Warsim 0.7.7.5 (Knightly Orders Complete, And More)


So today before I got to work on some concepts for the Combat update I cleared a few more references to Aslona and tried to finish off clearing through my list of bug reports and suggestions, got quite a bit off the list and tomorrow will likely begin some more serious concept work. After a while into it today I realised I had enough stuff done to justify another update so here we are!

**AN ABSCENSE OF BANDITS**

It was pointed out that you can disable every faction bar bandits in a custom game, now you can disable them too!

* Added new option only minor bandits no bandit horde (custom game or at random)
* Added new option no bandits or minor bandits (custom game or at random) (credit Defender)

**HIRING SCUM REVISITED**

The hiring scum in the Blackmarket screen was terrible, now it's been revised!

* Added new screen to asking to hire too many troops from slums
* Fixed 10 grammar and text bugs in hire slums scum screens
* Added new sound effect to hiring scum
* Added new screen and dynamic graphic to hiring slums scum

**KNIGHTLY ORDERS COMPLETE**

I had some left over plans for Knightly orders and now they are fully complete! You can now order your knights to battle the demons but expect heavy losses.

* Removed hidden knight recruit option on hall of order
* Added new screen for issuing order to attack rebels in hall of order
* Added new screen for issuing order to attack bandits in hall of order
* Added new screen for issuing order to defend lands in hall of order
* Added new screen for issuing order to assist the main army in hall of order
* Added the ability for the knightly order to fight the demon horde (credit u/Ceasar15)
* Added new screen for issuing order to fight demon horde

**ARENA BETTING SCREENS REWORKED**

The arena betting screens were flawed, now thanks to Ursur's report they are much better!

* Fixed autoblocked from betting if you enter an amount too high (Credit Ursur)
* Added new screen for entering a higher bet than the arena has gold
* Added new screen for entering a higher bet than you have gold
* Added new screen for betting nothing at all

**BYE BYE BLACKMARKET**

I thought this event was due it's own screen, now it's got one and has been reworked a little bit.

* Added new screen for Blackmarket being captured bloodlessly from you at end of turn
* Added new screen for Blackmarket being captured from you at end of turn
* Added new screen for new Blackmarket leader once captured from you at end of turn
* Added new screen showing Blackmarket flags changing once captured from you at end of turn
* Added random number of troops for new garrison between 80-120 when captured from you

**BUGFIXES**

Another pile of bugs fixes, thanks everyone for the reports!

* Fixed 4 miscapitalisations in Arena intro text (credit u/TheGamingDictator)
* Fixed 11 grammar issues in Arena intro text (credit u/TheGamingDictator)
* Fixed 2 intro to laws screen grammar and text bugs (credit u/TheGamingDictator)
* Fixed 10 text bugs in laws screens (credit u/TheGamingDictator)
* Fixed savage wildwood events showing up even if you havent discovered the locations
* Fixed drylands nomad demon kills showing up in turn report even if you haven't met the nomads
* Fixed 3 references to bandit related stuff when you're bandit king replaced with alt encounters (credit Defender)
* Fixed stoll at night shaian text bug (credit Defender)
* Fixed venture south Arasuk text bug (credit Defender)
* Fixed gor the bandit Arasuk text bug (credit Defender)
* Fixed Council meeting wordwrap, grammar, and colour bugs
* Fixed minor bandit advice available even if minor bandits aren't in game

**EVERYTHING ELSE**

A couple of uncategorised stuff!

* Made goblin slaver removal events a little rarer (credit Ursur)
* Made it clear you can enter 0 to bet nothing in Fighters pit and Brawl pit       
* Removed references to bell sounding in Arena
* Added recruiters to troop report (credit u/TheGamingDictator)

Files

Warsim Full Game.zip 0775 184 MB
Sep 11, 2019

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