixed 4 Aehlans rare tomes grammar bugs (credit u/TheGamingDictator)
* Added new sound effect to buying books from Aehlans
* Added new book graphic and buying screen for 'The Centaar'
* Added new book graphic and buying screen for 'Blackmarket management'
* Added new book graphic and buying screen for 'Legend of the iron hills'
* Added new book graphic and buying screen for 'Zeberfan the magic man'
* Added new book graphic and buying screen for 'The Black Bank of Azrukh'
SEER OF MINDS IMPROVEMENTS
Same as Aehlans, another few tweaks and fixes for an overlooked part of the Blackmarket!
* Fixed seer of minds grammar bug (credit u/TheGamingDictator)
* Fixed seer of minds conversation grammar bug (credit u/TheGamingDictator)
* Added new screen for seer of minds refusal to see you
* Added new screen for seer of minds too broke for a reading
MINER PROBLEM
Title pun, Another nice find by u/TheGamingDictator on reddit, It's an oversight in allowing mines to be prospected in when dead but no code to then tell the game the mine is working again after telling it the mine is dead, now this is fixed and a new screen has been put there to show this event happening!
* Fixed unable to resume mining after discovering new vein of ore in a dead mine (credit u/TheGamingDictator)
* Added screen for mining operations kickstarting again for each of mines (credit u/TheGamingDictator)
BUGFIXES
Tons of bugfixes today thanks to u/TheGamingDictator's giant bug report recently!
* Fixed 4 counts arms ruins text and grammar bugs (credit u/TheGamingDictator)
* Fixed bug with hiring refugees if only one refugee group left freezing game
* Fixed bug with gifting land to refugees if only one refugee group left freezing game
* Fixed ruined goblinstone colonised by savages doesn't show as savage owned in explore screen
* Fixed green sap drink text bug (credit Pakoito)
* Fixed Ogloob tavern event grammar bug (credit u/TheGamingDictator)
* Fixed Coastman buys drink tavern event grammar bug (credit u/TheGamingDictator)
* Fixed coin lodged in bar grammar bug (credit u/TheGamingDictator)
* Fixed tolerable but quick drinking grammar bug (credit u/TheGamingDictator)
* Fixed weaker than youd expect drinking grammar bug (credit u/TheGamingDictator)
* Fixed Ogloobs ale with an eye in it grammar bug (credit u/TheGamingDictator)
* Fixed Icewraith brew grammar bug (credit u/TheGamingDictator)
* Fixed 2 Royal bank capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed 4 prison texts having grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Blackmarket intro capitalisation bugs (credit u/TheGamingDictator)
* Fixed 2 Blackmarket slums intro capitalisation bugs (credit u/TheGamingDictator)
* Fixed 2 hiring Blackmarket capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Old wizards tower (and celebration variant) capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed ruined slaver post in blackmarket capitalisation bug (credit u/TheGamingDictator)
* Fixed Chelobs well intro screen grammar bug (credit u/TheGamingDictator)
* Fixed slums ruin grammar bug (credit u/TheGamingDictator)
* Fixed bandit group 1 owned building in slums grammar bug and wordspacing (credit u/TheGamingDictator)
* Fixed 4 slums watchtower grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Niklas bug hunter text and layout bugs (credit u/TheGamingDictator)
* Fixed 10 Leafburner text and grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Dockrow intro description text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Black Opal grammar bugs (credit u/TheGamingDictator)
* Fixed no ship docked in Dockrow grammar bug (credit u/TheGamingDictator)
* Fixed 8 Docked ship text and grammar bugs (credit u/TheGamingDictator)
SCREENSHOT
Files
Get Warsim: The Realm of Aslona
Warsim: The Realm of Aslona
Status | In development |
Author | Huw2k8 |
Genre | Simulation, Adventure |
Tags | ascii, Fantasy, Generator, Moddable, Procedural Generation, Roguelike, Sandbox, Strategy RPG, Text based |
Languages | English |
Accessibility | Blind friendly |
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